Actually, if you opened your ears (or eyes in this case) and shut your mouth (or turn off your keyboard) you'd maybe have a chance to start to understand what I am saying.
I'll try one more time for anyone who truly doesn't get it.
Beth made Skyrim more casual in some ways to appeal to a larger audience. That is true. The problem with that was that the old-school options were removed entirely to do so. Had Beth built Skyrim in the way I am suggesting, the game would be playable without quest markers and a compass. The way they currently built it, it is not.
Let me use The Quest example one more time. Again, if they added very simple map markers to the game and a magical compass as OPTIONS, my friend would still be playing, and likely loving, the game. And guess what? Since the core game is made to play without markers and a compass, I could simply not enable those options for my playthrough and also love the game in all its old-school glory. It's literally a win-win. My friend buys more of their games, their expansions, spreads the word more about the game, writes positive reviews and attributes for many more sales. I do the same thing, without ever touching a quest marker or magical compass.
But without adding such an option, my friend's sale is a dead end. He won't spread the word of the game, he won't play it and buy future games and he's essentially done with the series. And for what? It could be easily avoided with simple options in the in-game menu.
So, you either stick with the very niche indie developers who create old-school RPGs (which I adore), but once you get to a point where copies need to be sold you essentially have 2 options. Either developers continue to casualize games to sell copies, or they make the games customizable and modular. In option 1, we all have to suffer with the casualization in the game because we don't have a choice. The core game is built on it. In option 2, we have a choice, since anyone can set the options for the game they want. The core game is not built on casualization but the options exist to make it so.
Again, I don't see how this is controversial. If anything, the Codex should be all for this if they truly want more challenging and complex RPGs to be made.