Ezekiel
Arcane
- Joined
- May 3, 2017
- Messages
- 6,840
*Skips to random part of playthrough.*Sorry but noMetal Gear Solid 3's fixed camera angles are awesome.
Besides the 2 major problems above, there's also these facts that Snake Eater's camera framing for most areas don't account for:
- enemies in 3 have much better senses (both view distance, fov and hearing - not to mention, more inteligent AI behavior)
- the enviroments are far larger, far more cluttered and their geography far more complex (meaning areas can't be as easily and quickly read like in 1 and 2, plus enemies are more difficult to spot)
- no soliton radar
The end result is that, sneaking around in many areas in the original version, veers to much into trial and error
If he didn't use the classic camera, he would have turned the cam several times just going up those stairs. Instead, everything is shown. The classic cam is limiting, but can also be convenient. You're gonna say, "That's an indoor setting." Well, in most of the jungle areas you are going forward/north, where the cam is pointed. I would hate watching someone who only uses the new camera, even when there is nothing around or far to the sides, the new camera that is too close to fully appreciate the environments.
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