Padzi
Liturgist
In compromision for Bioware / EA new games it truly have a soul.
The left will eat itself, but the Codex will eat its own ass.It's funny how the old Codex decried ME as BioWare's herald of decline and the loss of yet another RPG studio, yet now ME is regarded as soul, rofl.
It's funny how the old Codex decried ME as BioWare's herald of decline and the loss of yet another RPG studio, yet now ME is regarded as soul, rofl.
We're talking about the graphics here, not the gameplay or story. ME1 was quite pretty and stylish for its time, good artists there.It's funny how the old Codex decried ME as BioWare's herald of decline and the loss of yet another RPG studio, yet now ME is regarded as soul, rofl.
But maybe hot shit is also better in comparison to cold diarrhea, sooooo.Also, it has "soul" in comparison with the remaster.
True. When everything's shit, quality of the shit matters most.But maybe hot shit is also better in comparison to cold diarrhea, sooooo.Also, it has "soul" in comparison with the remaster.
Kids who played Mass Effect are now 14 years older.It's funny how the old Codex decried ME as BioWare's herald of decline and the loss of yet another RPG studio, yet now ME is regarded as soul, rofl.
Kids who played [Insert Codex Classic Gaym] are now 20+ years older.These former kids also consider [Insert Another Codex Classic Gaym] a classic. Lot of things are great when you're young.
Consoles I guess. Many PC versions from X360 / PS3 era (especially at the end) had much, much better visuals than the consoles to the point that PS4 and X1 couldn't handle them.What happened there?I don't understand why it happens so much. A quick glance and you can see it's worse than the original, surely they understand this and wouldn't release it in such a sorry state to make some cash, right?
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And Arkham City was fucking gorgeous on PC. One of the best looking UE3 games.
The true Codex recalls that BioWare was decline from the start.It's funny how the old Codex decried ME as BioWare's herald of decline and the loss of yet another RPG studio, yet now ME is regarded as soul, rofl.
The left will eat itself, but the Codex will eat its own ass.
Mass Effect is the most interesting game series for me because to me the concept is perfect. It's basically the only games that ever got the feeling of being the hero in an epic adventure movie right. They got the concept right and then they fucked up all of the details. If New Vegas era Obsidian did the trilogy shit I'd've played it a hundred times over.You know, I was sitting recently and thinking about Mass Effect, when it suddenly hit me how absolutely disjointed this trilogy is. In the terms of tone, definitely - Mass Effect 1 has the tone of an epic space opera, while Mass Effect 2 is very gritty, and Mass Effect 3 is trying to be a war movie. Nobody ever swore in Mass Effect 1, a character like Jack could not exist there. But it's more than that - let's take a character like Harbringer, for example. He's set up to be Shepard's personal enemy in part 2, even a foil to him in some way - a face for the Reaper threat. In Mass Effect 3, he's entirely absent except for the cameo at the end. His role is, instead, taken by the Illusive Man.
It occurs to me that this might be because the series reflects the time it was made in quite heavily. The original was developed when the last shows influenced by the revival of Star Trek were ending, and before the seventh generation of consoles made everything in the west be gritty. 2, by comparison, there's no sci-fi on TV, we're in the middle of "real is brown" games. Frankly, I don't really remember 2011 much, but I'm sure something convinced them that was a good idea.You know, I was sitting recently and thinking about Mass Effect, when it suddenly hit me how absolutely disjointed this trilogy is. In the terms of tone, definitely - Mass Effect 1 has the tone of an epic space opera, while Mass Effect 2 is very gritty, and Mass Effect 3 is trying to be a war movie. Nobody ever swore in Mass Effect 1, a character like Jack could not exist there. But it's more than that - let's take a character like Harbringer, for example. He's set up to be Shepard's personal enemy in part 2, even a foil to him in some way - a face for the Reaper threat. In Mass Effect 3, he's entirely absent except for the cameo at the end. His role is, instead, taken by the Illusive Man.
It occurs to me that this might be because the series reflects the time it was made in quite heavily. The original was developed when the last shows influenced by the revival of Star Trek were ending, and before the seventh generation of consoles made everything in the west be gritty. 2, by comparison, there's no sci-fi on TV, we're in the middle of "real is brown" games. Frankly, I don't really remember 2011 much, but I'm sure something convinced them that was a good idea.
Of course, I could be wrong, but I don't see why you'd hire TV actors like Claudia Black or Yvonne Strahovski if you weren't getting your creative juices following by watching TV.
Does this make ME2 the Last Jedi of the series?
Every Bioware game summed up. Collect them all!This is also why ME3 literary jumps right away to the reaper invasion and has you basically "gather the troops"
Also, I have a lot of trouble with the writing in all three games, ME1 somewhat less so, but in ME2, putting the main quest aside it's actually got quite a nice amount of decent missions. Pretty predictable for the most part but were else am I going to get this kind of vicarious space opera stuff? It made it extra dissapointing in ME3 when they included way fewer characters and side-missions. God these games suck so much. It's a house of shit built on a solid foundation and it's just sad to see.Does this make ME2 the Last Jedi of the series?
Yes and no. It makes the same baseline mistake of trying to reset the story at the mid point but unlike TLJ it actually has some redeeming qualities. The shooting is genuinely better, the characters are for the most part more interesting(although bullshit at times) and... well thats pretty much it but you get the point. ME2 structurally changes the trilogy into a quadrilogy but Bioware was either too lazy or contractually bound to deliver three games. Either way for all the good it did momentarily it fucked the series in the long term.
ME2 suffered from having so many characters, many of them barely got any involvement at all -- look at Legion, easily one of the most interesting characters in the series but barely gets any screentime in ME2 because he gets recruited so late. He gets fleshed out more in ME3 than ME2 despite not even being a companion.Also, I have a lot of trouble with the writing in all three games, ME1 somewhat less so, but in ME2, putting the main quest aside it's actually got quite a nice amount of decent missions. Pretty predictable for the most part but were else am I going to get this kind of vicarious space opera stuff? It made it extra dissapointing in ME3 when they included way fewer characters and side-missions. God these games suck so much. It's a house of shit built on a solid foundation and it's just sad to see.Does this make ME2 the Last Jedi of the series?
Yes and no. It makes the same baseline mistake of trying to reset the story at the mid point but unlike TLJ it actually has some redeeming qualities. The shooting is genuinely better, the characters are for the most part more interesting(although bullshit at times) and... well thats pretty much it but you get the point. ME2 structurally changes the trilogy into a quadrilogy but Bioware was either too lazy or contractually bound to deliver three games. Either way for all the good it did momentarily it fucked the series in the long term.
Except L’Etoile got fired after ME2 and Legion was subsequently butchered by his new writers.He gets fleshed out more in ME3 than ME2 despite not even being a companion.