Correct_Carlo
Arcane
Just 100% this without save-scumming, which means I played through 3 times to get all endings. My thoughts:
Good stuff:
Good stuff:
- People say that this is a Souls-like, but it's really much more of a From-like. Most Souls-likes try to do something original, but Lies of P apes more than just the central mechanics of Souls-likes. It apes everything in a From game in almost fetishistic detail: sounds, gestures, quests, objects in the environment....fucking everything. This would be bad if it were a bad game, as it's not terribly original, but it's actually really great. Apart from some limited and linear level-design, this genuinely feels like a From Soft game, so if that's what you want, that's what you'll get.
- The combat is a nice mix of Sekiro and Dark Souls, although without the absolute demand that you parry in the same way that Sekiro does. Parrying will make your life waaaaaaay easier if you master it, but you can probably do 85% of the game without it. I was a dodger for most of NG and then got good and parried for NG+ and NG++.
- Bosses are awesome and the difficulty curve of the game is perfect. I don't think I died at all up until the Green Monster Swamp Boss thing mid-game, at which point, I was like, "Oh, this is the get good moment." The game has a nice mix of monstrosities, humans, and the in-between, and the final 3 bosses are all brilliant.
- Story and world are actually great. I can't think of a Souls-like in a really long time where I paid attention to what was going on.
- It's also the first soulslike in a really long time where consumables don't seem like an afterthought.
- The stat system is very odd and almost meaningless in the end. Damage and stamina stats are severely soft-capped at level 30 or so, to the point that there's not a lot of reason to keep raising anything beyond that. However, capacity isn't at all, and ends up stealth being the best stat in the game (I raised it to 100 by the end to wear the heaviest NG++ armor and rings).
- Despite (or because of) the above, it's really, really, easy to grind out levels in this game. You can get everything you need to 40 or 50 in about 3 hours of grinding in NG as unlike most From Games, the soul requirement doesn't increase steeply in NG between levels.
- Level design is linear, as has been said, although the levels are very well done despite this.
- The summoning mechanic is really boring as it's just a generic spirit.
- The secret fruit tree shit was kind of dumb too. It was a very elaborate thing you had to pay attention to, but with little payoff.