Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,684
At the end of the day, our job is to release games that are fun, interesting, and challenging
Wait, so that's what p-dox is trying to do?
At the end of the day, our job is to release games that are fun, interesting, and challenging
Paradox Interactive has decided to cease further operations in the wholly owned studio Paradox Tectonic (Tectonic) in Berkeley, California. The studio has since 2019 led the development of the game Life by You, whose release is canceled, and employs 24 people.
This is difficult and drastic news for our colleagues at Tectonic, who’ve worked hard on Life by You’s Early Access release. Sadly, with cancellation of their sole project we have to take the tough decision to close down the studio. We are deeply grateful for their hard work in trying to take Paradox into a new genre, says Fredrik Wester, CEO of Paradox Interactive.
the problem is, this is the call we ALL did the very moment it got announced.If the game wasn't fun and they didn't see a path forward, this was the right call to make.
24 people? Sounds very low for a open world life simulator.https://www.paradoxinteractive.com/...ox-interactive-to-close-down-paradox-tectonic
Paradox Interactive has decided to cease further operations in the wholly owned studio Paradox Tectonic (Tectonic) in Berkeley, California. The studio has since 2019 led the development of the game Life by You, whose release is canceled, and employs 24 people.
This is difficult and drastic news for our colleagues at Tectonic, who’ve worked hard on Life by You’s Early Access release. Sadly, with cancellation of their sole project we have to take the tough decision to close down the studio. We are deeply grateful for their hard work in trying to take Paradox into a new genre, says Fredrik Wester, CEO of Paradox Interactive.
I could definitely see a market for a game much closer to Sims 2.the problem is, this is the call we ALL did the very moment it got announced.If the game wasn't fun and they didn't see a path forward, this was the right call to make.
Today I am devastated to announce that for the second time in two years, my game has been cancelled, and I've been laid off. And this time it was a real shit show, ya'll.
First and foremost, nothing expressed here represents the sentiments of Paradox Interactive or Paradox Tectonic. These are my thoughts and my thoughts alone.
I've known for some time that we might be getting shut down. We were actively working on a hyper-moddable life sim called Life By You. An indie answer to the aging IP that is the Sims but instead focussed heavily on UGC.
And as far as it goes, we were doing *extremely well.*
I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.
Then two weeks before launch we were told we wouldn't be launching. And just now that we've all lost our jobs. We were only informed of this via a public announcement.
We were not told why. Instead we spent a month in purgatory, and did everything we could to prove to them we were worth launching, including things like finding potential buyers or suggesting cutting ties and going indie. We heard virtually nothing back.
I was warned against writing anything about this experience. That it may hurt my future career or even that legal action could be taken against me. I have chosen to ignore these warnings.
To be honest, I have guesses about what happened. And while I can't conjecture, I'm sure you have guesses too. As a business owner, some of them are understandable, but many of them are not. We were a strong team on a strong project ready to launch to a strong audience.
Really I'd like to be much more fire and brimstone about it. I'm pretty pissed, not gonna lie. But I'm trying to stay kind and respectful. So instead I'll say: this industry has become a place in which you can deliver more than expected, have AA money behind you, and still have the rug pulled two weeks before launch.
At this time, I will not be looking for another full time job. Instead I will be uplifting all of you dear people and attempting to make this industry more sustainable for all with the Indie Game Academy and the hashtag#indierevolution
Everything you've seen of me so far is just 25% of my power level. Just wait until I go Super Saiyan.
That said I may be open to part time or advisement work for the right project. Hit me up.
Support your fellows. Be kind to each other. See you in the revolution.
famous last wordsEverything you've seen of me so far is just 25% of my power level. Just wait until I go Super Saiyan.
Fat EA checks?seriously tho, that sounds toxic as fuck. what was the reason they were canceled if anybody can guess?
Imagine believing someone who would write shit like that. He sounds like a 13 year old throughout. But hey, you can hire him for "advisement work", after all, he has only been fired twice in two years with the project he was working on being cancelled.famous last wordsEverything you've seen of me so far is just 25% of my power level. Just wait until I go Super Saiyan.
seriously tho, that sounds toxic as fuck. what was the reason they were canceled if anybody can guess?
This is marvellous, among other shit from paradox annual report they said this wothless crapcost them 19 200 000 $. And cancellation resulted in a 90% of anuual loses for company. I suppose that "We wuz SURPRISINGLY cancelled!" had a long and glorious story behind it.