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[LP CYOA] Epic

Discussion in 'Choose Your Own Adventure Land' started by treave, Jun 23, 2012.

  1. treave Arcane Patron

    treave
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    The Gieloth priest is attempting a dangerous ritual! Quick, you must stop him by using the catapult!
    A. Toss stone!
    B. Toss crocodile!
    C. Toss Ean!
     
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  2. Smashing Axe Arcane Patron

    Smashing Axe
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    The way I read it they're more of a hindrance than anything else. They'll slow down the rest. When you know the man beside you is an senile elderly cripple, you're not going to be relying on his shield-arm to protect you from arrows. B gives them something useful to do that's within their capabilities, without them getting in the way of the defense. They'll only be a hindrance in that role if we are besieged for a protracted period of time and food supply becomes an issue.


    Chariots aren't that much of a threat to us behind our walls, they're excellent against infantry on the field, not siege warfare. I'm hesitant about leaving a hole in our walls since we don't know the full extent of the Gieloth's capabilities and they may be able to use animated corpses to march underwater and attack us from surprise at that position, concealed by their light manipulation. Or shadow creatures. Or some other devilry. I just don't think flashy will win the day.

    Also, I can't help but be reminded of the siege from Army of Darkness as I read the last choice.
     
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  3. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Having put more thought into it, yeah, it is more complicated. B is tempting, but it probably isn't accurate enough, even with Ean's abilities, to hit individual Gieloth head-on, so it's simply useful to demoralise and take out some grunts. In fact, Zero Credibility's options seem pretty good too.

    BBA for now, which would be the most 'conservative' option - retain our trusty Netzi dude, use civilians for civilian purposes, plug the wall.
     
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  4. Arpad Educated

    Arpad
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  5. Azira Arcane Patron

    Azira
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    Flopped due to Smashing Axes arguments. :salute:
     
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  6. Esquilax Arcane

    Esquilax
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    Yeah, but remember that they can't do anything underwater - the river's infested with crocodiles! That makes C far more attractive if we can push our enemies into the river. Hell, we might be able to cross it safely afterwards since the crocs won't be hungry anymore. You've convinced me regarding 1A), at least with this particular plan. We can't let an untested guy take charge of our elites. Morale will be boosted by the presence of physicians regardless.

    The way I see it, there is both a 'conservative' and a 'bold' way that we could play this that would lead to success. I disagree with Zero Credibility's BA option because I feel that they don't really mesh well together. A bunch of civilians being taught to fight will be terrified, so they're going to need a leader that can inspire them and make them have some hope of coming back alive - crotchety old dude isn't that guy. So if you want everyone to fight, I think the only reasonable option would be AA.

    A 'bold' strategy would involve AAC. Kill off a good chunk of the attacking forces with traps and demoralize them, allowing a brash young commander like Kharun to charge in and fight at his best without dooming our best troops. Meanwhile, our civilians can guard the unplugged hole on the North side and the militiamen can provide aid to the rest of our elites. What do you guys think?
     
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  7. Smashing Axe Arcane Patron

    Smashing Axe
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    As I read it to the north lies the coast, and to the south lies the river, I could be wrong in this interpretation though. I like your bold combination, but I'm going to stick with conservative for now. Bold feels more apropos when besieging, not when besieged.
     
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  8. Azira Arcane Patron

    Azira
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    We're in a fort. We've got 1100 trained men, 300 milita and 1200 civilians (500 of these have some equipment, the rest have impromptu weapons). We're facing a battlehardened group guesstimated at 8000 strong, supposedly supported by Gieloth, numbers unknown.
    We're not going to sally forth unless we absolutely have to. That'd be idiocy. The enemy needs to go past us, one way or the other. Staying behind the walls and raining death on the attackers is the smartest option by far.

    If we'd had 2-3 times more trained men, I might have considered your tactic. We don't. No need to make a pointless suicide here. The traps seem foolhardy to me. Either we plug the hole in the wall so we can concentrate our forces, or we build a huge-ass catapult and rain stones crocs on the enemy. That's the way I see it.
    I also imagine that Ean will be sneaking out while the fort is under siege, using his shapechanging powers to demoralize the enemy, hopefully killing Gieloth this way. That is, if the enemy decides to actually lay some sort of siege. They need to pass us. The fertile lands are on our side of the river and fort, while they have desert and possibly some sort of baggage train to keep them supplied. Supplies only last so far in this way however, so we're better set to wait this out. No reason to waste our defenders on a valiant sally unless it clearly looks to be able to get us the victory.

    Ean is immortal, but he doesn't need to be foolhardy just because he can't seem to die permanently.
     
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  9. Esquilax Arcane

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    Azira: Makes sense, since we're being besieged let's sit tight. The only concern I have with BBA is that we'll need to feed all those people, that will be a concern as this thing draws on. Maybe we can send away civilians to bring back supplies if this thing lasts for a long time, though the question is whether they'd bother coming back. Then again, no plan is perfect.
     
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  10. newcomer Learned

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    BBA, though I would like to point out that plugging the hole will also plug our "fuck it" option
     
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  11. Zero Credibility Arcane

    Zero Credibility
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    If food is the main issue then C is the correct choice - send them away. Civilians won't eat any less bandaging then fighting. But I don't think it will come to that - they can't afford to wait for our army to return. And I don't think that A means to put civilians on the walls to repel the attackers. Have them assist the real defenders and man locations that are not directly threatened (like that hole in the wall). And if push comes to shove and the enemy breaches the walls, A will at least give them a fighting chance. B won't even that.

    Chariots aren't a threat to the walls, true. But pits will still break up enemy formations and slow down their advance, giving time for our archers to do their work. Fire traps could be used to limit their attack on just the part of the wall, negating their material advantage. The open ground in front of the fortress has been described as ideal for this - so let's use it.

    Now, I grant you that with the unknown factor that are Gieloth powers a hole in the walls seams like a bad idea. But do they even know about it? The hole is facing the sea and cannot be seen from their direction of advance. And even if they do, there is still the matter of a steep cliff to climb before getting to the hole. Even the militia would be able to defend such a position just by throwing rocks at the climbers long enough for us to deal with the attack. Let's concentrate on the main threat that we know is there - the army that will assault our front walls - and not on the unknown potential threat. We'll deal with that when (and if) it comes to that.
     
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  12. Smashing Axe Arcane Patron

    Smashing Axe
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    If they do besiege us, that will hopefully give us more opportunity to do what Azira suggested and play havoc with their command. After-all, we speak the language, we are the ancestor of their modern military tactics and techniques, for all intents and purposes we are them. We should be able to infiltrate and assassinate without much hindrance. It's probably the way to go. Swiftly take out one or two Gieloth, and meet the rest when they attempt to scale the battlements.

    Edit: My concern with the steep cliff is that they have powers of light manipulation. It's possible for them to be concealed, especially at night, as they climb the cliff and form a position to invade from within. Also if they're besieging us, they're certainly going to scout all the walls for weak points.

    In regards to adding the cripples to our fighting force, I imagine that will work as well as mixing auxiliaries with our main unit did in the last major battle we fought. Logistics and support is where the physically weak belong, and its a vital function for any army. Keep in mind that we may be besieged for an extended period of time, the enemy is likely to make several attempts at scaling the walls, and each time they do there will be wounded and blooded men, who if properly tended to, may come back into play during the siege. It's not just for morale, and it's not just so we have less blood on our hands when the battle's fought and won.
     
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  13. m4davis Scholar

    m4davis
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  14. Zero Credibility Arcane

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    If they can climb the cliff concealed, we have bigger problems then one hole in the wall - they can then mount concealed attacks on the whole wall. At least the hole is facing the sea, so they won't be able to bring many attackers there. Also, if they do besiege us, that will give us the time to repair the wall completely, and build the siege weapons if the siege lasts long enough. But we won’t be able to trap the approach to the fort.

    As for the civilians, A doesn't mean we put them besides real soldiers on the front line. Put them behind them, ready to assist if necessary. We have 2000 men total - we don't need and can't afford to make 700 of them purely logistical support.

    EDIT: Correction, we have 2500 men total and between 700 and 1200 of them are civilians.
     
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  15. Smashing Axe Arcane Patron

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    Well professional armies do just that, but my interpretation was that we do not make all 700 of them logistical, only the best suited, with the capable joining the militia. They'll have some light combat instruction regardless. We don't know how many men can man the walls at one time comfortably too, it's possible that our professional soldiers are enough to do so, even with alternating shifts. There's some assumptions there, as there inevitably are, and you could well be right.

    In regards to the Gieloth's light manipulation, I don't think we've ever seen them do it from afar so there'll be one leading the attack if they were to do this, as for the water... well. They're capable of raising armies of the dead, which don't need to breathe and don't tire, the sea shouldn't provide an obstacle. That said, if we were to go for an option other than plugging the hole, I'd go for catapults as Azira argued.

    My problem with C of the last choice is that it's only effective the first time they try to scale the walls, after that we attain no benefit other than a few dead enemies, whereas catapults will allow us to hurt the enemy the day after and the day after. Likewise with A, it will protect us the day after and the day after.
     
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  16. Baltika9 Arcane

    Baltika9
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    Bros, if we go on the defensive, then we would be better served by making our veterans organized by 1B. Since, while on the defensive, our lines will be less thinly stretched, thus demanding less men to hold them, which can then be plugged by the militia. Use the veterans for striking sorties, Ean for eliminating their chain of command(by the way treavbro, can Ean change his physical shape (e.g. less muscled?)) and the medics for patching up the wounded. And yes, the food is a problem, so the smart thing to do would be to send some people out to get the food, as someone suggested.
     
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  17. Zero Credibility Arcane

    Zero Credibility
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    Meh, food won't be a problem. First, I doubt this is going to be a long siege. Second, we are right next to the sea, so the other cities can (and bloody well should) resupply us with boats. There isn't much the attackers can do to stop that (barring some as yet unseen Gieloth ability). I somehow doubt they brought boats with them, and if they try to get between the walls and the sea they'll get smashed to pieces by thrown rocks (at least we have plenty of those).
     
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  18. Baltika9 Arcane

    Baltika9
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    Like summoning a thunderstorm?
     
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  19. Esquilax Arcane

    Esquilax
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    We don't have to worry about the Gieloth wreaking havoc inside the fortress, so that way we're free to wreak havoc at their camp. I think Honorblade is going to be crucial to our success here since it improves ALL of our abilities, not just the obvious physical abilities/regen. It'll allow us to shapeshift more convincingly (maybe we can take the form of a general and get an audience with one of the Gieloth) and focus our telepathy further.

    You're right that C would only be useful the first time, but it would be a very shocking and demoralizing initial play, and more importantly, we could parlay it into something grand. The Babylonians are fresh off victory in Assyria so they will be pretty cocky coming in and assaulting a fortress full of men that they have all the advantages over. What I'm suggesting is this:

    We go BBC, using the traps and the ensuing chaos/fear/panic that they cause as a way of easily infiltrating the Babylonian camp. The Babylonians and their Gieloth overlords will be so focused on the traps and besieging the city that I doubt that they'll notice an infiltrator in their midst - it's a classic misdirection play. It'll make it a lot easier to sow chaos in their ranks, and reliably hit one of their Gieloth leaders. So yeah, it might only be useful for one go, but I think we can use it as a cover for a daring assassination attempt. The only catch is that because the hole in the wall is exposed, we'd have to work quickly before the Gieloth find the structural weakness.

    Baltika9: Shit, that's a good point. The walls are made out of mud, after all. That means that we may have to work quickly, whether we like it or not.
     
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  20. Zero Credibility Arcane

    Zero Credibility
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    Our professional soldiers already have the necessary logistics. Now extra support can't hurt, and militia will certainly need more of it, so those civilians that really aren't any good in a fight should be helping in other ways, no question there. But A ensures that most of them has enough training to be at least a potential last resort force, rather then a liability that will need defending if everything goes wrong.

    I don't know - from what I remember of our last battle with one of those fuckers he was capable of some pretty impressive feats. Certainly enough to plunge the whole section of the wall in darkness.

    By the same logic, if this does turn out be a simple charge on our walls then repairing the hole and building the catapults will be much less useful then setting traps. And even if this does turn into a long siege we can repair the hole and build catapults safely behind our walls. What we cannot do is set traps in front of the walls.
     
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  21. Smashing Axe Arcane Patron

    Smashing Axe
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    I think a simple assault on our walls would be sufficient chaos to do what you're suggesting Esquilax, perhaps I'm cynical in that I don't think this will be quickly resolved, but a longer siege. I've no clue about the masonry of this time, but if rain could undermine the defenses of a fortress, I think there'd be a lot less fortresses than there are currently. As for plugging the hole and sealing the walls, do we have all the materials within the fortress to do so? I don't think we do. You'd need mud from the river for the wall, at least. There may be enough wood for catapults inside, but that's uncertain
     
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  22. CappenVarra phase-based phantasmist Patron

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    BAB
     
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  23. treave Arcane Patron

    treave
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    Mudbricks aren't that weak that some rain would wash them away, but the climate has generally been arid here anyway. Little chance of rain, a storm that is strong enough to erode them would be downright unnatural. It would take many days of unending rain and strong winds.
     
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  24. Zero Credibility Arcane

    Zero Credibility
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    We don't need mud, we need bricks - so just deconstruct some buildings in the city. If 500 civilians decided to stay and fight there must be plenty of empty buildings to choose from. Same for the wood we need.

    Oh, and any long lasting rainstorm would be an unmitigated disaster for the attacking army. At least we have shelter. They are in the open, in the desert sand that is quickly going to turn into mud and right next to an overflowing river filled with bad tempered man-eating predators. Their chariots would be stuck, their logistic train would collapse. Between hunger, disease and plummeting morale we wouldn't even have to fight them.
     
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  25. ScubaV Prophet

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