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Lilura's Blog: An Ongoing Codexian Obsession

How do you rate lilura1.blogspot.com's commentary?


  • Total voters
    387

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
A profound silence gripped the land and anticipation made the leaves shiver in fear and confusion

Telles vous cheminez, stoïques et sans plaintes,
À travers le chaos des vivantes cités,
Mères au cœur saignant, courtisanes ou saintes,
Dont autrefois les noms par tous étaient cités.

Vous qui fûtes la grâce ou qui fûtes la gloire,
Nul ne vous reconnaît ! un ivrogne incivil
Vous insulte en passant d'un amour dérisoire ;
Sur vos talons gambade un enfant lâche et vil.

Honteuses d'exister, ombres ratatinées,
Peureuses, le dos bas, vous côtoyez les murs ;
Et nul ne vous salue, étranges destinées !
Débris d'humanité pour l'éternité mûrs !

Mais moi, moi qui de loin tendrement vous surveille,
L'œil inquiet, fixé sur vos pas incertains,
Tout comme si j'étais votre père, ô merveille !
Je goûte à votre insu des plaisirs clandestins :

Je vois s'épanouir vos passions novices ;
Sombres ou lumineux, je vis vos jours perdus ;
Mon cœur multiplié jouit de tous vos vices !
Mon âme resplendit de toutes vos vertus !

Ruines ! ma famille ! ô cerveaux congénères !
Je vous fais chaque soir un solennel adieu !
Où serez-vous demain, Èves octogénaires,
Sur qui pèse la griffe effroyable de Dieu ?

lmao

laughing my ass

off

Baudelaire Gate
Can you translate the from African to English for the monolingual among us?

So you walk, stoic and silent,
Across the chaos of living cities,
Bleeding heart mother, courtesans or holy women,
Whose names were erstwhile called by all.

You who were grace or you were glory,
No one recognize you ! An uncivil drunk
Insult you while passing of a platry love;
On your heels caper a coward and vile child.

Shamed of living, wizened shadows,
Fearful, the back low, you stay close to the walls;
And no one salute you, strange destinies!
Debris of humanity ripe for eternity!

But I, I who from afar watch you,
The eye worried, fixed on your uncertain steps,
As if I was your father, o wonder!
I taste unbeknownst clansdestine pleasures:

I see your novice passions blossoming;
Dark or bright, I live your lost days;
My multiplied heart enjoys all of your vices!
My soul beams at your virtues!

Ruins! my familly! o congeneric brains!
I give you every night a solemn farewell!
Where will you be tomorrow, octogenarian Eves,
On whom weight God's horrifying claw?


Did a nice butchering of the original, for a result that wouldn't be much better that what you'd get with Google translate. Had fun doing though, even if it revealed some shortcomings in my English vocabulary
 
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Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
I would say its significantly different in its: curation of titles, editorializing, specificity and quality of content and semi-professional presentation (although I personally dislike the card-style of page rendering).

You can use Classic viewmode with infinite scrolling, and you don't have to wait for the images to load as you scroll.

What Lilura should seriously do is a big write up on Jagged Alliance 1. It's a wonderful game in it's own right and not enough people are aware of it.

Tempting. But JA1 game-play isn't complex or nuanced enough for me. It was a bit boring writing about X-COM's combat system, for example.

If I was going to write about old-ass games (as in, pre-API era), it would be shoot 'em ups aka SHMUPS. And not DOS-based ones, but ones coded for custom chipsets.
 

Pentium

Learned
Joined
Jul 15, 2020
Messages
129
Location
Socket 5
I would say its significantly different in its: curation of titles, editorializing, specificity and quality of content and semi-professional presentation (although I personally dislike the card-style of page rendering).

To pretend there's a multitude of sites out there that encapsulate the meaningful components of the above is misleading, and does more to indict the poster themselves as to their degree of butthurt than anything else. Similar to calling oneself a member of "chadexia" - oi, nothing says virgin basement dweller as much as that kinda shit.
You'd better stop stuffing yourself with the Jet, Myron.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
What say you, Lilura? :smug:

9a7ByOb.jpeg
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,874
Lilura minor point of contention with https://lilura1.blogspot.com/2021/02/What-is-the-most-overrated-RPG-of-the-2000s-Morrowind.html

You couldn't play Fallout, Arcanum or Jagged Alliance 2 on a console, nor could you play Deus Ex, System Shock 2 or Gothic on a console -- all of these RPGs are far superior to and also predate Morrowind.

They did port Deus Ex to the PS2, though in a heavily dumbed down format and with truncated level design in some areas. Though it is accurate to say that Deus Ex as released on the PC is something that couldn't exist on a console.

https://lilura1.blogspot.com/2021/0...erks-Tag-Skills-Weapons-Armor-Companions.html

Maximum raw Action Points is 13 (AG 10 + Action Boy x3). Best builds rarely if ever take Action Boy, though. Bonus Move is better for +mobility, and other perks are better than AB, too.

Not sure I agree. At least 2 action boys plus bonus rate of fire plus 10 agi = 3 targeted shots from a turbo plasma rifle per turn or 2 targeted shots from a sniper rifle and so on. Can't go wrong with having more attacks per round (and not having to miss out on the crit effects from aiming to get them).
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
They did port Deus Ex to the PS2, though in a heavily dumbed down format and with truncated level design in some areas. Though it is accurate to say that Deus Ex as released on the PC is something that couldn't exist on a console.

Aware of the port. PS2 port of DEx came out 2 YEARS later whereas Xbox "port" of MW came out 2 MONTHS later. Big diff.

Morrowind is a console game.

Not sure I agree. At least 2 action boys plus bonus rate of fire plus 10 agi = 3 targeted shots from a turbo plasma rifle per turn or 2 targeted shots from a sniper rifle and so on. Can't go wrong with having more attacks per round (and not having to miss out on the crit effects from aiming to get them).

My preference was with the extra mobility + Fast Shot TPR by that point. I wrote that years ago. It's only been reposted for +SEO. May change it in the future, next time Fallout is installed.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,820
Location
Australia
Lilura minor point of contention with https://lilura1.blogspot.com/2021/02/What-is-the-most-overrated-RPG-of-the-2000s-Morrowind.html

You couldn't play Fallout, Arcanum or Jagged Alliance 2 on a console, nor could you play Deus Ex, System Shock 2 or Gothic on a console -- all of these RPGs are far superior to and also predate Morrowind.

They did port Deus Ex to the PS2, though in a heavily dumbed down format and with truncated level design in some areas. Though it is accurate to say that Deus Ex as released on the PC is something that couldn't exist on a console.

My point of contention would be that you could play Fallout on an arcade cabinet if you wanted. It requires two buttons and the ability to move a cursor (analog controls have been on the PlayStation since 1997). If they were able to port Red Alert to the PS1, I'm sure Fallout wouldn't have been any trouble if they had cared to. This is also discounting the OFFICIAL MOUSE ADD-ON~! Fallout also benefits from being turn-based, so any clunkiness inherent to such a port would be smoothed over compared to an RTS. Unless the game literally has too many commands to fit onto a controller (simulators being the key offenders), it can be ported to a console, and even these control limitations can be worked around if you look at something like Armored Core - more commands than will fit onto a DualShock controller, so you map things like switching weapons to a two button combination (hold down triangle and then press the relevant shoulder button for the weapons you want to switch). Oblivion was even better in this regard, using the D-Pad for hotkeys which to my knowledge was a first for a console game, meaning the access to hotkeys is only a few items short of a PC game.

A controller potentially has 19 functions (not including the Start button) if taken full advantage of without even taking into account the ability to combine button-presses, so the only thing really missing compared to a PC is the precision of the mouse.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
so the only thing really missing compared to a PC is the precision of the mouse.

That's a big "only". And it's also about speed, not just accuracy (though they're somewhat tied up).

Anyway, the statement did not pertain to technical potential as it relates to cam and control methods; it wasn't about hypotheticals.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,820
Location
Australia
so the only thing really missing compared to a PC is the precision of the mouse.

That's a big "only". And it's also about speed, not just accuracy (though they're somewhat tied up).

They are, hence the statements about turn-based vs RTS ports. The limitations of the controller would still be felt but be less important in a video game where being able to quickly and precisely move the mouse is...pretty much never an issue. Maybe it comes up in Fallout if you're trying to get the jump enemies that are moving around and you want to be as close as possible for accuracy?

Anyway, the statement did not pertain to technical potential as it relates to cam and control methods; it wasn't about hypotheticals.
The point I was making shouldn't be interpreted as "Fallout could have been ported", the point was more that "console game" as a pejorative is largely meaningless. I'd also disagree that Morrowind is a console game, even with the short port time and the pre-release statements from Todd saying it's "best played on the Xbox". I think it's a PC game first and foremost, which Bethesda just happened to put some effort into when it came to console usability. The hallmarks of it being a console game (namely the reduced scale) were likely a consideration before the Xbox was a thing. Redguard, being a Tomb Raider clone, probably has more in common with most "console games". Then there's Oblivion, which very definitely is a game made for consoles when you look at the UI on PC. The original Halo was of course originally supposed to be a Mac and PC game, from a third person perspective, before having a year to be developed into a shippable product for consoles including a shift to the more PC-oriented first-person perspective. "Console game", especially in the context of early Xbox tiles, means less than you think.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
PS1 couldn’t do Fallout for a number of reasons that go beyond the control scheme. Just look at other PC ports from the time like Crusader No Remorse.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Maximum raw Action Points is 13 (AG 10 + Action Boy x3). Best builds rarely if ever take Action Boy, though. Bonus Move is better for +mobility, and other perks are better than AB, too.

Not sure I agree. At least 2 action boys plus bonus rate of fire plus 10 agi = 3 targeted shots from a turbo plasma rifle per turn or 2 targeted shots from a sniper rifle and so on. Can't go wrong with having more attacks per round (and not having to miss out on the crit effects from aiming to get them).

The thing is, best builds for Fallout 1 & 2 don't exist, if i want to specialize in combat, i'd make a build making my life easier in early + mid game.
Late game, you get the best armors and weapons and 2 targeted shots a turn are way enough, this is not Colony Ship.

Besides, you'd have to clarify best build to cheese even more late game cakewalk combat.

Best build doesn't exist in this game, although worse builds are still possible if you're really trying.
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,166
The thing is, best builds for Fallout 1 & 2 don't exist, if i want to specialize in combat, i'd make a build making my life easier in early + mid game.
Late game, you get the best armors and weapons and 2 targeted shots a turn are way enough, this is not Colony Ship.

Besides, you'd have to clarify best build to cheese even more late game cakewalk combat.

Best build doesn't exist in this game, although worse builds are still possible if you're really trying.
It's far easier to prevail early with small guns (hello 10mm SMG)/grenades for instance than to clear all the mutants/enclave. 2 targeted shots per turn is nice but it's hardly 'enough' even with the best gear, especially at the Oil Rig. You need either big enough hp pool to survive 1-2 crit or more fire power which means at least 3 shots per round or better yet sniper&max luck.
 
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Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Best is what kicks enough ass for the meat and potatoes of the campaign, which in Fallout 2 is this.
 

Devastator

Learned
Joined
Jan 7, 2021
Messages
288
Location
Chaotic Neutral
At least 2 action boys plus bonus rate of fire plus 10 agi = 3 targeted shots from a turbo plasma rifle per turn or 2 targeted shots from a sniper rifle and so on. Can't go wrong with having more attacks per round (and not having to miss out on the crit effects from aiming to get them).

I remember that one of my playthroughs was quite silly when I took Fast Shot + Bonus RoF + ABs. You can empty an entire minigun (i.e. 3 burts of 40 bullets each) in a turn, for example.
 
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Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
PS1 couldn’t do Fallout for a number of reasons that go beyond the control scheme. Just look at other PC ports from the time like Crusader No Remorse.
Baldur's Gate looks like ass on PS1. So much so it doesn't even exist lol.
 

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