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Decline meh Ubisoft (Ubi fuckery general thread)

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,212


Ubisoft reach a new low..
.. and skip to 27 minutes in, for some amazing gameplay
:D


Ehh, he's allowed his opinion and all.

But his review is definitely the odd man out as the game has been getting rave reviews from most other sites.

Far Cry 6 has gotten generally good reviews with most of the negative ones complaining about it being too similar to previous entries in the series. Having never played the earlier games, can't say whether that is true or not. Then again, that is just going to be the case for game sequels not straying too far from the established formula. Unless the goal is to lose money...
 

Oracscube

Formerly known as Oracsbox
Patron
Joined
Nov 1, 2021
Messages
3,082
Ehh, he's allowed his opinion and all.

But his review is definitely the odd man out as the game has been getting rave reviews from most other sites.

Far Cry 6 has gotten generally good reviews with most of the negative ones complaining about it being too similar to previous entries in the series. Having never played the earlier games, can't say whether that is true or not. Then again, that is just going to be the case for game sequels not straying too far from the established formula. Unless the goal is to lose money...

His video evidence kinda supported him don't you think?

Watching him skidoo up a vertical cliff face and then use it for white water rafting accompanied by bystanders on bicycles tended to suggest the game was a bit crap and a tad lacking in real world physics, not to mention all the other bugs he came across.. and he said half the time he wasn't even controlling the character he just let the game do it.
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,314
The Rayman games were good.

I would also add Valiant Hearts and Child of Light. Basically, anything 2D made by Ubisoft Montpellier on their UbiArt Framework engine. Those were the only moments of creativity from Ubisoft in the last decade. It's truly baffling that they gave up on that engine. :argh:
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,212
Ehh, he's allowed his opinion and all.

But his review is definitely the odd man out as the game has been getting rave reviews from most other sites.

Far Cry 6 has gotten generally good reviews with most of the negative ones complaining about it being too similar to previous entries in the series. Having never played the earlier games, can't say whether that is true or not. Then again, that is just going to be the case for game sequels not straying too far from the established formula. Unless the goal is to lose money...

His video evidence kinda supported him don't you think?

Watching him skidoo up a vertical cliff face and then use it for white water rafting accompanied by bystanders on bicycles tended to suggest the game was a bit crap and a tad lacking in real world physics, not to mention all the other bugs he came across.. and he said half the time he wasn't even controlling the character he just let the game do it.

Eh, pretty obvious to me that the game is designed more of the "casual/mainstream" crowd rather than for us grognards. So they are not going to make the game too difficult or frustrating for that crowd.
 

Oracscube

Formerly known as Oracsbox
Patron
Joined
Nov 1, 2021
Messages
3,082
Eh, pretty obvious to me that the game is designed more of the "casual/mainstream" crowd rather than for us grognards. So they are not going to make the game too difficult or frustrating for that crowd.

It's not about difficulty or lack of, it's the fact the game is ineptly made, it's a bug ridden mess, with shitty microtransactions, which is what Kilotons review pointed out.
Whether or not mainstream reviews and shill youtubers promote or pretend to like it, is immaterial, it's a demonstrably bad game.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,053
Maybe they should instead work on their new store/platform client, because ever since Connect there's been more issues than ever before.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Maybe they should instead work on their new store/platform client, because ever since Connect there's been more issues than ever before.

Every iteration of their client got worse and it already started pretty bad. I don't get it - they have just to copy Steam and adapt it to their needs, but whatever they (that includes EA, Epic) come up with is worse in every aspect.
 
Last edited:

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
358
Maybe they should instead work on their new store/platform client, because ever since Connect there's been more issues than ever before.

Every iteration of their client got worse and it already started pretty badly. I don't get it - they have just to copy Steam and adapt it to their needs, but whatever they (that includes EA, Epic) come up with is worse in every aspect.

It is so fucking bizarre how low quality most storefronts are. Properly done storefront is so key to their success that it is baffling how they can't reach parity with basic Steam features.

It is also seen in other areas of the video game landscape: if YouTube had made a subdomain (something like live.youtube.com) and just blindly copied Twitch features, they would own the streaming market by now. Remember Mixer? Me neither.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,053
THEY ARE NOT THE SAME!

VPZaFii.png
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,053
The Future of Hyper Scape
January 27, 2022, 5:00 PM


Contenders,

We have made the difficult decision to end development of Hyper Scape and shut the game down as of April 28th. We set out to create a vertical, close-quarters, and fast-paced shooter experience and we are extremely grateful to our community for joining us on our journey. We will be taking key learnings from this game into future products as we continue our exploration of the F2P space.

To the Hyper Scape community, thank you for your passion and dedication to the world of Neo Arcadia both inside and outside of the game. Your devotion to the game we built will always be cherished.

Sincerely, Hyper Scape
I can't figure out if it's some idiot in a suit telling them to make the most recent bandwagon shit, or is it some idiot in a suit agreeing to give them money so they can make some newest bandwagon shit out of their own volition. How do Ubisoft studios work?
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
Ubisoft exec defends NFTs, saying players "don’t get it"

Ubisoft exec defends NFTs, saying players ‘don’t get it’
“It’s saddening to see there’s still some resistance based on misunderstanding”

A Ubisoft executive has said the company will proceed with its plans to implement non-fungible tokens (NFTs) in its games, claiming players just “don’t get it”.

In an interview with Australian financial comparison site Finder, Ubisoft’s Strategic Innovations Lab VP Nicolas Pouard defended the publisher’s plans to add NFTs to its games, despite huge player backlash.

“Well, it was a reaction we were expecting,” Pouard said of the large negative response to its Quartz NFT system. “We know it’s not an easy concept to grasp.

“But Quartz is really just a first step that should lead to something bigger. Something that will be more easily understood by our players.”


Pouard continued to imply throughout the interview that the player backlash was due to their inability to understand the benefits of NFTs, rather than any legitimate concerns about the scheme.

“I think gamers don’t get what a digital secondary market can bring to them,” Pouard said. “For now, because of the current situation and context of NFTs, gamers really believe it’s first destroying the planet, and second just a tool for speculation.

“But what we [at Ubisoft] are seeing first is the end game. The end game is about giving players the opportunity to resell their items once they’re finished with them or they’re finished playing the game itself.

“So, it’s really, for them. It’s really beneficial. But they don’t get it for now.”

When asked about the news that Stalker 2 developer GSC Game World had u-turned on its NFT plans following player backlash, Pouard again put it down to a lack of player comprehension.

“It’s saddening to see there’s still some resistance based on misunderstanding,” he said. “But I’m not sure we can really compare what Stalker 2 was trying to do with what we are trying to achieve with Quartz. It’s not the same use-case to the players, I would say.”

Despite the attempt to portray the plans in a positive light, a report last month by Kotaku claimed that a number of Ubisoft developers are extremely unhappy with the company’s decision to add NFTs to its game.

The site claimed to have been shown messages posted on Ubisoft’s internal social media hub, MANA, in which staff were seen showing confusion and disappointment over the announcement of the Ubisoft Quartz platform.

One developer confused by the plans reportedly wrote: “I still don’t really understand the ‘problem’ being solved here. Is it really worth the (extremely) negative publicity this will cause?”

Another staff member not in favour of the platform added: “How can you look at private property, speculation, artificial scarcity, and egoism, then say ‘yes, this is good, I want that, let’s put it in art’?”

Numerous game companies have already started selling digital items as NFTs, including Konami and Atari, though this has attracted criticism from some due to the format’s high carbon footprint and what many perceive to be cynical implementation.

Square Enix was the most recent high-profile games publisher to express its enthusiasm for the technology trends.

In a New Year letter published during the holiday break, president Yosuke Matsuda committed to making blockchain and NFT games a part of its games portfolio.

Earlier this month Sega registered a trademark for ‘Sega NFT’, while prolific video games voice actor Troy Baker announced that he was teaming up with Voiceverse NFT, which claims it will let people buy AI voices as NFTs.

Despite the apparent surge in NFT schemes, a recent GDC survey of over 2700 game developers showed that 70% have no interest in implementing NFTs in their games.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Selling digital goods doesn't require NFT. A bunch of steam games already let you do this, no monkey pictures required.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,108
I don't get it. Supposedly these companies are run by people with experience in business stuff and making money. (They're clearly not run by people with any experience or interest in making good games.) Yet even these people fall for obvious idiotic scams like NFTs?
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
They don't want to miss out on the next big thing. If you tell investors intricacies about how your new game will revolutionize turn-based combat and you'll be able to sell fifty thousand units they'll just shrug.
If you tell them your game will offer lootboxes they take it as a given.
If you buzzword technobabble by promising to provide Metaverse connectivity in conjunction with in-game NFT auctioneering and the potential to earn billions of dollars they won't understand but recognize the buzzwords, nod, smile and take out their checkbook.

Same as any other field. For example anyone recall the short-lived Second Life craze where millions were invested in virtual concerts, brand stores etc.? It will happen again with Metaverse.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,579
I don't get it. Supposedly these companies are run by people with experience in business stuff and making money. (They're clearly not run by people with any experience or interest in making good games.) Yet even these people fall for obvious idiotic scams like NFTs?

NFTs aren't there to earn money. They're there to make you invest into crypto.

"You can earn so much on NFTs! Just buy some crypto and you can start making money!"

And when sheeple drive the price high enough, blockchain specialists like the ones at Ubisoft start selling.
IMG-20220129-074751.jpg
 
Joined
Mar 3, 2010
Messages
8,879
Location
Italy
I don't get it. Supposedly these companies are run by people with experience in business stuff and making money. (They're clearly not run by people with any experience or interest in making good games.) Yet even these people fall for obvious idiotic scams like NFTs?
rich people have no idea how the real world works, they live in an entirely different reality.
problem is, common thug is so retarded he doesn't know even what he wants and will happily be spoonfed whatever shit you can sell him, if it has enough bells and whistles.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,053
https://news.ubisoft.com/en-us/arti...ubisofts-directors-of-diversity-and-inclusion
Getting To Know Ubisoft’s Directors of Diversity and Inclusion
Youssef Maguid
As part of Ubisoft’s commitment to creating a more inclusive and welcoming workplace, VP of Diversity and Inclusion, Raashi Sikka has begun to build her team of diversity, equity, and inclusion experts. Three of those team members include the newly appointed directors of diversity and inclusion across the US, Canada, and Europe, the Middle East, and Asia (EMEA). Erin Roach, Raphaëlle Lalo, and Michael Streffery are the new directors of D&I in Canada, EMEA and Asia, and the US respectively. We spoke with each of them to learn a bit more about their roles, passions and perspectives.

ErinRoach.png


What does diversity, equity, and inclusion mean to you, and why is it important for Ubisoft?

Erin Roach: To me, diversity is about representing a wide range of lived experiences and perspectives. Inclusion is about creating spaces where all of these lived experiences and perspectives are valued, voices are heard, and contribute to decision making. Equity is about fairness and making sure that every individual has access to the same opportunities and treatment, and removing barriers where they exist.

As a company built on creativity, innovation, and passion, diversity, equity, and inclusion are core to Ubisoft’s success. Diversity is a key driver of creativity and innovation, but only when individuals feel comfortable and safe bringing their unique perspectives and experiences to the table. Equity is critical for ensuring that the many talented individuals at Ubisoft have access to pathways for growth and can see their future here at Ubisoft.

What led you to pursue a career in diversity and inclusion?

ER: My passion for diversity and inclusion took root during my studies, where I focused on critical studies of language, power, gender, race, sexuality, and migration. It grew during my early career when I was working with newcomers in Montreal and seeing their incredible potential being undervalued and the impact this had on themselves and those around them, and through my own experiences as a single mother, who identifies as queer and living with invisible disabilities, facing barriers to inclusion and belonging at work. I decided to dedicate my career to working with organizations to promote the value of diversity and inclusion – not just because it's the right thing to do, but because I know that it's our competitive advantage – and to help them to develop and embed diversity and inclusion strategies into their business strategies.

What brought you to Ubisoft? Why did you want to start working here?

ER: I was drawn to the videogame industry by what I see as the critical role that it plays in shaping culture and society. The narratives and perspectives that we see in games shape our thoughts and behaviors and give us the opportunity to explore worlds and engage with players and experiences that push us outside of our echo-chambers. They can help us build empathy and bridge social gaps across cultures, abilities, gender, age, sexual orientation, and other identities.

I came to Ubisoft specifically, because I see an opportunity for Ubisoft’s leadership in establishing a future of gaming and technology that is inclusive. I think that it has both the motivation as a company – across all levels, which is incredibly important, and has established a strong foundation and the necessary support for a successful diversity and inclusion strategy.

How would you describe your personal approach or philosophy when it comes to D&I?

ER: In my previous role, I was the Executive Director of the Diversity Institute at X University (renaming in process), an action-oriented research center located in the entrepreneurship and innovation department of a business school and most of our work was in close collaboration with industry, community, and government partners. So, I bring a data-driven, evidence-based and collaborative lens to the work that I do. My approach is also holistic, in that I see diversity and inclusion as a lens that should be applied across policies, processes and practices whether you’re in production, human resources, or communications. Finally, I am a big believer in taking risks and leveraging technology, innovation, and creativity in accelerating change as long as we're tracking what works, or doesn’t, and why, and continuing to learn and grow together as an organization.

Can you tell us about one of your priorities for 2022?

ER: In 2022, I will continue to collaborate across the Canadian studios on a diversity and inclusion vision that will be reflected in our programs, policies, and processes. We are also exploring the development of a self-identification process so employees can voluntarily share information about their identity and demographics that will help us get a more accurate picture of the diversity of our workforce. This will help us make our programs more inclusive and provide better support to employees with different needs and it’s a project I’m excited to lead.

RaphaelleLalo.png


What does diversity, equity, and inclusion mean to you and why is it important for Ubisoft?

Raphaëlle Lalo: Diversity is asking, “Who is in the room?” Inclusion is asking, “Are all the voices and ideas in the room being heard?” Equity is asking, “Who would like to enter this room but cannot? Who in the room faces the constant threat of being silenced?” and making sure that we are intentional in addressing those barriers.

We have many rooms at Ubisoft, physical and metaphorical, and we work in a creative and innovative industry. We should do our best to connect all those rooms, fill them with vibrant energy and ideas, and give everyone a chance to contribute. We have the power to harness all that energy and channel it into building diverse and inclusive games and teams.

What led you to pursue a career in diversity and inclusion?

RL: From an early age, I have had firsthand experience of what it means to be different, to have to deal with rules and systems that were built for the majority and not for you. I know the toll that it takes on an individual to adapt, to try to fit into an environment that – at best – was not built to help you reach your full potential, and worst-case scenario, may well end up being designed to work against you. Throughout my career, I have been looking for ways to bridge that gap and create environments that work for people and not the reverse!

What brought you to Ubisoft? Why did you want to start working here?

RL: The people and the possibilities. I met with people who wanted to make a difference and who were passionate about their company and what they did. I saw the potential to build something new and impactful: working on diversity and inclusion topics in an industry that still has tremendous opportunities to progress and a role to play in shaping mainstream culture into something more diverse and inclusive. The fact that I am a gamer and a literature student who initially thought I would never get the opportunity to work in videogames is the icing on the cake!

How would you describe your personal approach or philosophy when it comes to D&I?

RL: First: Listen to all voices and do not project your own assumptions and fears onto other people. There is always something to learn and understand from apparent disagreement. Second: Build relationships of trust with people and make connections between different networks of people. D&I is an endless journey, and it takes time to change mindsets and organizations. Third: Make a conscious effort to meet people where they are and to co-build together. I live for those moments when suddenly, after months of efforts and building trust, you see teams, leaders, and colleagues develop inclusive reflexes and insights, and strategies that I had not even thought about!

Can you tell us about one of your priorities for 2022?

RL: It is difficult to pick one! First, I would say making sure we build the best possible D&I team: a strong, international team will help us build a solid foundation for the work we’re doing across all our studios and offices.

Another priority is to create fruitful, long-term partnerships with our leaders and HR teams across the world to support their D&I strategies. It is both daunting and exciting to work with so many different teams across Europe, Middle East, and Asia, and every day feels like I’m going on a world tour! I believe there will be a wealth of synergies to create with the initiatives Erin and Michael drive in their respective scopes.

I also wish to encourage as many Ubisoft team members as I can to begin their own learning journey when it comes to D&I, whether that’s by starting conversations among those with differing perspectives, attending an internal conference or training, joining an ERG, or exploring some of the educational resources we now have available. Last but not least, I will be helping lead our team’s efforts to upskill all stakeholders within the organization, including our Leaders and HR teams, on a variety of D&I topics.

MichaelStrefferyHeadshot.png


What does diversity, equity, and inclusion mean to you and why is it important for Ubisoft?

Michael Streffery: To me, diversity is who we are, inclusion is what we do, belonging is how we feel, and equity is when we are valued. It’s important to Ubisoft because our leaders and team members genuinely care about each other. Our North Star and guiding light is to become the most inclusive, equitable, and diverse entertainment and tech company where our differences are valued and celebrated, diversity is leveraged as a strength, and inclusion and inclusive actions are part of who we are.

What led you to pursue a career in diversity and inclusion?

MS: I have always been passionate about being a voice for those who may not feel they have one, and to me this is more than a career but a calling. Diversity is part of who we all are, and we are all more than the sum of our parts. I am a gay, Latino man who is also a proud papa to two amazing Black and Brown sons. I am a loving husband, son, brother, and a foster parent. And as we continue to peel back the onion we can start to see how our differences actually bring us closer together. Having a career where I can bring different people together to achieve great things to make the world better and interesting is a dream come true.

What brought you to Ubisoft? Why did you want to start working here?

MS: Simply put, I love diversity and inclusion, and I love videogames. It’s a match made in heaven! As I went through the interview process, I got to meet some wonderful people who made me excited to join the Ubisoft experience. One thing that really left an impression on me was the dedication and ambition Yves [Guillemot] and Raashi [Sikka] have about making Ubisoft the best in class at diversity and inclusion in the videogame industry. Now that I am part of the team, I am fueled each day by the team members who have so much passion for creating a culture of belonging for everyone - both for our employees and our players. Finally, I now feel pretty cool being able to tell my sons that I work for Ubisoft.

How would you describe your personal approach or philosophy when it comes to D&I?

MS: I love to start at the beginning with the end in mind, and like to ask myself where would we like to see ourselves five years from now and why? By being methodical and strategic we can start to plan out our pathway year-by-year with a roadmap that can be communicated effectively to everyone. I have found success in this approach because it creates an inclusive journey for everyone to be a part of together.

Can you tell us about one of your priorities for 2022?

MS: I am honored and privileged to be able to work with this new and talented D&I team as well as all of the incredible people I’ve met across the company. My role is a new role at Ubisoft, so I’m working with our senior leaders on the Global Publishing and Direct-to Player teams to understand our current gaps and opportunities with the goal of creating new strategies that will enhance our workplace culture through diversity and inclusion. I’ve hit the ground running further developing our Employee Resource Groups, working with our Talent & Acquisition team to enhance our inclusive sourcing, recruiting, hiring processes, and developing methodologies to track our progress so we can continue to evolve as an inclusive organization where we can all feel a sense of belonging and value.

To learn more about Ubisoft’s ongoing commitment to workplace culture, be sure to check out Inside Ubisoft.

Priorities.
 

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