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Mass Effect Legendary Edition remaster trilogy

donkeymong

Augur
Joined
Nov 23, 2012
Messages
211
I do believe we can blame Gears of War for this, since the combat almost became a carbon copy of it.
Not even close. Gears has combat rolls ,blindfire, grenades, decent melee, unique bosses that arent hp bloated versions of regular enemies.And enemies try to flank you.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,545
It's in Tali's recruiting mission.
Her loyalty mission too.

But to be honest, "we need to genocide everyone every 50k years because of dying stars" is probably even dumber than what they came up with in ME3.
The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,385
Bubbles In Memoria
It's in Tali's recruiting mission.
Her loyalty mission too.

But to be honest, "we need to genocide everyone every 50k years because of dying stars" is probably even dumber than what they came up with in ME3.
The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.

Furthermore, I believe it was intended to be presented as in the reapers mind's not being an extermination as much as a preservation of the species of that cycle, turning them into a reaper (per species? per cycle?)
 

Atlantico

unida e indivisible
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Midgard
Make the Codex Great Again!
One million more really isnt such a success:
https://www.vgchartz.com/article/250066/mass-effect-a-sales-history/

Especially considering higher cost for developing that one.

I wouldn't take VGChartz stats as gospel.

The sales of ME2 on PC were not 1/15th of Xbox, for example. Evidently digital downloads on PC were not taken into account.

If there's anything to infer from those charts is that VGChartz is not a serious source of information, since they don't put any caveats into their charts and their scale goes from 0 to 1 to 1 to 2 to 2 to 3 to 3 etc.

MEColumnGraph.png
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,658
Location
Asp Hole
It's in Tali's recruiting mission.
Her loyalty mission too.

But to be honest, "we need to genocide everyone every 50k years because of dying stars" is probably even dumber than what they came up with in ME3.
The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.

Furthermore, I believe it was intended to be presented as in the reapers mind's not being an extermination as much as a preservation of the species of that cycle, turning them into a reaper (per species? per cycle?)

It was an argument shared with Babylon 5's Shadows, that every generation that comes after genocide is stronger than the last. The shadows didn't genocide younger races, but tried to cause a total war between them.
 
Last edited:

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,623
It's in Tali's recruiting mission.
Her loyalty mission too.

But to be honest, "we need to genocide everyone every 50k years because of dying stars" is probably even dumber than what they came up with in ME3.
The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.
Well apparently they found the solution in humans and for this reason were building a human reaper, but that plot line goes out in the window with ME3 bullshit story.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
It's in Tali's recruiting mission.
Her loyalty mission too.

But to be honest, "we need to genocide everyone every 50k years because of dying stars" is probably even dumber than what they came up with in ME3.
The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.
Well apparently they found the solution in humans and for this reason were building a human reaper, but that plot line goes out in the window with ME3 bullshit story.
me2 does a shit job conveying scale, this is a misunderstanding caused by the human-reaper being much larger than you but there being nothing to judge the scale of the human-reaper by.
the 'human-reaper' you fight is tiny in comparison to an actual reaper, it was meant to be a power core or some dumb shit. The reapers themselves that we see are just an exterior shell.
https://www.gameinformer.com/b/news...-amp-a-for-hardcore-fans.aspx?PostPageIndex=1
Why do most of the Reapers we’ve seen so far have similar insect-like appearances? The human Reaper looked different, but otherwise it seems like the Reapers mainly build themselves out of bugs. Is that correct?
The exterior of the Reapers does follow a similar pattern, an efficient design for the purpose they were created for. However each Reaper is created from a unique species, and as we saw at the end of Mass Effect 2, the core of each Reaper is designed in the likeness of that species.

basically, every reaper is supposed to be some alien preserved or something something THREE COLORS
 

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
571
I dont know if it's overanalyzed, but it really doesn't need any examination to feel that something makes no sense with ME2.
As nutria points it, they basically wanted to make a trilogy, knew how it should start and end but seemed to have zero idea what to do in between. You spend 80% of ME2 "building up your team" lol.
No sure why some would write several parts retrospective to dig that out.

Now you can buy a whole damn 800 pages long book about it.
 

Bumvelcrow

Somewhat interesting
Patron
Dumbfuck
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1,867,069
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Over the hills and far away
Codex 2013 Codex 2014 Make the Codex Great Again! Strap Yourselves In
I dont know if it's overanalyzed, but it really doesn't need any examination to feel that something makes no sense with ME2.
As nutria points it, they basically wanted to make a trilogy, knew how it should start and end but seemed to have zero idea what to do in between. You spend 80% of ME2 "building up your team" lol.
No sure why some would write several parts retrospective to dig that out.

Now you can buy a whole damn 800 pages long book about it.

This is unironically a great read, and saves you having to play the third game.
 

Maxie

Guest
I dont know if it's overanalyzed, but it really doesn't need any examination to feel that something makes no sense with ME2.
As nutria points it, they basically wanted to make a trilogy, knew how it should start and end but seemed to have zero idea what to do in between. You spend 80% of ME2 "building up your team" lol.
No sure why some would write several parts retrospective to dig that out.

Now you can buy a whole damn 800 pages long book about it.

This is unironically a great read, and saves you having to play the third game.
if I pinky swear that you don't need to know what transpired there will you please please promise you will not read 800 pages about fucking mass effect
I'll throw in an eclair too
 

DDZ

Red blood, white skin, blue collar
Patron
Joined
Dec 17, 2012
Messages
1,829
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Under the Gods
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Been playing this (Mass Effect 1) for the first time really since I played it on 360 back in the day. Well, I started the first one a few times on PC but never put in more than an hour or so. Played Mass Effect 2 a little more, but never completed it.

-This first game is so much better in the most important things than the second one, much more to see and do, feels like I have a lot more freedom too

-This combat is completely dogshit, fucking quasi cover based combat with enemies just standing behind crates... Meaning you have to awkwardly waddle over there and shoot em in the face. I dropped combat difficulty to casual because I have no interested in janky combat against bullet sponges.

-Thes controls are garbage, the amount of times I skipped dialogue with an important NPC because I just pressed X or A to try and skip opening dialogue and pressed the goodbye option and lost out on a bunch of shit because of it. Both the old and the new Mako controls suck dick, how about a trigger for acceleration and stick just for steering eh?

-The dialogue wheel is retarded, sometimes you see a perfectly reasonable response only to have it cut off a quest completely. It can lead to funny moments too though; had a reporter doing an interview and after a few questions she asked too much so I chose "This interview is over' only to have my dude punch the bitch to the ground.

Still enjoying it, probably a mix of nostalgia and the fact that I like space.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
35,959
Location
Clogging the Multiverse with a Crowbar
New patch is out:
https://answers.ea.com/t5/Mass-Effe...Legendary-Edition-7-June-Update/td-p/10387999

We've made the following fixes and improvements across all platforms in this update.

General

  • English spoken dialogue can now be selected separately from subtitle language
  • Resolved issues with unlocking some achievements/trophies, such as the Paramours or kill count trackers
  • Corrected pre-rendered cutscenes that were darker than intended after the previous update
  • Wireless headsets/devices no longer cause issues with the Xbox launcher
  • Improved PC performance across various hardware configurations, including on Virmire
  • Fixed an issue on PC where non-standard characters in the operating system’s username would prevent the game from launching
    • Removed the dependency on the AVX instruction set in the launcher
  • Other minor calibrations and fixes, including some instances of crashing

Mass Effect

  • Fixed an issue that prevented players from reaching the max level
  • Fixed an issue where tier VII Spectre - Master Gear was inaccessible
  • Various collision improvements
  • Fixed an issue that would prevent the ability to interact with objects
  • Lowered audio volume on Mass Relay load screens
  • Improved eye animations for male characters in some scenes

Mass Effect 2

  • Toned down the intensity of fog on Illium
  • Fixed an issue where a character’s eyes at the end of the Overlord DLC were unintentionally red
  • Reduced the max credits that can be carried from Mass Effect to Mass Effect 2 down to 100k for more balanced early-game progression
    • Credit carryover maximum now matches carryover from the original release
    • Posthumous banking fees are a lot! It’s a great way to dodge taxes.

Mass Effect 3

  • Resolved an issue where English dialogue no longer played during the Citadel DLC for German and Italian localizations
  • Fixed an issue where some key characters weren’t appearing as intended during the Citadel DLC
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,739
ME1 max level XP fix aligns with what I said above.

ME2 credits nerf is pretty annoying. You need about half a million credits to buy everything in the act 1 shops.
 

DDZ

Red blood, white skin, blue collar
Patron
Joined
Dec 17, 2012
Messages
1,829
Location
Under the Gods
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Wew, happy that I bought a 30 dollar EA key and not a Steam key for almost double.

It's a shame I can't just rely on pirating anymore. Ah well, you win some you lose some.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,736
300 fucking megabytes. The DRM alone wouldn't even fit on an old DOS computer.
But remember Denuvo impacting performance is just a schizo conspiracy. Lol, do not forget to take your meds today.

Next up, how not changing your oil makes your car run better.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
839
300 fucking megabytes. The DRM alone wouldn't even fit on an old DOS computer.
But remember Denuvo impacting performance is just a schizo conspiracy. Lol, do not forget to take your meds today.

Next up, how not changing your oil makes your car run better.

I recall seeing a video comparing Denuvo and non-Denuvo versions of several games. The most noticeable thing was the loading times, which were always longer on games with Denuvo, sometimes by a lot. In most cases, Denuvo didn't seem to have an impact on the framerate, but there were a few games that did drop quite heavily with Denuvo. My suspicion is that the more threads the game can use, the better it will handle the DRM. I have no idea which video that was and I refuse to go searching for it, though.
 

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