Hey, hey peoples!
Captain obvious note here! I have posted an announcement for the game here as it IS an RPG, fear not and I'm convinced that some of the community will pick up interest in the project! More unusual, yes, but overall it's new and simple to work with for us as players.
- if you wanna jump in and play, go ahead, game design will allow you to advance and finish the game, complete the story
- if you wanna dig in deep, there are classes, sub classes, level ups, stats, items with different rarity and so much more
We are making this cross platform so we're keeping it simple on top but thinking the best and not-so-simple mechanics to put in and combine it all into a great, re-playable adventure.
Hornawkawk - sure, one can't really define old school as we'd be heading way back to pong and pacman, but I am certain that most of us, including you, would be taken to the "bit" games era, where snooping left-right through one level screen to another while jumping at all times to find every secret the game would keep from you, would just rock. Sure, this is by no means how Mana Aegis will make you get through the whole experience as games have simply changed and we expect so much more from our games than finding hidden hearts and the princess across levels. So, "old school side scroller RPG" is evidently the shorter path of describing it all.
We are indie, so pixel graphics is a great means of developing and showing off beautiful visuals. That's it. And while it does contribute to the old-school department(but not constitute it as a whole like you've addressed it), it is not what we aim to underline, it's gameplay.
I know for a fact that our vision of Mana Aegis can't possibly meet everyone's expectations as we're all multi-colored sheep, but we do aim to shoot through the largest scope we can open via the simple, yet complex gameplay mechanics.
We'll be putting up a pre-alpha by the end of this year, most likely in December. I know there's not much to actually "work with" right now but there IS a lot of game mechanics description on our current game project page which I still invite you all to check out.
Maybe leave some feedback regarding what you think of as important, follow our progress or just take a peak, I'm OK with any of your picking!
http://www.indiedb.com/games/mana-aegis
Have a great day!