A - 13
B - 6
You'll be getting a character sheet once the Theban issues are resolved. And of course, we've let Astarth know what's going on. Waiting for his reply wouldn't do any good, though.
***
Chapter 3.17: Fortress Tjaru
You could not let the Babylonians enter the Nile Delta proper. Not only would that mean bad news for the populace, Astarth also relied on the lush Delta's agricultural strength to supply his vast army. Given the number of mouths he has to feed, any interruptions while he is still on campaign would probably give a chance for the Thebans to turn things around.
"How many of them are there, Master Runi?" Akil sits opposite you, watching concernedly as you pore over a map of Tjaru and the surrounding region. "About eight thousand, if my information is correct. I'll need every advantage I can get." You roll up the map, and ask him to send out word to all the cities, telling them of the urgency of the matter. The travel to Tjaru would take a week; the soldiers should gather in less than two. You would have another week, maybe slightly more, to prepare for the arrival of the Babylonians.
***
The fortress was manned by a skeleton crew of about a hundred men. It was once a mighty place - you remembered Sargon being given a tough time at Tjaru, back in the day. Although you are the defender this time, that does not comfort you.
Though the fortress had been neglected, the men stationed there had done a good job of maintaining the mudbrick walls over the years. It was surrounded by a moat which was deep enough that you would have to swim rather than wade across it. Tjaru was built at a natural chokepoint. The north wall was bordered by the sea - no army could pass there. A particularly crocodile-infested tributary of the Nile ran past the south - even Gieloth would not enjoy the swim. To avoid the fortress, the Babylonians would have to move further down south, into the desert and off the roads - that would be extremely foolish, and if they did so you would no longer need to worry about the army. The desert would take them.
Speaking of crocodiles, the men of Tjaru have apparently started rearing them in the moat. Their beady eyes shone with brutish intelligence, and one almost took your leg in an amazing leap when you stood too close to the water.
You checked the number of men that you could field - there was more than you expected, surprisingly.
You had 1000 professional soldiers from the Nile Delta. Of these, 200 were from Heliopolis, and had served as your personal retinue for the past three years. They were led by Netzi, the former militia leader and now captain of your personal guard. He has impressed you with his quick thinking in the past three years. They were highly disciplined, trained by you personally, and equipped with the best weapons and armor Egypt had to offer. Another 300 were from Avaris, Bubastis and Pelusium. These consisted of the bravest and strongest warriors in the Delta, and answered to a Kharun of Avaris, a young, untested but valiant fighter. Though they lacked the sheer discipline of the Heliopolitans, their skill in battle more than made up for it. The remaining 500 soldiers came from all over the Delta, with varying amounts of battle skill and experience, and then there were the 100 soldiers stationed in Tjaru, led by a crochety, experienced old soldier called Menos. The soldiers of Tjaru seem earnest and well-motivated, but have not been blooded in any combat.
Together with the soldiers you brought, you had gathered a thousand more volunteers. When the call went out, many militia-men and civilians took up arms and joined your ranks. There were 300 militia in this lot, lightly equipped and armed, and 700 Egyptians from all walks of life. There were beggars, farmers, craftsmen, traders, and even a few fallen nobles in the lot. Unfortunately, you did not have the armory to outfit them all, and neither did Tjaru. Most were armed with nothing more than sickles, shovels and axes.
The fortress of Tjaru itself provided more men. Though your arrival signalled the fleeing of most of the population, roughly 500 men stayed behind, forming an impromptu militia. The man speaking for the militia was Thero, a local guild leader. They were all as untrained as the civilians that had followed you all the way out here, but at least they brought their own equipment.
There was still a week before you expect the Babylonians to arrive. Preparations must be made. There were many things to do, but a few matters in particular caught your attention...
***
Organizing the mish-mash of men you had was a nightmare. There were too many loyal but unskilled arms, too little experienced men. You appreciated the extra bodies though. You would have to delegate some control to adjutants in order to manage this force. This had to be done early, so that the men recognize the chain of command.
A. Netzi would take on the duties of organizing the militia; something he has done before with the Heliopolitans, besides his command of your personal guard. Kharun would be given watch over the professional soldiers - as a soldier of Avaris, he has the training and mentality to do well despite his youth. He might not be able to carry out your orders to a tee, however.
B. You need Netzi to act as your right hand man here due to his experience in working under you. He will oversee the professional soldiers. Menos is an old and experienced soldier - he should know enough to be able to whip the militia of the Delta and Tjaru into a cohesive unit.
***
Then, there was the matter of the civilians. Some of them were infirm and elderly; you wonder why they even bothered to show up at Tjaru. You were grateful to them for answering your call, but...
A. You prepare the civilians for battle. All were Egyptian, all would fight! Of course, they would not be on the front-lines, but you will have them train intensively with the militia for the coming week. Hopefully something of their training would stick.
B. The civilians would just get in the way if you thought of them as a fighting force. There were a few physicians in the rabble - you have them instruct the crowd in the means of wrapping up wounds, comforting the wounded, and generally how not to panic when someone is bleeding all over them. You get some of your personal guard to give pointers and some light training to them about combat so that they can at least try to defend themselves.
C. You send the civilians away - you don't think they can do much good here and you do not want them to throw their lives away.
***
Not all of the civilians were useless - some were craftsmen and builders. These men you had a definite use for, but you only had time for one engineering project...
A. There was a breach in the northern wall, right above a particularly steep, rocky face towards the sea. It is unlikely that the enemy would gain entry from here, but if there are Gieloth along, they might find a way. You get the hole fixed up so that you would not have to worry about dispatching sorely needed manpower to guard it.
B. You have had some ideas on the way to Tjaru regarding terrible new inventions designed to launch boulders and assorted heavy objects at long distances. There is plenty of ammunition for you to use in Tjaru, and there could be more... creative uses, if need be. You get the men to start building these machines of war on Tjaru's walls according to your specifications.
C. The plains in front of Tjaru are ripe for trap-laying. You have numerous deadly pitfalls constructed beyond the moat and carefully concealed. In addition to that, you order the preparation of fire-traps which will light up and hopefully funnel the Babylonians right where you want them, if not outright burn them.
(Choices here counted separately)