Ravielsk
Magister
- Joined
- Feb 20, 2021
- Messages
- 1,736
Honestly, I think Mass Effect 2 works better if you strip out the Reapers. A mysterious race from beyond known space kidnapping humans is a good plot hook. It creates some tension with the other council races because they aren't taking any losses, and even if their motivation was just the same as the Ket from Andromeda (reproduction via metamorphosis) that would work fine. Lots of room for interesting boss battles with giant alien bugs, etc.
5 Billion years in photoshop
The thing is that what we refer to as the "Mass effect Trilogy" are effectively three games from three different trilogies that only take place in the same universe. Mass effect 1 was supposed to be the start of a trilogy but after that one finished the brains over at Bioware decided that since they are overhauling the gameplay they also need to overhaul the story for "first-timers" and so Mass Effect 2 became less of a sequel and more of a reboot. So much so that it effectively resets the universe back to zero so that Shepard can again assemble a team(this time as a explicit objective, before you even know you will need a team) and rediscover that the reapers really are a bad thing. Without the DLC Mass Effect 2 is little more than filler and even then its bad filler.
But then came the time to make the third and final game and well... suddenly the bioware geniuses realized that they are supposed to make a third act to a trilogy without a second act and with two first ones. Worse yet, they have put literary 0 effort into establishing how you are supposed to fight the reapers once they arrive and so outside of knowing that they are the final big bad Bioware had nothing to work with for the third game. Thus they have, idiotically might I add, decided to again reset the universe. So now despite knowing about the reapers and the threat they pose everyone was taken by surprise. All the work done in previous games amounts to 0 and Shepard has to again assemble a team and resolve a bunch of micro issues that should not even exist considering the scenario.
You can see this in how they treat individual factions across games. For example the council:
ME1 - Alien power structure you have to reluctantly work with
ME2 - Ineffectual bureaucrats
ME3 - Effectively irrelevant but somehow still around
Or Cerberus:
ME1 - Minor terrorist organization, mostly incompetent and barely a thing
ME2 - Small clandestine operation with a lot of money but not a lot of people, highly competent
ME3 - The geth(from ME1) but with more mustache twirling
This repeats more or less with everything and is usually not addressed or hand weaved with half a line about how "it just happened dont worry about it".
So from Biowares perspective they really did use the reapers sparingly. Its just that they did not bother announcing that they are using them in three different games and not in three sequential pieces of a trilogy.