toro
Arcane
![Vatnik](/forums/smiles/titles/vatnik.png)
- Joined
- Apr 14, 2009
- Messages
- 14,177
I've seen about an hour of play.It doesn't look bad but it doesn't look good either. The experience is jerky because of constant switch between worlds. The performance is not great either.
Graphix and performance (Fightincowboy's channel) was both great. Easily the best looking soulslike I've ever seen but that's no surprise considering it's UE5 while other soulslikes run on much older engines.
Animations and combat felt smooth as butter, no idea what do you mean by "jerky".
Switching between the worlds...dunno, have to see it for myself, postponing my judgement for now. Hopefully it doesn't pan out as one of those systems that look cool on paper but end up an annoyance, like world tendency in DeS. On the surface it looks interesting and raises the complexity bar of the game, with quite a few complementary features tied to that system (umbral charges, parasites etc.). But we'll see.
Overall very positive impression, except one thing - some combat sounds were positively weird, muted somehow. Felt like a bug.
Ellajaz had frame drops on 1st boss. The game looks good indeed.
Animations are fluid outside of combat but in combat the rubber banding is annoying.
The overall experience is not fluid because of the world switching. The downside to constant world switching is that the game has no persistent specific atmosphere. It might not bother you but it definetly bothers me.