Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Nobody plays rdw in historic, GR seems to be much better overall (though it also uses Cleave, so trigger warning for your vietnam flashbacks). Although I've seen a recent article on it on channelfrajerball, so fully I expect to bump into a few.
For Bo1 standard, as long as the pieces are there, people will play it as the go-to grind deck. Funny thing, it's exploitable as fuck, I just did two 7:0 standard events with anti-aggro Fires (only met 3 RDWs each run, which was a bit of a shocker, I remember where you could play more than seven of those).
so... is new set still happening? Afaik there were no spoilers so far? Or are they going to delay release until I got all the cosmetics and 100k gold for drafts?
DO NOT copy this deck it's trash i think i just got lucky in a few games now it's getting recked like ive never been recked before need to fix this shit
I tried to build a deck like that a while back but I could never get it to work. I think the power level is just too low. I keep getting matched against this green elfball deck and by turn 4 or 5 they have a dickload of crap on the board and they're drawing 3-4 cards per turn, it's hard to keep up.
/ourrapist/ Todd Stevens has played decks along those lines, and they usually get their shit pushed in. Fun to fuck around with but not really a gud gitter. He's abandoned ship for Runeterra but this is (I think) the last time he played a deck like that if you want to compare notes. He is playing wh*te though for wipes, but you could probably do tolerably well replacing those wraths with soot. Maybe. I don't play historic. His gameplan seems a little different than yours too, since he's relying on big snakes and Tezzeret zaps rather than going wide and pumping with overseers. His Sais shitting out tokens are more to feed Tezzeret and for chump blockers rather than a wincon I believe.
You can salvage some of it to build a Kethis Kombo Kontraption, though that would be using white, so yeah. All that Glitters is a major power boost for such decks, but I understand that one's a no-go.
You can try and make it more beatdown oriented. Ornithopters will have to go, instead use something like Voltaic Servant (to untap overseers and things), Stonecoil Serpends,
Skilled Animators, Traxos, Scourge of Kroog, maybe Gingerbrute. Add a few Mobilized Districts too., since you should be having enough legendaries.
If you want to have a more controlling approach, you need a few more mana sources (Powerstone Shards maybe? Nyx Lotus if you can provide devotion?) and a few more reset buttons (Rivers Rebuke).
Don't have time to give you a more detailed list right now, but that's what I'd work with.
Welcome to my world I tried a deck like that in Standard a while back and it sucked. Just when you finally manage to get some creatures out and start pumping them, they do a board wipe.
If the plan's is to make the most out of Steel Overseer, Saheeli, Sublime Artificer is one of the best token generators you can get with low cost artifacts.
Depose // Deploy and Dovin Banana suffer from a bad case it's okay to be white, but I would use them with such an approach. Yeah, all that glitters will make it grow big,
so I would definitely protect it with spell pierces.
For artifact animation route, you also got Animating Faerie. Antiquities War is another great finisher, though you may have thrown enough rares at it.
Here's what threw together in my spare time, maybe it can give you some inspiration:
Deck
4 Emry, Lurker of the Loch (ELD) 43
16 Island (UND) 89
4 Witching Well (ELD) 74
4 Negate (M20) 69
4 Saheeli, Sublime Artificer (WAR) 234
4 Sage of Lat-Nam (DAR) 64
1 Tezzeret, Artifice Master (M19) 79
2 Steel Overseer (M20) 239
4 Mox Amber (DAR) 224
4 Mind Stone (WTH) 153
2 Stonecoil Serpent (ELD) 235
2 The Antiquities War (DAR) 42
4 Animating Faerie (ELD) 38
2 Lonely Sandbar (ONS) 320
3 Zhalfirin Void (DAR) 249
It's not very competitive by any means, but might work as a casual deck - it can produce lulzy boardstates on turn 6 with 10+ 7/7 artifact tokens, which is probably a bit too late for serious play.
That's all Tezerrets, Overseers and Antiquities Wars that I got (would put in more wars if I had them). the UB tezz is a bit shit if you ask me, and Artifice Master is a bit overcosted though it does "draw two cards every turn" pretty much always.
There's some pretty cool combos to do with Mox, Mind Stone, Emry and Pajeetina, didn't have time to seriously figure out Animating Faerie vs. Skilled Animator, but faerie triggers Pajeeti.
Since you have a full set of Overseers, if you're looking to do broken things with them, he really does great work with repeated untap effects. Even with the two that I have, I was able to generate a boatload of counters by copying it with a servo.
Corridor Monitor and Voltaic Servant immediately spring to mind if you want more of this gig, though it's going to be a bit of a dead end if you don't want to use All that Glitters.
Otherwise, you'll have to wait until the cunts decide to finally implement Aether Revolt.