A1 - 1
B1 - 5
C2 - 3
D1 - 1
D2 - 4
B1 takes it by a just a bit. Time for some infiltration. As per request I've included some extra equipment which would not be too inconspicuous for a cover story - it'll be detailed where relevant.
***
Chapter 3.3: Heliopolis - The Night Before the Storm
You reach Heliopolis at dusk, travelling with a caravan of faithful pilgrims. With you are four companions that you had recruited in Memphis and probed with your mental capabilities. You were confident that they would be suitable for the task you plan to undertake.
Kamun and Samun, brothers and ex-soldiers who had deserted the Egyptian army after the Gieloth cult took hold. Handy with weapons.
Akil, son of a Heliopolis priest who was ceremoniously fed to the new god during the take-over. He knows the city and the temple's layout well, and has many contacts within the city. He was kind enough to spot you some coin to outfit yourself better, back in Memphis.
Mutyre, a singer you picked up at a public house. Well-skilled in the arts of thievery, she was orphaned at a young age and was forced to live as a street urchin. She used to run with some tomb-robbers, and is fairly good at picking out booby-traps.
What a band of minions - did you really pick them off the streets?
At least it's more distractions you can toss at the things.
You'll take what you can get. The guards wave you into Heliopolis with little problem - they do not even look at the pilgrims as they filter through the gate - it seems that security is not very tight here. Still, it was a smart move to disguise Kamun and Samun as caravan guards so that they could walk around with shields and axes on display. The cult is confident that no one would dare harm them, and on the streets of Heliopolis the cultists strut around, secure in their status. Obelisks dot the city, proclaiming the superiority of Lord Sekhenun. Many other stone pillars have been toppled and litter the ground; they probably belong to the sun god who has been dethroned. A great step pyramid towers above you, dominating the city's landscape. The sun sinks behind the step pyramid, turning the sky a dark purple.
"The Temple of the Sun." whispers Akil. That is your destination.
Upon reaching a tavern, Akil pays for a room, and leads everyone to it. You freshen up, and look at your companions. They seem to be a bit tired from the journey. A loud gong rings out, signalling the start of the fifth prayer ritual of the day. Apparently the Gieloth cultists have three prayers each day, and the courtyard in front of the pyramid would be thronged with the faithful. The prayers were officiated by Children of Sekhenun. Before you can say anything, though, Akil speaks up. You already know what he is going to say, though.
"Master Runi," he calls you - for that is what you have introduced you by, "I would like to propose a plan. For years now we have been planning to restore the God Ra to his position. The old priests that hide out in Heliopolis know of a ritual that will allow Ra to descend and defeat the evil Sekhenun, but we need the Sceptre of the Sun to do so. That sceptre is within the Temple of the Sun. I know that you have come here to slay Sekhenun, but I believe divine aid will help you do so more easily."
Samun gives a small snort. "Why did the priests not use it in the first place when that thing came to occupy Ra's temple?" Kamun sighs and says, "The ways of the gods are mysterious. We'll leave this decision up to you, boss."
"It's just mere superstition, but if we're going into the temple, it might not hurt to search for the Sceptre too." says Mutyre. You look back at Akil. "How will this ritual be conducted?"
"The ritual must be conducted at the top of the Temple of the Sun. The Temple itself is guarded, but all throughout the city my contacts are ready to fan the flames of rebellion. Once we have started the distraction, the priests will be able to reach the Temple and conduct the ritual when the sun is at its zenith. All we have been waiting for was just a chance to enter the Temple and obtain the Sceptre, as we could not find anyone brave enough to volunteer."
"I guess it was a good stroke of luck for you that I happened along, eh?" you grin. Reading him, you know that had you not appeared, his 'rebellion' would have waited forever to find someone willing to enter the temple. It could be a waste of time to hunt for the sceptre, but a rebellion as a distraction would be useful.
Tonight, you will plan and rest. You consider the choices that are laid out before you.
The Gieloth cult conducts three prayers; at dawn, noon and dusk. Each gathering will be thronged with Heliopolis cultists and pilgrims, swelling the number of people in the courtyard to a few thousand. There were two viable entrances to the temple if you wanted to get in undetected - a side entrance, lightly guarded at times of prayer, and a secret tunnel that Akil claims was commissioned by his father.
There always are secret tunnels, aren't there.
Alternatively, you could always just march right in through the front door and start the killing.
***
1. When to Enter
A. You enter during a time of prayer (specify the time).
B. You enter outside a time of prayer (specify the time).
2. How to Enter
A. Through the side entrance.
B. Through the secret tunnel.
C. Through the front door.
3. Akil's Rebellion
A. You tell Akil you agree with his plan, and tell him to contact the rebels. To coordinate your timing, he will be occupied with the rebellion and can't guide you through the temple.
B. You tell Akil you will not carry out his plan, and tell him to keep your own scheme a secret from the rebels. He will come along and guide you through the temple.