Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

[LP CYOA] Epic

Discussion in 'Choose Your Own Adventure Land' started by treave, Jun 23, 2012.

  1. 5? Where did you get that? Pretty sure Treave said we don't know how many. Lemme check:
     
    • Brofist Brofist x 1
    ^ Top  
  2. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,701
    Divinity: Original Sin
    Oh, I just made up a random number. Five seems reasonable though. I didn't mean to mislead.
     
    ^ Top  
  3. In the past the Gieloth lords (and ladies) only went out with their armies one at a time, so as long as we're picking random numbers 1 or 2 at most seems a bit more likely. edit: Now watch Treave put 12 of them in front of us. ;)
     
    • Brofist Brofist x 1
    ^ Top  
  4. newcomer Learned

    newcomer
    Joined:
    May 23, 2012
    Messages:
    919
    I think 5 is a reasonable estimate, after all the Gieloth should learn to fear the dog who destroys their Egyptian base single-handedly.
    Well 5 might be slightly too much though, I'd say 2 or 3
     
    ^ Top  
  5. kazgar Arcane

    kazgar
    Joined:
    Apr 23, 2008
    Messages:
    2,163
    Location:
    Upside Down
    THIS IS SPARTA TJARU!

    All we gotta do is hold out and hold up the invaders until the Pharaoh can rock up and lay the smack down, as well as trying to take out the Gieloth to even up the battle. If we miraculously win the day, bonus.

    A siege situation and our (even limited) shapeshift abilites should allow us to do amazing and interesting things in the attackers campsite during the evenings.
     
    ^ Top  
  6. 3 wouldn't be too far-fetched I guess. It's just how many Gieloth lords are there Babylon anyway? There were only 3 in Egypt over the course of 300 years and that was considered a fairly major base of power for them - at least from what Naram said.
     
    • Brofist Brofist x 1
    ^ Top  
  7. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,202
    Location:
    Copenhagen, Denmark
    Codex 2012
    If the Babylonian Gieloth have managed to create children like Sekhenun did though...

    We know not if she shared that secret with her kin, but she did complain that they did nothing good for her, so she might have kept that secret for herself.
    Then again, it might be common knowledge, and we could potentially be fighting scores of Gieloth of varying power...
     
    ^ Top  
  8. newcomer Learned

    newcomer
    Joined:
    May 23, 2012
    Messages:
    919
    Ugh.. most likely it's just their means of reproduction, so there's a possibility that the children are out with the soldiers for "training"
    But if I'm the Gieloth parent I wouldn't do that, after hearing how powerful this "prey" is
     
    ^ Top  
  9. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,202
    Location:
    Copenhagen, Denmark
    Codex 2012
    It seems though that it required a "womb", which we more or less provided by mind-raping Panrath. By the way, the temple collapsed, but we don't know for sure what happened with Panreth, the shadow Gieloth?

    Anyway, if such a womb is required, it might not be the usual way of procreation, especially considering Sekhenun was the closest to a Gieloth scientist we've encountered. It could be a Frankensteinian experiment that we stumbled upon by accident.
     
    ^ Top  
  10. Esquilax Arcane

    Esquilax
    Joined:
    Dec 7, 2010
    Messages:
    4,822
    This is wishful thinking again. What makes you think a ruthless bastard like Astarth would come up to the fortress to help us against the siege? Here's what he'd do: he'd be very pissed off that we disobeyed his orders, and he'd use us as a pawn on the battlefield because it's a win-win situation for him whether Ean lives or dies. If we die a glorious death in Tjaru, we'll take thousands of Babylonians and perhaps a few Gieloth with us, allowing Astarth and his men to deal with the remnants of their forces. He loses an unruly lieutenant and a potential threat to power, and he destroys the Babylonian forces with minimal loss to the rest of his 9,000 men. That's great for him. If we defeat the Babylonians and make it out alive, well great, then we can begin making inroads to Babylon to create an empire that stretches across the entire Fertile Crescent. That's also great for him.

    We are going to be all alone. Get used to it.

    To make the best of the situation, here's what we do: we conscript every man who can hold a sword as we march across the Nile Delta. Then, we try and repair the fortress, set up possible choke points along the way to ensure that the way past the place is as terrible as possible. The terrain advantage is significant for us: according to the map, the place is a fortress surrounded by the sea at either side and a river. Using that to our advantage will be crucial.

    I'm expecting 2 Gieloth to be leading the Babylonians. I am basing this on the fact that they have been sending messages to Babylon since Sekhenun's "demise" and they aren't going to fuck around any more. I'm not expecting more than two because a few Gieloth will have to remain in Babylon and Assyria to maintain control of things there.
     
    ^ Top  
  11. Not sure about that. Astarth may be bloodthirsty, but he's no fool. When your enemies have 8000 troops breathing down your neck you turn and face them. There will never be a better time or place to drive them off than now at the fort. At the very least he might send reinforcements.

    edit: And hopefully he'll remember just how valuable we are in that we're the one man that seems to be able to solve his gieloth problem.
    My thoughts exactly.
     
    • Brofist Brofist x 1
    ^ Top  
  12. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
    Messages:
    9,516
    That is, unless the Gieloth he's fighting now don't get him first. Then, Egypt's screwed.
     
    ^ Top  
  13. Esquilax Arcane

    Esquilax
    Joined:
    Dec 7, 2010
    Messages:
    4,822
    I think it's an acceptable risk from his POV. He realizes that we don't see eye-to-eye very much: we allied with him to prevent the poisoning of Memphis and now we went to aid Tjaru to prevent the Babylonians from slaughtering their way across the Delta. Astarth sees this sort of honour and disobedience as a liability, and he's willing to let us burn at Tjaru taking out the vast majority of the Babylonians if it means he doesn't have to deal with a threat to his power down the road.

    It's all about calculated risks. If we die killing off the Gieloth at Tjaru and a large chunk of the Babylonians, then that's great for Astaroth. Also, you're forgetting one important thing about Astarth:

    He doesn't think that way, man. As treave said, this is the sort of guy who would find sailing to America to fight the Gieloth there reasonable if we told him the extent of our ability to tap into their communications. He'll think, "Great, once that disobedient lieutenant dies fighting the Babylonian army, I'll march right into Babylon with my 9,000 men for a brutal counter-attack." You're projecting the way that you think onto this dude, and that's a fatal mistake.

    If we die, he'll just think "Well, there's no reason I can't kill these Gieloth myself, can I?"

    Assume that we are alone and that no help is coming. That's the best way. I am fully committed to B now because my rationale for A was based on an overly emotional decision, but fuck it, too late for that.
     
    ^ Top  
  14. What can I say. When you are right you are right, bro. :salute:
     
    • Brofist Brofist x 1
    ^ Top  
  15. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,202
    Location:
    Copenhagen, Denmark
    Codex 2012
    :troll:
     
    ^ Top  
  16. treave Arcane Patron

    treave
    Joined:
    Jul 6, 2008
    Messages:
    11,296
    Codex 2012
    A - 13
    B - 6

    You'll be getting a character sheet once the Theban issues are resolved. And of course, we've let Astarth know what's going on. Waiting for his reply wouldn't do any good, though.

    ***

    Chapter 3.17: Fortress Tjaru

    You could not let the Babylonians enter the Nile Delta proper. Not only would that mean bad news for the populace, Astarth also relied on the lush Delta's agricultural strength to supply his vast army. Given the number of mouths he has to feed, any interruptions while he is still on campaign would probably give a chance for the Thebans to turn things around.

    "How many of them are there, Master Runi?" Akil sits opposite you, watching concernedly as you pore over a map of Tjaru and the surrounding region. "About eight thousand, if my information is correct. I'll need every advantage I can get." You roll up the map, and ask him to send out word to all the cities, telling them of the urgency of the matter. The travel to Tjaru would take a week; the soldiers should gather in less than two. You would have another week, maybe slightly more, to prepare for the arrival of the Babylonians.

    ***

    The fortress was manned by a skeleton crew of about a hundred men. It was once a mighty place - you remembered Sargon being given a tough time at Tjaru, back in the day. Although you are the defender this time, that does not comfort you.

    Though the fortress had been neglected, the men stationed there had done a good job of maintaining the mudbrick walls over the years. It was surrounded by a moat which was deep enough that you would have to swim rather than wade across it. Tjaru was built at a natural chokepoint. The north wall was bordered by the sea - no army could pass there. A particularly crocodile-infested tributary of the Nile ran past the south - even Gieloth would not enjoy the swim. To avoid the fortress, the Babylonians would have to move further down south, into the desert and off the roads - that would be extremely foolish, and if they did so you would no longer need to worry about the army. The desert would take them.

    Speaking of crocodiles, the men of Tjaru have apparently started rearing them in the moat. Their beady eyes shone with brutish intelligence, and one almost took your leg in an amazing leap when you stood too close to the water.

    You checked the number of men that you could field - there was more than you expected, surprisingly.

    You had 1000 professional soldiers from the Nile Delta. Of these, 200 were from Heliopolis, and had served as your personal retinue for the past three years. They were led by Netzi, the former militia leader and now captain of your personal guard. He has impressed you with his quick thinking in the past three years. They were highly disciplined, trained by you personally, and equipped with the best weapons and armor Egypt had to offer. Another 300 were from Avaris, Bubastis and Pelusium. These consisted of the bravest and strongest warriors in the Delta, and answered to a Kharun of Avaris, a young, untested but valiant fighter. Though they lacked the sheer discipline of the Heliopolitans, their skill in battle more than made up for it. The remaining 500 soldiers came from all over the Delta, with varying amounts of battle skill and experience, and then there were the 100 soldiers stationed in Tjaru, led by a crochety, experienced old soldier called Menos. The soldiers of Tjaru seem earnest and well-motivated, but have not been blooded in any combat.

    Together with the soldiers you brought, you had gathered a thousand more volunteers. When the call went out, many militia-men and civilians took up arms and joined your ranks. There were 300 militia in this lot, lightly equipped and armed, and 700 Egyptians from all walks of life. There were beggars, farmers, craftsmen, traders, and even a few fallen nobles in the lot. Unfortunately, you did not have the armory to outfit them all, and neither did Tjaru. Most were armed with nothing more than sickles, shovels and axes.

    The fortress of Tjaru itself provided more men. Though your arrival signalled the fleeing of most of the population, roughly 500 men stayed behind, forming an impromptu militia. The man speaking for the militia was Thero, a local guild leader. They were all as untrained as the civilians that had followed you all the way out here, but at least they brought their own equipment.

    There was still a week before you expect the Babylonians to arrive. Preparations must be made. There were many things to do, but a few matters in particular caught your attention...

    ***

    Organizing the mish-mash of men you had was a nightmare. There were too many loyal but unskilled arms, too little experienced men. You appreciated the extra bodies though. You would have to delegate some control to adjutants in order to manage this force. This had to be done early, so that the men recognize the chain of command.

    A. Netzi would take on the duties of organizing the militia; something he has done before with the Heliopolitans, besides his command of your personal guard. Kharun would be given watch over the professional soldiers - as a soldier of Avaris, he has the training and mentality to do well despite his youth. He might not be able to carry out your orders to a tee, however.

    B. You need Netzi to act as your right hand man here due to his experience in working under you. He will oversee the professional soldiers. Menos is an old and experienced soldier - he should know enough to be able to whip the militia of the Delta and Tjaru into a cohesive unit.

    ***

    Then, there was the matter of the civilians. Some of them were infirm and elderly; you wonder why they even bothered to show up at Tjaru. You were grateful to them for answering your call, but...

    A. You prepare the civilians for battle. All were Egyptian, all would fight! Of course, they would not be on the front-lines, but you will have them train intensively with the militia for the coming week. Hopefully something of their training would stick.

    B. The civilians would just get in the way if you thought of them as a fighting force. There were a few physicians in the rabble - you have them instruct the crowd in the means of wrapping up wounds, comforting the wounded, and generally how not to panic when someone is bleeding all over them. You get some of your personal guard to give pointers and some light training to them about combat so that they can at least try to defend themselves.

    C. You send the civilians away - you don't think they can do much good here and you do not want them to throw their lives away.

    ***

    Not all of the civilians were useless - some were craftsmen and builders. These men you had a definite use for, but you only had time for one engineering project...

    A. There was a breach in the northern wall, right above a particularly steep, rocky face towards the sea. It is unlikely that the enemy would gain entry from here, but if there are Gieloth along, they might find a way. You get the hole fixed up so that you would not have to worry about dispatching sorely needed manpower to guard it.

    B. You have had some ideas on the way to Tjaru regarding terrible new inventions designed to launch boulders and assorted heavy objects at long distances. There is plenty of ammunition for you to use in Tjaru, and there could be more... creative uses, if need be. You get the men to start building these machines of war on Tjaru's walls according to your specifications.

    C. The plains in front of Tjaru are ripe for trap-laying. You have numerous deadly pitfalls constructed beyond the moat and carefully concealed. In addition to that, you order the preparation of fire-traps which will light up and hopefully funnel the Babylonians right where you want them, if not outright burn them.

    (Choices here counted separately)
     
    • Brofist Brofist x 7
    ^ Top  
  17. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,465
    I'm assuming we sent someone to Astarth explaining what we are doing?
     
    ^ Top  
  18. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
    Messages:
    9,516
    Yes, yes we did.
     
    ^ Top  
  19. Esquilax Arcane

    Esquilax
    Joined:
    Dec 7, 2010
    Messages:
    4,822
    For the first two choices, it's crucial that we do whatever will provide the largest possible boost to morale for our men. I think that A is the way to go: Netzi has trained militiamen before, he knows how to train and lead individuals into battle who know only the basics. The militiamen will also feel more at ease knowing that the leader of our personal guard will be instructing them. Kharun, while young and wild, seems like a brave individual who will fire our men up and give them the motivation they need to fight. Menos is a "crotchety" old man, I don't think he has what it takes to inspire the militia, who are scared shitless as is. The men need leaders that they can look up to.

    The second choice is B for me. If our men know that they will be cared for if they are wounded, it will put their minds at ease a bit during the coming battle. Medics are great for morale. I dislike A because they'll get torn to shreds/rout and it will take valuable time away from teaching the rest of our people that have some basic equipment and training down already.

    I think that the last choice is the most difficult. The way I see it, this battle will all come down to taking out the Gieloth, that's all that matters here. If it was just a matter of dealing with 8,000 men this would be a walk in the park. Therefore, we can't let them take advantage of any structural weaknesses. I realize it's not as flashy as catapults and fields full of traps, but I think it's the right choice.

    BBC
     
    ^ Top  
  20. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,701
    Divinity: Original Sin
    BBB
    If not B for the last choice, then A
     
    ^ Top  
  21. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,465
    I too think AB is smart, but the final one really seems to be up for grabs. The thing is, A puts us entirely on the defensive; we're then relying on the walls and conventional arms to hold off 4 times our number and Gieloth. (Would they really b e a walk in the park, even for Ean, without the Gieloth? The odds themselves are pretty bad.)
     
    ^ Top  
  22. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
    Messages:
    9,516
    Brosquilax is right. ABA. I really have nothing to add to his arguments.
    Edit: BBA.
     
    ^ Top  
  23. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,202
    Location:
    Copenhagen, Denmark
    Codex 2012
    I'd just like to point out one of the ... creative uses of a catapult. It could quite easily become a manapult, launching a frothing Ean wielding his trusty Sekhenun right into the thick of battle. :M

    Note though, that I consider this an immensely stupid idea, but the image flashed into my mind and I felt a need to share. :troll:

    As is, my vote is similar to Esquilax'. [EDIT] Clever reasoning on Smashing Axe's part made me flop the first part of the votes, but seems that Esquilax similarly flopped so I'm still just a lousy copy-cat.
    [EDIT] Flopped again. I love the good arguments being made here. :bro:

    BBC
     
    • Brofist Brofist x 1
    ^ Top  
  24. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,701
    Divinity: Original Sin
    I dislike the first A, you don't give command of elite troops to untried, inexperienced leaders. Yes Netzi might make the militia into a better fighting force, but I suspect Kharun is prone to foolhardy bravery and may take stupid risks. Menos sounds like he has a good head on his shoulders but may not be the most inspirational sort. It won't matter, we shouldn't expect the militia to be brave warriors, nor for them to transform into them within a week. What we need is reliable leadership amongst our elite troops who will make or break our defense. They're key, they're the elite warriors, they are the heart and soul of the force. If they perish, if they aren't utilised to their fullest potential, then the whole army breaks down.
     
    • Brofist Brofist x 1
    ^ Top  
  25. Zero Credibility Arcane

    Zero Credibility
    Joined:
    Feb 11, 2007
    Messages:
    2,887
    B - tough choice really. A would give a slightly better trained militia, but at the cost at slightly less effective professionals (at least that's how I read it). But the professionals are our most precious asset and having somebody in command who knows us is very important - especially if we will be facing Gieloth sorcery. Netzi worked with us for three years hunting Gieloth and knows some of their tricks we might be facing in battle.

    A - there is just too few of us to turn them away. A will give them the most chance of making it alive through this, as skill in bandaging will not help them much against enemy swords.

    C - Pitfalls will make enemy chariots useless and funnelling them with fire will limit the advantage their greater numbers give them. B is tempting as we can use it to try to take out any Gieloths we spot in range, but I just don't think that we have enough time to make effective siege weapons and train the men to use them safely. A is of secondary concern right now as it doesn't sound like they can get through there in large numbers - just post enough guards to make sure nobody is using trickery to sneak in.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.