I should have just said YOU'RE UGLY. I still can.Looks miles better. Where did you get the gear icons?
Bought them.
Bad investment, they're ugly.
I should have just said YOU'RE UGLY. I still can.Looks miles better. Where did you get the gear icons?
Bought them.
Bad investment, they're ugly.
I should have just said YOU'RE UGLY. I still can.Looks miles better. Where did you get the gear icons?
Bought them.
Bad investment, they're ugly.
any updates????
Your girlfriend would disagree.I should have just said YOU'RE UGLY. I still can.Looks miles better. Where did you get the gear icons?
Bought them.
Bad investment, they're ugly.
Yeah but my face isn't an RPG interface element you have to look at during gameplay.
So, as a developer, I can spot these icons from a mile away. They are from one of the game dev Humble Bundles. It's not necessarily bad, but I wonder- do other people notice these icons used in other games?
Ultimately, it doesn't matter. I realized I was moving in the wrong direction and went back to a text-based system a few months ago.
Ultimately, it doesn't matter. I realized I was moving in the wrong direction and went back to a text-based system a few months ago.
I went through a similar process of switching to text-based item representation. I'm kind of wondering what actual advantages icons have over text, rather than looking pretty.
With text, I can quickly and easily know and distinguish between a Long Sword of Destruction and a Short Sword of Lightning. But, what if I've just got two pictures of swords? Is one a bastard sword, and the other a two-hand sword? Or maybe a rapier and a broad sword. Are they magic? What if your game has Diablo-like itemization? You've got to hover over or click every item to find out what they are, usually one at a time. Text lets you see everything at once. Text would also seem to allow developers to have a greater number of items. They can quickly and easily describe numerous items, with complete accuracy. With icons, you either have to create a new icon for every new item, or re-use a lot of assets, which ends up adding confusion for the player.
why is there only 1 race????
This is starting to look pretty awesome actually. I'd love to see some sort of stone or marble background like in Eye of the Beholder:
You got a real odd way of spelling elf.Dorfs must die.