It requires me to press a button to move through ALL combat messages.
You can just hold the button down and it'll just skip through them.
It's a bit less than half as fast as using 'fast apply' at turn start.
It requires me to press a button to move through ALL combat messages.
Hi guys, I'm pretty new to the 1st person Dungeon Crawler genre (so far I have only played Legend of Grimrock 1 and 2).
I'm looking for something similar in terms of exploration/puzzle solving and combat. For what I've seen, the Wizardry games and clones are turn-based, which doesn't botter me at all (as long as it's not an "automatic" game, where you have just to keep pressing attack and wait the outcome).
So, in terms of exploration and puzle solve, does the games mentioned in the thread are in any way similar to Grimrock or should I look different kinds of 1st person Dungeon Crawlers?
hackncrazy
eye of the beholder also has a relatively faithful SNES port (i.e. the dungeon maps are the same), btw, that uses a menu-driven command layout which i find preferable to point-and-click.
it also utilizes the four face buttons of the SNES controller as direct hotkeys for your 4 units (attacking, etc). that's already a step up / upgrade from the DOS version's necessity to click on the portraits.
i should point out however that if your prefernce is strongly tied to the way Grimrock plays it could be very possible that you do not enjoy turn-based blobbers.
yes, there is a lot of overlap in both but in reality they are 2 different sub-genres that concentrate on completely different gameplay systems. for example there are many ppl who love Wiz-clones, like myself, but do not enjoy real-time 1st person 'crawlers like Grimrock or EoB whatsoever.
hackncrazy
i marked that question as funny instead of brofisting it only because Wizardry basically pioneered no-story-only-gameplay in RPGs. there is more story in Eye of the Beholder than there is in a Wizardry game. it made me laugh because there are many people who specifically avoid Wizardry and Wiz-clones (and other dungeon crawlers as well) because they do not emphasize story or narrative and this makes them less RPG-ish in their eyes. (Needless to say I think these people are wrong, and the majority of them ironically do not understand the difference between an RPG and an adventure game).
and, btw, I recommend playing the PS1 remakes of Wizardry 1-5 over the DOS or Apple II releases; the original releases don't feature a soundtrack nor graphics while the PS1 remakes feature both of those things while not changing anything else. If you want to play a Wizardry-clone that is from recent years that is made by japanese ex-Wizardry devs I wholeheartedly recommend also downloading/trying out Elminage: Original on a PSP/emulator as that kind of game, Elminage in particular, serves as a fantastic gateway into Wiz-clones providing the same mechanics that make a turn-based blobber great to play while providing "modern" graphics and sound.
EDIT: or Elminage: Gothic from Steam (Windows PC) if you don't want to bother playing something emulated. it's the most recent Elminage game and the hardest one, and while this makes it my favorite of the series some prefer Elminage: Original because it isn't as hard-core.
here is some dungeon gameplay from elminage: gothic that shoes a puzzle from a mid-game dungeon called The Royal Tomb that i recorded:
theoretically i believe you can easily convert ps1 .iso's into PSP compatible ones so you can play wizardry 1-5 on there two. the ps1 remakes are divided in two releases, one that contains Wizardry 1-3 and one that contains Wizardry 4 and 5.
- both ps1 collections are in japanese AND also in english. you have to change the game's language output to English in the game's menus.
here is a video (not mine) of some random gameplay and music from the Wizardry 5 remake on ps1:
the two collections also provide the option of playing them with original Wireframe graphics (no textures or polygons only white lines) or playing them with the polygonal graphics; here is a video i recorded of me playing the ps1 remake of Wizardry 1 in Wireframe mode:
(the very beginning of the video shows me changing the language options to english if you need a reference)
CryptRat
perhaps cryptrat can give you some recommendations to play as far as real-time blobbers are concerned.
There's nothing I can add after felipepepe's post, but I can reiterate that Dungeon Master is particularly good, more fun than most if not all of its followers.CryptRat
perhaps cryptrat can give you some recommendations to play as far as real-time blobbers are concerned.
Wow, thanks a lot for the link..I'm totally interested in playing Wiz Empire 2 and already downloaded it (along with the last patch).
The recent discovery of this games makes me feel like a child discovering the world again. I mean, during my teenage years I've always heard about Might & Magic games and Wizardry (mainly Wiz 8) but never gave them the attention they deserved. Just after I discovered Grimrock is that I realized that the 1st person dungeon crawling genre (or blobber as you call over here) can offer a lot of fun.
Let me ask you something (I hope I'm not abusing of your good will over here): I've read along the thread (still couldn't keep up and read it and it's entirety) someone saying about Wizardry 4 being the hardest game on the series and probably the hardest game ever made. And yet you spoke about how devilish is Wizardry Empire 2 (by the way, the video made me curious: when you entered the dark zone, your map stopped "working"?), so, in comparison with Wizardry 4 (and the other games in the series), it is on the same level of difficulty?
And thanks for the tips on the AutoHotKey. I was pretty sure I already tried to use the S::Numpad1, but maybe I got the capital letter wrong or something like this. This is going to be very useful for me!
Edit: Just to picture what I said about the difficulty, I saw this map from Wizardry 4:
And it looks like one of the most evil things a human being can make, with rotating floor, one way walls and such. Is this example a "child's play" map or it is indeed a devilish creation?
I'm starting college tomorrow, and the cute lil' netbook I got for the purpose can't handle most games, but DOS stuff is fine, so I figured this would be a good opportunity to dive into the Wizardry games. My dungeon-crawler experience pretty much begins and ends with Labyrinth of Touhou (which I love very much, mind), so this is probably going to be a bit of a trial by fire, but I've got squared paper and a ten-coloured pen, and I'm ready to go. This thread has me pretty hyped for it, honestly.