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Wait, what do they mean by turn-based combat? Standard turn-based combat, or is it still the simultaneous tick-by-tick thing?
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gone the classic underrail's 'move to other map, heal and let cooldowns cool down and blast them again'RIP kiting.
It means what it says. Proper turn-based combat. The phase combat thing was abandoned. Good riddance.What, what do they mean by turn-based combat? Standard turn-based combat, or is it still the simultaneous tick-by-tick thing?
What, what do they mean by turn-based combat? Standard turn-based combat, or is it still the simultaneous tick-by-tick thing?
What, what do they mean by turn-based combat? Standard turn-based combat, or is it still the simultaneous tick-by-tick thing?
The keyword you missed was "single player".
"we decided to roll back to single-player turn-based combat"
In Alpha I tested a map where I controlled two player characters.
What, what do they mean by turn-based combat? Standard turn-based combat, or is it still the simultaneous tick-by-tick thing?
The keyword you missed was "single player".
"we decided to roll back to single-player turn-based combat"
In Alpha I tested a map where I controlled two player characters.
I get that, they removed companion control. But often any combat that isn't real-time or real-time-with-pause is described as "turn-based", so it's not clear to me whether they actually changed the system.
It looks like a comic book interaction.
With allies that can be given commands.Single-character?
Companions will remain auxiliary and the player can direct general commands to (move/attack/talk) as originally planned. Defend is now a normal action you can roll for while playing. Companions are both other agents, hires, and anyone on the street if you can charm/bio-hack them.
The changes were all sensible and improved the game. As I said, the only worry is whether they will manage to deliver a game packed with quests and a lengthy playthrough. You can already expect they will add engrossing systems to tweak, etc.how many times have they changed core combat mechanics/artstyle/UI in this fucking game
What changes were these?The changes were all sensible and improved the game.
how many times have they changed core combat mechanics/artstyle/UI in this fucking game
gone the classic underrail's 'move to other map, heal and let cooldowns cool down and blast them again'
It aint stupid if it worksgone the classic underrail's 'move to other map, heal and let cooldowns cool down and blast them again'
Dunno who plays liek this - it's bullshit. There is no point doing that. It's not Underrail-related, more like "first-time noob found Awesoom Trick!11".
You mean like Fallout 1 and 2 sucked?Wow, you control only one character, I was hyped up to now but this game will actually suck.
Yeah, honestly as a backer, I want them to take as much time as they can with this game, without of course putting themselves at the risk of bankruptcy.
As a backer, I'd appreciate if they had a clear vision and concept before asking for money.
And underrailYou mean like Fallout 1 and 2 sucked?Wow, you control only one character, I was hyped up to now but this game will actually suck.
God, I hope it sucks as much as Fallout!!