spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,598
They missed an opportunity to name it Thassa's Briny Booty.
Who woulda thunk it, animating each and every card in a deck makes Unity go teats up if there's two big piles?
No technical issues on my end, but that event had all the fucking red flags - 100+ card deck, singleton.
Despite this, I had the most fun with this one compared to the previous ones where the precons played like shit.
lukaszek
I recognize some of the symptoms you're describing, I think it's caused by relying on Settesan Champion as the main threat/value engine.
Since it dies to a fuckload of things, you want to get maximum value out of it, or at least keep it somewhat protected, and there's never a good time to play it, much less when you draw two of them.
You need to take some strain off them.
I think Mirror Shield is an interesting consideration since it's the only colorless source of hexproof around, but the problem is in getting maximum value out of it since you have no equipment synergy.
Then there's that period of vulnerability before you're able to equip it.
One more thing to explore here is a third color splash, maybe it can unfuck it.
I'd try going blue for:
4x Faerie Vandal - these things should be amazing with the draw you're packing, can also solve the beatdown problem
3x Starlit Mantle - the only dive down we got, but at least it synergizes with edidolon, season and champion
2x-3x Negate - I get that the point with eidolon is that you're not bothered when your shit dies, but with negates and hexproof you get to control when they do, not the opponent.
Replacing:
- 2x Ghostform - you shouldn't need it now and it's simply a bad card.
-1-3x Hydra - I'm not a big fan of 3 cmc auras, but you can have pretty massive fucking counter growth on vandals, so maybe one or two get to stay.
-1x Training - trample is no longer needed to get damage through, one can probably go.
-1x Mogis
-1x Mire
-2x Weight - or any combination of the above.
-1-4x Anemias? I was never a fan of having a 4x of legendaries.
- Inevitable End? Dunno, this one always felt like a bad card for me, even though it ticks a whole bunch of boxes for this deck.
Red splash gives you nothing, from what I've seen. something like Champion of Flame would be a-ok, but it rotated.
In any case, here's what I ended up with on my end. Also added one Omen of the Sea, and it gives a rather good first impression.
I admit, I can't fully test your original version cause I only have 2 Anemias and no desire to craft more, but the main problem was
that not drawing an early Eidolon felt like the deck is running at half of its potential.
No mana problems on my end, does get pretty explosive once more pieces come online.
Who woulda thunk it, animating each and every card in a deck makes Unity go teats up if there's two big piles?
No technical issues on my end, but that event had all the fucking red flags - 100+ card deck, singleton.
Despite this, I had the most fun with this one compared to the previous ones where the precons played like shit.
lukaszek
I recognize some of the symptoms you're describing, I think it's caused by relying on Settesan Champion as the main threat/value engine.
Since it dies to a fuckload of things, you want to get maximum value out of it, or at least keep it somewhat protected, and there's never a good time to play it, much less when you draw two of them.
You need to take some strain off them.
I think Mirror Shield is an interesting consideration since it's the only colorless source of hexproof around, but the problem is in getting maximum value out of it since you have no equipment synergy.
Then there's that period of vulnerability before you're able to equip it.
One more thing to explore here is a third color splash, maybe it can unfuck it.
I'd try going blue for:
4x Faerie Vandal - these things should be amazing with the draw you're packing, can also solve the beatdown problem
3x Starlit Mantle - the only dive down we got, but at least it synergizes with edidolon, season and champion
2x-3x Negate - I get that the point with eidolon is that you're not bothered when your shit dies, but with negates and hexproof you get to control when they do, not the opponent.
Replacing:
- 2x Ghostform - you shouldn't need it now and it's simply a bad card.
-1-3x Hydra - I'm not a big fan of 3 cmc auras, but you can have pretty massive fucking counter growth on vandals, so maybe one or two get to stay.
-1x Training - trample is no longer needed to get damage through, one can probably go.
-1x Mogis
-1x Mire
-2x Weight - or any combination of the above.
-1-4x Anemias? I was never a fan of having a 4x of legendaries.
- Inevitable End? Dunno, this one always felt like a bad card for me, even though it ticks a whole bunch of boxes for this deck.
Red splash gives you nothing, from what I've seen. something like Champion of Flame would be a-ok, but it rotated.
In any case, here's what I ended up with on my end. Also added one Omen of the Sea, and it gives a rather good first impression.
I admit, I can't fully test your original version cause I only have 2 Anemias and no desire to craft more, but the main problem was
that not drawing an early Eidolon felt like the deck is running at half of its potential.
No mana problems on my end, does get pretty explosive once more pieces come online.
Deck
4 Hateful Eidolon (THB) 101
1 Temple of Deceit (THB) 245
3 Mogis's Favor (THB) 107
3 Mire's Grasp (THB) 106
3 Dead Weight (GRN) 67
4 Setessan Champion (THB) 198
2 Forest (UND) 96
3 Setessan Training (THB) 201
4 Faerie Vandal (ELD) 45
3 Starlit Mantle (THB) 67
3 Negate (M20) 69
2 Season of Growth (M20) 191
2 Hydra's Growth (THB) 172
2 Aphemia, the Cacophony (THB) 84
1 Omen of the Sea (THB) 58
1 Island (THB) 280
2 Swamp (ELD) 261
2 Castle Locthwain (ELD) 241
2 Temple of Malady (M20) 254
4 Overgrown Tomb (GRN) 253
4 Breeding Pool (RNA) 246
1 Temple of Mystery (M20) 255
4 Watery Grave (GRN) 259
4 Hateful Eidolon (THB) 101
1 Temple of Deceit (THB) 245
3 Mogis's Favor (THB) 107
3 Mire's Grasp (THB) 106
3 Dead Weight (GRN) 67
4 Setessan Champion (THB) 198
2 Forest (UND) 96
3 Setessan Training (THB) 201
4 Faerie Vandal (ELD) 45
3 Starlit Mantle (THB) 67
3 Negate (M20) 69
2 Season of Growth (M20) 191
2 Hydra's Growth (THB) 172
2 Aphemia, the Cacophony (THB) 84
1 Omen of the Sea (THB) 58
1 Island (THB) 280
2 Swamp (ELD) 261
2 Castle Locthwain (ELD) 241
2 Temple of Malady (M20) 254
4 Overgrown Tomb (GRN) 253
4 Breeding Pool (RNA) 246
1 Temple of Mystery (M20) 255
4 Watery Grave (GRN) 259