Carrion
Arcane
That's the case in MP2. In the first MP you couldn't die while doing this. Drop a grenade right at your feet and do a shootdodge jump right when it goes off. You take maximum damage but stay alive. Works with shotguns as well. You can jump down from balconies and other high places this way without dying and get to areas you shouldn't be able to get to.MetalCraze said:Bullshit. Bullets were still hitting you in slo-mo just as well as ever. Try jumping in front of a shotgun and see Max almost insta-die in slo-moCarrion said:You were no longer immortal while shootdodging
The enemies were more dangerous in MP only because of the supernatural reaction times and HP bloat. Otherwise they were dumb as hell and you could easily exploit their scripted behavior. MP2 massively improved the AI and made the enemies behave in less predictable ways, even though it was still nothing special. MP was mostly about clearing small rooms of 2-4 enemies (with a few notable exceptions), but MP2 had some more complex fights that included stuff like sharpshooters taking shots and throwing grenades at you from balconies while the usual bunch of goons with shotguns and machine pistols tried to turn you into Swiss cheese. Of course, both games were still piss-easy, but that was never really a problem.MetalCraze said:MP2 was slower when it comes to action, enemies were less dangerous and weren't overflowing you with bullets like in MP1 plus they included the play-as-Mona part where you just pick off enemies with a sniper rifle from a static position which is extremely popular in console shooters for obvious reasons
MP2 added lots of stuff that simply made killing people much more enjoyable. Ragdolls, physics, lethal headshots, improved shootdodge (you could keep shooting even when lying on the ground) and a bunch of other minor improvements really made the overall feel of the game better. I played the shit out of the first MP and finished it about twenty times, but when MP2 came out, I never looked back.