Developer interview.
There's also some stuff about Menace.
...
GERMAN BROEZ! TRANSLATION TIME, YA!
I will list the most relevant informations about Battle Brothers and Menace here. Also, sorry if my english is a bit wonky now, it is already late in Germany.
BB
-> One of the devs very clearly hinted that they plan to release a small content update for BB before Menace comes out.
-> One of the devs said that he COULD imagine making a Battle Brothers 2 game after Menace. This was more of a theoretical thought, but it shows that they really consider coming back to BB after a while.
Apart from this nothing new, they just said that they were really exhausted with BB and needed Menace as a way to work on somethink new and fresh.
Now to Menace. There was sadly not much new information about the game in the video, which you can't already read on the steampage. But a few noteworthy thinks were:
-> while they are making steady progress Menace takes more time than anticipated and will likely be releast in the first half of 2025 instead of this year.
-> the streamer was able to watch them play and said that he really sees a lot of potential and Battle Brothers character in it. The devs also said that they really think it will also appeal to the battle brothers community.
-> the game will also be hard but way easier to get into than BB and not as punishing. This time they wanted their game to be able to be enjoyed by a bigger audience. This time the game will actually start easier and become more difficult with time.
-> The game will have a bigger focus on an overarching story.
-> The maps were fights take place will be pretty large, much bigger compared to XCOM.
I never like the sound of a developer saying that. It more often than not translates to: "Let's dumb this down so that morons could enjoy it". I hope it isn't the case here.This time they wanted their game to be able to be enjoyed by a bigger audience.
This time the game will actually start easier and become more difficult with time.
Just German things.Weird somewhat creepy room.
I never like the sound of a developer saying that. It more often than not translates to: "Let's dumb this down so that morons could enjoy it".This time they wanted their game to be able to be enjoyed by a bigger audience.
Developer interview.
There's also some stuff about Menace.
GERMAN BROEZ! TRANSLATION TIME, YA!
Those are some very worrying signs. Nothing good last forever, but couldn't they make at least 2 great games?From reddit cesspool
-> the game will also be hard but way easier to get into than BB and not as punishing. This time they wanted their game to be able to be enjoyed by a bigger audience. This time the game will actually start easier and become more difficult with time.
-> The game will have a bigger focus on an overarching story.
-> The maps were fights take place will be pretty large, much bigger compared to XCOM.
Of curse they have. This game was made by people who have a fetish of being legless but don't have courage to do it in real life. Wasn't that obvious from the start?They have... legs!
I don't know; I like that BB is pretty hard at the outset. It makes you pay attention to the mechanics and even when you get your crew geared up and have some levels under your belt there's always the chance you'll run into something mid-game that wrecks you anyway. Part of the fun is carrying on after you lose two of your heavy-hitters and have to scrape your way back up to face an end-game crisis or try to take on the Kraken or another legendary location.I never like the sound of a developer saying that. It more often than not translates to: "Let's dumb this down so that morons could enjoy it". I hope it isn't the case here.This time they wanted their game to be able to be enjoyed by a bigger audience.
This part, OTOH, gives me hope and actually would be a very good thing to do:
This time the game will actually start easier and become more difficult with time.
Overall I'm happy that they possibly consider making BB2 at some point and I'm waiting for Menace with hope as well.
I'd say skill tree is ok but not great. One thing that I'd like to see improved in BB2 is character progression. I'd like more variety, the amount of possible builds is too limited and could be better as Legends mod show. Balancing is an issue though. Unbalanced can be fun - to an extent. I don't want to actively avoid several builds because they are OP.The formula is not so simple, they didn't do everything right but most of it is.
- Great 2D and original artstyle
- Great weapon skills
- Good and original feats turning a bland skill-tree system into something good
- Quite difficult but completely unbalanced and exploitable. (= incline)
- Nicely drawn and designed enemies with some different skills / Builds / AI / Tactics
- Great music
- Good sound effects
- Gore kills
- Open world exploration
- Sandbox mode which works well because of all the previous points
- Moddable in spite of their best efforts.
- Weapons variety and design, named weapons.
OTOH world building and the sandbox aspects aren't very good and they should be improved in BB2. I don't mean simply adding content. Authors should follow the idea of a world that doesn't exist only for your company. Make it a living, simulated world. Factions fighting and changing with time, making wars, alliances and intrigues. Contracts existing not only for the player. Other companies as entities on their own. Stuff like in Space Rangers 2 with it's dynamic "political" map. Everything could be, slightly, influenced by our bros by making high risk missions like: Kill (or not) a diplomat, there is war (or peace). Armies battle, pillage and rape (or veteran soldiers are cheap to hire and caravans are plentiful). There is peace somewhere else (war erupts later somewhere else). Stuff like that.
Probably they are gonna give an official date to the Early access if is 2024 or if they are gonna send it to 2025Menace is featured at Tacticon 2024, starting the 18th July. I don't know what does it mean, a demo is unlikely so I guess we'll get some updates about the project.
Oh wait, I've read the FAQ:Probably they are gonna give an official date to the Early access if is 2024 or if they are gonna send it to 2025Menace is featured at Tacticon 2024, starting the 18th July. I don't know what does it mean, a demo is unlikely so I guess we'll get some updates about the project.
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Hey, there will be some updates closer to gamescom where we will present a hands-on build to press, they will definitely spill some beans after that! We will also start with the dev blogs closer to EA release but as said before, we are not yet ready to start with those. We are about to be feature complete so development is making good progress ; )