These are all testing models and decor, but it will remain similarly stylized but with some refinement, we only got the 3d pipeline going somewhat recently. The demo/Kickstarter will have a more finalized art style to get an idea of what that will look like, though we'll post some screenshots before then. Playing to our strengths still with smaller textures without filtering — the faces are all cybermodified Serpent portraits at the moment, and you can zoom in without getting anything blurry.
Hannah and I were both pretty skeptical on 3d, but did a lot of research figuring out what would work well with the mechanics and what we thought was visually appealing. I don't think
roshan will let us get away with anything too jarring, being seemingly less privy to 3d than we are!