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I'm not watching this so just tell me what it is.
I'm not watching this so just tell me what it is.
If you can't watch 5 seconds, you don't deserve it to know. Don't miss this out, it will give new strength to your Josh -religion.I'm not watching this so just tell me what it is.
I watched it after Infinitron mentioned Josh, it was a few seconds of a guy talking about his intimidating intelligence.If you can't watch 5 seconds, you don't deserve it to know. Don't miss this out, it will give new strength to your Josh -religion.
I watched it after Infinitron mentioned Josh, it was a few seconds of a guy talking about his intimidating intelligence.If you can't watch 5 seconds, you don't deserve it to know. Don't miss this out, it will give new strength to your Josh -religion.
Atari 2600 and Magnavox Odyssey 2 had boxed games in 1977. Fairchild F possibly had them in 1976. Unless Gariott means the 35 RPGs he made before Akalabeth. It and Wizardry 1 are from 1979 and 1981 respectively so how could they be the first games in boxes?I'm pretty sure that Richard Garriott also told about how he was the one that first did game boxes...
Atari 2600 and Magnavox Odyssey 2 had boxed games in 1977. Fairchild F possibly had them in 1976. Unless Gariott means the 35 RPGs he made before Akalabeth. It and Wizardry 1 are from 1979 and 1981 respectively so how could they be the first games in boxes?I'm pretty sure that Richard Garriott also told about how he was the one that first did game boxes...
Softalk magazine is one of the best resources on the early Apple II market. Surprisingly, Akalabeth does not appear there until the January, 1981, issue. Once it does, however, it appears in a big way, with a prominent mention in an article on California Pacific, a feature review, a listing at position 23 in Softalk‘s list of the top 30 Apple II software bestsellers, and the inauguration of a contest to deduce the real identity of Akalabeth creator Lord British (i.e., Garriott). Allowing for the typical magazine lead time of a couple of months, everything would seem to indicate that Akalabeth was in late 1980 a brand new product (at least on the national stage), more than a year after the standard narrative says Garriott wrote it. If we accept that, we are left with two possibilities, both of which to some extent contradict Garriott’s story. Either Akalabeth was not in fact picked up by California Pacific until more than a year after its creation, languishing in that time in obscurity while Garriott did the college thing, or it was not created in the summer of 1979, after his senior year in high school, but rather in the summer of 1980, after his freshman year at university. Howard Feldman recently scanned a copy of an original ComputerLand Akalabeth for his superb Museum of Computer Adventure Game History. That edition bears a copyright of 1980, which leaves me pretty confident that the latter scenario is in fact the correct one; Garriott himself as well as the conventional histories are off by fully one year. Further, I also find myself doubting Garriott’s sales claims. An article in the September/October, 1982, issue of Computer Gaming World tells us that The Wizard and the Princess, a game that was a Softalk top 10 perennial throughout late 1980 and 1981, had by mid-1982 sold just 25,000 copies. It’s hard to imagine how Akalabeth, which sneaked into the bottom parts of the top 30 only a few times during that period, could have ended up with the sales figures claimed.
So are the stories about extra rare early print copies of Akalabeth a hoax?
look under the videono live link to chief analyst cleve m. blakemore? i am disappointed.