grimace
Arcane
- Joined
- Jan 17, 2015
- Messages
- 2,084
Last month we finalized a 3d art style we’ve been tinkering with for awhile. As we’re more comfortable with traditional 2d, we’ve always been looking for a way of making 3d more comfortable to work with. Making everything sketchy is just a treat to design.
This style allows us to abstract a lot of gameplay elements that would otherwise be hard to make look realistic. We’re preparing a wonderful week of news for Copper Dreams: turn-based motorcycle action, more tentacle arms, and new rolling with Search skill!
The explanation from https://twitter.com/whalenought seems to state that the realistic animations associated with previous visual styles were not satisfying/believable.