When combat works, it flows like silk. The Umbral Lamp is a genuinely awesome addition. The worldbuilding, the visuals, the boss design—it's a great package, it just needs some fine-tuning. When Lords of the Fallen's great, it's great, and when it's bad, it's a frustrating, capricious labyrinth that hates you.
The game argues with itself. Bosses are fair and fun, but a touch too easy, while exploring Mournstead is a trap-flooded, enemy-overkill nightmare. The cogs don't link up and sing as they should, and the whole machine suffers for it.
That said, if you're hankering for a new soulslike game, one that goes back to the genre's sprawling megadungeon roots, Lords of the Fallen has a lot to offer. I hope we get a sequel, because Hexworks does genuinely have something magic on their hands. It just needs a little more of a delicate touch to really shine.