As for the civilians, A doesn't mean we put them besides real soldiers on the front line. Put them behind them, ready to assist if necessary. We have 2000 men total - we don't need and can't afford to make 700 of them purely logistical support.
Like summoning a thunderstorm?Meh, food won't be a problem. First, I doubt this is going to be a long siege. Second, we are right next to the sea, so the other cities can (and bloody well should) resupply us with boats. There isn't much the attackers can do to stop that (barring some as yet unseen Gieloth ability). I somehow doubt they brought boats with them, and if they try to get between the walls and the sea they'll get smashed to pieces by thrown rocks (at least we have plenty of those).
If they do besiege us, that will hopefully give us more opportunity to do what Azira suggested and play havoc with their command. After-all, we speak the language, we are the ancestor of their modern military tactics and techniques, for all intents and purposes we are them. We should be able to infiltrate and assassinate without much hindrance. It's probably the way to go. Swiftly take out one or two Gieloth, and meet the rest when they attempt to scale the battlements.
Edit: My concern with the steep cliff is that they have powers of light manipulation. It's possible for them to be concealed, especially at night, as they climb the cliff and form a position to invade from within. Also if they're besieging us, they're certainly going to scout all the walls for weak points.
My problem with C of the last choice is that it's only effective the first time they try to scale the walls, after that we attain no benefit other than a few dead enemies, whereas catapults will allow us to hurt the enemy the day after and the day after. Likewise with A, it will protect us the day after and the day after.
Our professional soldiers already have the necessary logistics. Now extra support can't hurt, and militia will certainly need more of it, so those civilians that really aren't any good in a fight should be helping in other ways, no question there. But A ensures that most of them has enough training to be at least a potential last resort force, rather then a liability that will need defending if everything goes wrong.Well professional armies do just that, but my interpretation was that we do not make all 700 of them logistical, only the best suited, with the capable joining the militia. They'll have some light combat instruction regardless. We don't know how many men can man the walls at one time comfortably too, it's possible that our professional soldiers are enough to do so, even with alternating shifts. There's some assumptions there, as there inevitably are, and you could well be right.As for the civilians, A doesn't mean we put them besides real soldiers on the front line. Put them behind them, ready to assist if necessary. We have 2000 men total - we don't need and can't afford to make 700 of them purely logistical support.
I don't know - from what I remember of our last battle with one of those fuckers he was capable of some pretty impressive feats. Certainly enough to plunge the whole section of the wall in darkness.In regards to the Gieloth's light manipulation, I don't think we've ever seen them do it from afar so there'll be one leading the attack if they were to do this, as for the water... well. They're capable of raising armies of the dead, which don't need to breathe and don't tire, the sea shouldn't provide an obstacle. That said, if we were to go for an option other than plugging the hole, I'd go for catapults as Azira argued.
By the same logic, if this does turn out be a simple charge on our walls then repairing the hole and building the catapults will be much less useful then setting traps. And even if this does turn into a long siege we can repair the hole and build catapults safely behind our walls. What we cannot do is set traps in front of the walls.My problem with C of the last choice is that it's only effective the first time they try to scale the walls, after that we attain no benefit other than a few dead enemies, whereas catapults will allow us to hurt the enemy the day after and the day after. Likewise with A, it will protect us the day after and the day after.
We don't need mud, we need bricks - so just deconstruct some buildings in the city. If 500 civilians decided to stay and fight there must be plenty of empty buildings to choose from. Same for the wood we need.I think a simple assault on our walls would be sufficient chaos to do what you're suggesting Esquilax, perhaps I'm cynical in that I don't think this will be quickly resolved, but a longer siege. I've no clue about the masonry of this time, but if rain could undermine the defenses of a fortress, I think there'd be a lot less fortresses than there are currently. As for plugging the hole and sealing the walls, do we have all the materials within the fortress to do so? I don't think we do. You'd need mud from the river for the wall, at least. There may be enough wood for catapults inside, but that's uncertain
I don't think they know we are waiting for them. Unless they know we can eavesdrop on them (and in that case they would never have communicated about this attack in the first place), they are still thinking they will march unopposed at the cities in the delta. That's the whole plan - destroy the delta and starve Astarth. I don't think they know much about us - we have been very good at exterminating their infiltrators in Egypt. Probably all they know is that Astarth employes somebody very good at sniffing them out.I'm trying to think through just how brash, reserved, confident, etc. this opposing army is going to be. For example, if the Gieloth are very wary of Ean's presence (that they're... probably aware of? Right?), then they might approach slowly and ready for encampment, rendering C not quite as destructive, if still inconvenient, and making that hole in the wall a major issue. I mean, it seems like a pretty big hole, and scouting the walls is the first thing any besieger does, so it will probably be found within 2 or 3 days if the conflict is not over by then.