A ranked list is pointless. It's already a dubious structure for rating RPGs.
What's the use of a top 10? What makes the top 10 better than the top 11? Why not the top 7? It's totally arbitrary.
It'll be even more ridiculous when you bring every other genre into the mix.
I suggest a tiered ranking.
Tiered rankings allow us to stop jostling over who gets into the arbitrary top 10 list, and instead lets us focus on whether something is good.
An example of a tiered ranking:
- Masterpiece Tier
- Excellent Tier
- Great Tier
- Good Tier
- Decent Tier
Let people put whatever games they want into those tiers.
Assign a point value to each tier. Maybe...
- Masterpiece = 5 points
- Excellent = 4 points
- Great = 3 points
- Good = 2 points
- Decent = 1 point
Add up all the points for each title, and then order them by totals.
Like this:
- Game de la Perfección = 590 points
- Game A = 562 points
- Game B = 501 points
- Game C = 498 points
...
- Game X = 25 points
- Game Y = 19 points
- Game Z = 3 points
In this example, we have a range of 3 - 590; a 587 point differential.
To place the games into their respective tiers (there are 5 tiers), divide by 5 to find where we separate the tiers.
587 / 5 = 117.4
Round down = 117.
Therefore, games in each tier have a point range.
- Masterpiece = 473-590 points
- Excellent = 356-472 points
- Great = 239-355 points
- Good = 122-239 points
- Decent = 3-122 points
It's not an exact science, but I think this a pretty good way to do things.
And if you think the ranges (especially at top levels) don't make much sense, than just weight them differently.
Here's one way to play with it.
Say we want to split the masterpiece range into two levels -- the upper 1/3 might be "God Tier" and then the remaining 2/3 might be "Masterpiece Tier."
So we would see...
- God Tier= 551-590
- Masterpiece Tier = 473-550 points
- Excellent Tier = 356-472 points
- Great Tier = 239-355 points
- Good Tier = 122-239 points
- Decent Tier = 3-122 points
Or let's say there's a huge gap between games in the 238 (thus missing the "Great Tier" by 1 point) and 355 point range.
Well, we could just drop the "Great Tier" range down a point to reflect reality instead of forcing our preferences to fit a number system.
A tiered ranking system gives us both the flexibility and specificity we need to group games into categories that make sense.