Head over to
NexusMods and you'll find mods for each game in the Mass Effect trilogy. Over a thousand of them, with some of the most popular the graphical overhauls
A Lot of Textures and
A Lot of Videos. BioWare is aware of these mods, and while working on Mass Effect Legendary Edition, used them as a benchmark.
"We actually early on looked at some of those," project director Mac Walters told me, "and said, 'OK, well, this is our minimum bar and from here we have to then go bigger, right?' Obviously they have limited access as a modder to the assets that are in there. We have full access to them."
Environment director Kevin Meek concurred, mentioning while he was initially sceptical of AI upscaling mods, when he looked closer he was impressed. "They're getting these great results with the A Lot of Texture mods and those other up-res ones," he said, "so that actually started us down that kind of the path with some confidence. We knew we could go in and hit base-level AI up-res on all the textures and receive the same amount of visual upgrade or even more than the mods because we have a lot of advantages they don't have. We get to work on the uncompressed source, full-resolution textures. Whereas what they have, it's been crunched down, it's been compressed, it's put onto a disc, and then they up-res off that."