whydoibother
Arcane
Not having to defend the world against the New Definitive Apocalypse™ was refreshing enough. A refugee wants to make money, then some fuckers want a book, and in the end there's a peaceful protest against the cops. And every chapter touched and explored some relevant aspect of the setting (dwarven ruins in the deep roads, values of the Qunari, and the mages-templars conflict). The actual "game" still sucked, but everything around it wasn't garbage.Personally, I've always considered KotOR the start of their decline.
Small, linear level design, 3-person max party size, etc. I've never understood why the game is as popular as it is other than it's Star Wars.
It's consoleshit mechanically but it's still enjoyable to play. The real stinker is DA2
I found DA2 to be the most unique and tight game in the DA series. Origins was banal, generic and slow, Inquisition a shameless Skyrim clone.
The only interesting thing about DA2 was that the plot moved through time, rather than through space. We stayed in the same space, and finishing a major quest moved us in time instead of leading us to the next space.
However this was soured a bit by how little the space itself changed. Famously a lot reused areas, not even rotating the caves a bit to confuse us, but also just no new shops opening, no new mayor or something, the only meaningful change was the qunari area.
Everything else in DA2 was a downgrade from Origins, I found. Maybe you can argue that physical damage builds were more interesting? Maybe? Maybe not.
That's the same thing we said about Mass Effect Andromeda, and its idea to go to a new place, and have a frontier manifest destiny type narrative, with the would-be settles bickering while the natives try to win them for their side of the local conflict.. Good idea, shit game.