Fortress building is sort of uninteresting to me in a game in which combat mechanics will inevitably be shallow. People don't play city builders to also play some shallow RTS tower defence shit.
It would make more sense in a Dwarf Fortress-style fantasy setting but since this game is playing up its hard historical nature I don't see the point. Do we really need castles and massive stone wall systems to defend against random bandits and outlaws?
I've always thought a more interesting idea would be having a king/duke overlord who makes various demands of your settlement. Taxation regularly but in times of war a certain amount of conscripts also (and who knows how many will ultimately return home). Extra requests like the king is planning a great feast and demands 30 units of boar and 20 units of wine etc. Don't play ball and your overlord stops guarding your land leading to bandits making merchant caravans more rare and expensive and such or racks up tariffs. Keep him happy and taxes stay low and your lands well-patrolled.
It would make more sense in a Dwarf Fortress-style fantasy setting but since this game is playing up its hard historical nature I don't see the point. Do we really need castles and massive stone wall systems to defend against random bandits and outlaws?
I've always thought a more interesting idea would be having a king/duke overlord who makes various demands of your settlement. Taxation regularly but in times of war a certain amount of conscripts also (and who knows how many will ultimately return home). Extra requests like the king is planning a great feast and demands 30 units of boar and 20 units of wine etc. Don't play ball and your overlord stops guarding your land leading to bandits making merchant caravans more rare and expensive and such or racks up tariffs. Keep him happy and taxes stay low and your lands well-patrolled.