fizzelopeguss
Arcane
How the fuck would a game like this be the most wishlisted on Steam?
Total War fanbase adopted it.
How the fuck would a game like this be the most wishlisted on Steam?
How the fuck would a game like this be the most wishlisted on Steam?
Total War fanbase adopted it.
I don't always like the games he likes but I always hate the games he hates.I can already tell you this guy's opinion isn't worth shit because not only he thought Settlers 3 was good but also that there wasn't a better game in 20 years.
This is absolutely The Game for me.But then also throw in the disgruntled Total War and Age of Empires gamers. And probably a lot of Paradox paypiggies who are interested in strategy games in a historical setting, but cry themselves to sleep dreaming of tactical battles. What they've been showing looks like The Game for a few different audiences. So I'm not surprised it's building up a lot of hopium.
How the fuck would a game like this be the most wishlisted on Steam?
Total War fanbase adopted it.
Good or bad, Manor Lords is one castle-building and one battlefield expansion pack away from being more comprehensive than any Total War ever was.
On another note, the way that dead men lie on the field reminds me exactly of the great Stephen Biesty artwork and cross-sections:
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Worth a shekel should never be trusted.I can already tell you this guy's opinion isn't worth shit because not only he thought Settlers 3 was good but also that there wasn't a better game in 20 years.
As far as I can tell it is just a regular city builder with really strong "vibes" and maybe it has a more detailed combat simulator than a typical Impressions games from the 2000s.I don't really get the hype tbh. The only thing that stands out to me is the autistic level of detail put into the economy, which isn't a feature that excites me.
I will say though it is cool that it appears to have taken some inspiration from Lords of the Realm, which is one of my favorite classic PC games from my childhood.
When it initially was announced like 4 or 5 years ago people took notice of it because it was a one man project (at least at the time) and because it was a city builder with higher emphasis on combat. From what I recall the creator uploaded a couple of tech demos and videos showing units moving around fairly early on during the development so people started comparing it to Total War. I never really kept up with all the newer TW games but I imagine a lot of people had grown tired of or simply never were interested in the non-historical TW games like Warhammer and saw this as a potential replacement or competitor.As far as I can tell it is just a regular city builder with really strong "vibes" and maybe it has a more detailed combat simulator than a typical Impressions games from the 2000s.I don't really get the hype tbh. The only thing that stands out to me is the autistic level of detail put into the economy, which isn't a feature that excites me.
I will say though it is cool that it appears to have taken some inspiration from Lords of the Realm, which is one of my favorite classic PC games from my childhood.
Most people talk about the visuals and the realistic use of burgage plots and long skinny backyards.
It will be a Caesar with more combat. Or a Stronghold with more economy and politics.What does this game really provide besides apparently amazing vibes?
Banished city building combined with superor to Total War combat?
I can't imagine the politics is very deep.
Does the game only represent a single country overall?
Me either, but I'm not into city builders much. Amazing vibes, I guess. Sounds painful, tbh. I mean if someone told me they were experiencing "amazing vibes", I would definitively want to punch them in the throat. Which, I assume, would not be so amazing, in terms of vibes. Maybe you just need to shut down the vibes. It just needs to stop vibing. ForeverI don't really get the hype tbh.
YES!YES!YES!YES!YES!YES! YES!Gamedev explanation:How the fuck would a game like this be the most wishlisted on Steam?
It's a non-political game where you're a medieval lord and you do medieval lord things.
That is hugely appealing for a large audience.
AAA gaming is a dumpster fire right now.
They hit the lottery.
I feel like this will be limited because the scope is so small. Like you won't have actual personal relationships with people. It'll be more 4x/gsg style diplomacy.TMI, but this is the kind of stuff that gives me a boner. Medieval lord sim is a dream genre.
I hope this game makes it.
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The actual issue is that for indie devs 1000 devs make a game for every game that takes off. Maybe 10 devs finish their game for anything that isn't unit asset flips or oversaturated stuff like platformers. The indie devs who fail are invisible to gamers.
Meanwhile an actual dev studio with a major publisher can't afford to fail so much. They need basically every game to hit, even if it doesn't take off fully like a viral game. And people have higher expectations for them, also.
Also Hooded Horse is run by a guy who worked at McKinsey with money from people he met during his time there. Not as bad as Sweet Baby Inc but not exactly an anti-woke hero company.
Having an actual competent combat system to go with the building? Now that's a game to be excited about. Like the guy above said - stronghold with more economy and diplomacy? What's not to like.