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The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.
The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.
Furthermore, I believe it was intended to be presented as in the reapers mind's not being an extermination as much as a preservation of the species of that cycle, turning them into a reaper (per species? per cycle?)
The sales of ME2 on PC were not 1/15th of Xbox, for example. Evidently digital downloads on PC were not taken into account.
If there's anything to infer from those charts is that VGChartz is not a serious source of information, since they don't put any caveats into their charts and their scale goes from 0 to 1 to 1 to 2 to 2 to 3 to 3 etc.
The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.
Furthermore, I believe it was intended to be presented as in the reapers mind's not being an extermination as much as a preservation of the species of that cycle, turning them into a reaper (per species? per cycle?)
It was an argument shared with Babylon 5's Shadows, that every generation that comes after genocide is stronger than the last. The shadows didn't genocide younger races, but tried to cause a total war between them.
The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.
Well apparently they found the solution in humans and for this reason were building a human reaper, but that plot line goes out in the window with ME3 bullshit story.
The idea was that this rapid Dark Energy expansion is caused by mass effect tech, so the Reapers have to exterminate all technologically advanced civilizations to buy more time. But they can only push it back a little, not solve the problem for good. They have to clean up every 50.000 years until they find a permanent solution.
It's a lot less debatable than the "organics vs. synthetics" problem, which is undercut by the story itself. Do nothing, and stars are going to die rapidly, making life impossible forever. Or kill all advanced civilizations to preserve life.
Well apparently they found the solution in humans and for this reason were building a human reaper, but that plot line goes out in the window with ME3 bullshit story.
me2 does a shit job conveying scale, this is a misunderstanding caused by the human-reaper being much larger than you but there being nothing to judge the scale of the human-reaper by.
the 'human-reaper' you fight is tiny in comparison to an actual reaper, it was meant to be a power core or some dumb shit. The reapers themselves that we see are just an exterior shell. https://www.gameinformer.com/b/news...-amp-a-for-hardcore-fans.aspx?PostPageIndex=1
Why do most of the Reapers we’ve seen so far have similar insect-like appearances? The human Reaper looked different, but otherwise it seems like the Reapers mainly build themselves out of bugs. Is that correct?
The exterior of the Reapers does follow a similar pattern, an efficient design for the purpose they were created for. However each Reaper is created from a unique species, and as we saw at the end of Mass Effect 2, the core of each Reaper is designed in the likeness of that species.
I dont know if it's overanalyzed, but it really doesn't need any examination to feel that something makes no sense with ME2.
As nutria points it, they basically wanted to make a trilogy, knew how it should start and end but seemed to have zero idea what to do in between. You spend 80% of ME2 "building up your team" lol.
No sure why some would write several parts retrospective to dig that out.
I dont know if it's overanalyzed, but it really doesn't need any examination to feel that something makes no sense with ME2.
As nutria points it, they basically wanted to make a trilogy, knew how it should start and end but seemed to have zero idea what to do in between. You spend 80% of ME2 "building up your team" lol.
No sure why some would write several parts retrospective to dig that out.
I dont know if it's overanalyzed, but it really doesn't need any examination to feel that something makes no sense with ME2.
As nutria points it, they basically wanted to make a trilogy, knew how it should start and end but seemed to have zero idea what to do in between. You spend 80% of ME2 "building up your team" lol.
No sure why some would write several parts retrospective to dig that out.
if I pinky swear that you don't need to know what transpired there will you please please promise you will not read 800 pages about fucking mass effect
I'll throw in an eclair too
if I pinky swear that you don't need to know what transpired there will you please please promise you will not read 800 pages about fucking mass effect
I'll throw in an eclair too
Been playing this (Mass Effect 1) for the first time really since I played it on 360 back in the day. Well, I started the first one a few times on PC but never put in more than an hour or so. Played Mass Effect 2 a little more, but never completed it.
-This first game is so much better in the most important things than the second one, much more to see and do, feels like I have a lot more freedom too
-This combat is completely dogshit, fucking quasi cover based combat with enemies just standing behind crates... Meaning you have to awkwardly waddle over there and shoot em in the face. I dropped combat difficulty to casual because I have no interested in janky combat against bullet sponges.
-Thes controls are garbage, the amount of times I skipped dialogue with an important NPC because I just pressed X or A to try and skip opening dialogue and pressed the goodbye option and lost out on a bunch of shit because of it. Both the old and the new Mako controls suck dick, how about a trigger for acceleration and stick just for steering eh?
-The dialogue wheel is retarded, sometimes you see a perfectly reasonable response only to have it cut off a quest completely. It can lead to funny moments too though; had a reporter doing an interview and after a few questions she asked too much so I chose "This interview is over' only to have my dude punch the bitch to the ground.
Still enjoying it, probably a mix of nostalgia and the fact that I like space.
I recall seeing a video comparing Denuvo and non-Denuvo versions of several games. The most noticeable thing was the loading times, which were always longer on games with Denuvo, sometimes by a lot. In most cases, Denuvo didn't seem to have an impact on the framerate, but there were a few games that did drop quite heavily with Denuvo. My suspicion is that the more threads the game can use, the better it will handle the DRM. I have no idea which video that was and I refuse to go searching for it, though.
Honestly, I think Mass Effect 2 works better if you strip out the Reapers. A mysterious race from beyond known space kidnapping humans is a good plot hook. It creates some tension with the other council races because they aren't taking any losses, and even if their motivation was just the same as the Ket from Andromeda (reproduction via metamorphosis) that would work fine. Lots of room for interesting boss battles with giant alien bugs, etc.
The thing is that what we refer to as the "Mass effect Trilogy" are effectively three games from three different trilogies that only take place in the same universe. Mass effect 1 was supposed to be the start of a trilogy but after that one finished the brains over at Bioware decided that since they are overhauling the gameplay they also need to overhaul the story for "first-timers" and so Mass Effect 2 became less of a sequel and more of a reboot. So much so that it effectively resets the universe back to zero so that Shepard can again assemble a team(this time as a explicit objective, before you even know you will need a team) and rediscover that the reapers really are a bad thing. Without the DLC Mass Effect 2 is little more than filler and even then its bad filler.
But then came the time to make the third and final game and well... suddenly the bioware geniuses realized that they are supposed to make a third act to a trilogy without a second act and with two first ones. Worse yet, they have put literary 0 effort into establishing how you are supposed to fight the reapers once they arrive and so outside of knowing that they are the final big bad Bioware had nothing to work with for the third game. Thus they have, idiotically might I add, decided to again reset the universe. So now despite knowing about the reapers and the threat they pose everyone was taken by surprise. All the work done in previous games amounts to 0 and Shepard has to again assemble a team and resolve a bunch of micro issues that should not even exist considering the scenario.
You can see this in how they treat individual factions across games. For example the council:
ME1 - Alien power structure you have to reluctantly work with
ME2 - Ineffectual bureaucrats
ME3 - Effectively irrelevant but somehow still around
Or Cerberus:
ME1 - Minor terrorist organization, mostly incompetent and barely a thing
ME2 - Small clandestine operation with a lot of money but not a lot of people, highly competent
ME3 - The geth(from ME1) but with more mustache twirling
This repeats more or less with everything and is usually not addressed or hand weaved with half a line about how "it just happened dont worry about it".
So from Biowares perspective they really did use the reapers sparingly. Its just that they did not bother announcing that they are using them in three different games and not in three sequential pieces of a trilogy.