Producers who allow users to fine tune their game so that it fits any mold from pure story-mode fag to casual to hard, cannot be hardcore by definition. If you can overcome gameplay challenges just by modifying how the game plays, its not. Also the retardo-casual audience is usually bigger, so any company that goes down that part will sooner or later finetune all of their games to satisfy those casualtards, with the harder difficulty as an afterthought.
Do you know what the word integrity means?
Companies that don't force a difficulty that actually is one in any meaning of the word (and not just games playing themselves), fearing that they will lose money due to casualtards, don't have any. They will end up producing shitty games, end up being bought by EA and then killed. This happens to companies with integrity as well, but at least they can point back to actually having produced something of worth.
I don't know why I am still responding to posts like this. I guess I am a glutton for punishment.
It's all love, though.
You're just missing my point like pretty much everyone else, or just refusing to accept it, or just not reading my posts well. If a game like Xulima offers a Brutal difficulty above Hardcore, great! However, if there are options to disable things like Food, ease the inventory carrying weight and add quest markers, that's great, too. Since they are options I can play my Brutal playthrough without them.
Not everyone wants the hardcore options in any game. Believe it or not, casuals play Xulima, too. Or tried to. A lot of gamers just want a carefree romp through the world. They want to feel badass, kill things easily, collect phat loot and just get the story and dialogue in the game. Now there is no doubt that Xulima is first and foremost a Gameplay RPG as I call it. That is, it has a heavier focus on RPG elements like character development, exploration and tactical combat. But there is also no doubt that some people wanted to just run around the world killing stuff and advancing what was there of the story. Besides, the story and lore will be a heavier element in the sequel according to the devs, which is a good move. They already are implementing a bit of what I'm saying, that is, the game will have a more casual, easier to achieve ending (or multiple endings, not sure) that can be attained at 30-50 hours. However, the hardcore players will get to play the game for the hardcore ending, that will take over 100 hours to achieve. So they are already doing clever things to cater to both groups, and they will see a great benefit from it.
So you can see how they offered a big option there to help cater to both groups. Many people complained the game was too long. I am not one of them. So, rather than shorten the game for everyone, they added an earlier ending for those who want it. I would hope they do the same with features like Food, too. Rather than remove it because many people complained, give an option to turn it off completely or make it much less impacting in general. The core game and highest difficulty would still be hardcore and punishing for those who want that, too.
In the meantime the developers can work on trying to convince the fans of the Easy Mode in their games to try the harder options. That may never work and certainly won't work for a large majority of the players, but I'm sure there would be a few curious individuals converted to Challenge Gaming as Celerity calls it. That is just a side benefit, though, not the reason for doing it (although it does not hurt to try and explain your design philosophy more as well as ease people into it in the game. They already tried but in a very simple and undeveloped way. I feel they need to do more in that regard.) I mean, Xulima is unlike many RPGs released today. It's more akin to Gothic or Wizardry or something. So explaining why the world is not fully "open" and is gated with encounter difficulty, or why Food is in the game and the philosophy behind it can only serve to educate and at least try to make gamers understand the theories behind their design. Which is really good for all RPG gaming and gamers, IMO.