CuckMasher
Novice
- Joined
- Jan 4, 2017
- Messages
- 26
Ive never played any mw, where should i start? Not with this one it looks like.
MW2 Mercs is probably the best one.Ive never played any mw, where should i start? Not with this one it looks like.
Fight me.mw3 is pretty obsolete.
MW2 Mercs is probably the best one.Ive never played any mw, where should i start? Not with this one it looks like.
MW3 is a bit absurd in that it is very easy, but it does give you the feel of salvage and limited equipment.
MW4 has some of the worst acting you will ever see in a game. Bad to the point of being funny.
MW4 Mercs can be hard and Solaris is something you have to experience to fully understand. Duncan Fisher is a boss.
Only torrents and such, can't buy them unless it's used goods.MW2 Mercs is probably the best one.Ive never played any mw, where should i start? Not with this one it looks like.
MW3 is a bit absurd in that it is very easy, but it does give you the feel of salvage and limited equipment.
MW4 has some of the worst acting you will ever see in a game. Bad to the point of being funny.
MW4 Mercs can be hard and Solaris is something you have to experience to fully understand. Duncan Fisher is a boss.
Thanks for the info. Where can one actually get these games now? I'm not seeing them on gog/steam, but maybe I'm missing it.
actually you can't even ASK about mw4 mercs + mekpak. not kidding. just asking on "more official" forums will get you censored or even banned.
If fixing something as trivial as spawn range is a difficulty, then the mission generation is far from being done into something remotely acceptable.
who knows. i collected two censures and a ban. it might be related to uncle bill revoking their rights to free distribution of mw4 but i'm not sure, there's very few people willing to talk and even fewer who know anything about.
If fixing something as trivial as spawn range is a difficulty, then the mission generation is far from being done into something remotely acceptable.
It's both funny and sad how "modern games" have so many issues with enemies popping into combat range, although this one is ridiculous. The nu-Battlefield games also have this, but you had to pay a bit of attention to notice.
Solaris really drove home the point that mechs only make sense as a sport, in any other practical combat scenario, tanks would be better. A tank of equivalent tech would simply be better armored, faster, have lower ground pressure, lower target profile, and have a bigger gun fired from a more stable platform. An example of this can be seen very easily: A person can fire a gun while prone that would knock them on their ass if they tried to fire it standing.MW4 Mercs can be hard and Solaris is something you have to experience to fully understand. Duncan Fisher is a boss.
Hit locations are a big plus for 'mechs. You blow through any armour in a vehicle and it is basically dead. With 'mechs, more pieces can go flying, increasing survivalability.in battletech tanks are already better than mechs. mechs are at the top of the food chain only because they're nimbler and have better all-terrain capabilities.
I dispute this in any situation where ground pressure becomes a factor. Try to take a mech into any kind of soft terrain, and by soft, I mean, anything softer than space concrete, and concentrating a hundred tons onto a single foot results in you sinking to your hips in normal concrete.have better all-terrain capabilities.
I wouldn't say this is true at all. First, the armor on a mech would be way thinner due to the far greater surface area that the same mass of armor must cover. That means a far lighter weapon is needed to pen armor on a mech than a tank with equivalent mass of armor. Shots that would just bounce from a tank become dangerous penetrating hits to a mech. Second, vehicles would actually sustain far more damage before becoming totally unusable: A mech that loses any major leg piece falls on its face in addition to being a mobility kill. A vehicle that gets its engine shot out stops moving, but can still shoot. In real life, there are even tanks that specifically use their heavy engine block as crew protection, so you can actually use less critical systems of the vehicle as armor for more important ones.Hit locations are a big plus for 'mechs. You blow through any armour in a vehicle and it is basically dead. With 'mechs, more pieces can go flying, increasing survivalability.
He was saying "in Battletech".I dispute this in any situation where ground pressure becomes a factor. Try to take a mech into any kind of soft terrain, and by soft, I mean, anything softer than space concrete, and concentrating a hundred tons onto a single foot results in you sinking to your hips in normal concrete.have better all-terrain capabilities.
I wouldn't say this is true at all. First, the armor on a mech would be way thinner due to the far greater surface area that the same mass of armor must cover. That means a far lighter weapon is needed to pen armor on a mech than a tank with equivalent mass of armor. Shots that would just bounce from a tank become dangerous penetrating hits to a mech. Second, vehicles would actually sustain far more damage before becoming totally unusable: A mech that loses any major leg piece falls on its face in addition to being a mobility kill. A vehicle that gets its engine shot out stops moving, but can still shoot. In real life, there are even tanks that specifically use their heavy engine block as crew protection, so you can actually use less critical systems of the vehicle as armor for more important ones.Hit locations are a big plus for 'mechs. You blow through any armour in a vehicle and it is basically dead. With 'mechs, more pieces can go flying, increasing survivalability.
Look, tanks are cool.I dispute this in any situation where ground pressure becomes a factor. Try to take a mech into any kind of soft terrain, and by soft, I mean, anything softer than space concrete, and concentrating a hundred tons onto a single foot results in you sinking to your hips in normal concrete.have better all-terrain capabilities.
I wouldn't say this is true at all. First, the armor on a mech would be way thinner due to the far greater surface area that the same mass of armor must cover. That means a far lighter weapon is needed to pen armor on a mech than a tank with equivalent mass of armor. Shots that would just bounce from a tank become dangerous penetrating hits to a mech. Second, vehicles would actually sustain far more damage before becoming totally unusable: A mech that loses any major leg piece falls on its face in addition to being a mobility kill. A vehicle that gets its engine shot out stops moving, but can still shoot. In real life, there are even tanks that specifically use their heavy engine block as crew protection, so you can actually use less critical systems of the vehicle as armor for more important ones.Hit locations are a big plus for 'mechs. You blow through any armour in a vehicle and it is basically dead. With 'mechs, more pieces can go flying, increasing survivalability.
Ive never played any mw, where should i start? Not with this one it looks like.
The same things would apply in Battletech! All the armor points concentrated in one zone which is potentially harder to hit because hull down vs. a mech which can't go hull down and falls on its face if it loses a leg after only losing a small fraction of the total armor points?He was saying "in Battletech".