That said, it has some nice story elements which connect it to the main storyline.
If it's not canon, how can it connect to the main storyline?
That said, it has some nice story elements which connect it to the main storyline.
Shrugs, I just know that Kojima declaired the story not cannon, but still there are characters and events which are reoccuring in the MGS universe.That said, it has some nice story elements which connect it to the main storyline.
If it's not canon, how can it connect to the main storyline?
Shrugs, I just know that Kojima declaired the story not cannon, but still there are characters and events which are reoccuring in the MGS universe.That said, it has some nice story elements which connect it to the main storyline.
If it's not canon, how can it connect to the main storyline?
Shrugs, I just know that Kojima declaired the story not cannon, but still there are characters and events which are reoccuring in the MGS universe.That said, it has some nice story elements which connect it to the main storyline.
If it's not canon, how can it connect to the main storyline?
It's probably one of those "What if?" scenarios then. Like an alternate timeline or something.
I actually have the HD collection and MGS4 for PS3, I've just never played them.
*Edit* Also, has anyone tried the GOG version of the original Metal Gear? I'm wondering if it's the NES version or the original MSX game.
How relevant is Portable Ops if I ever decide to play the whole series? I ask because I generally don't like games made for portables. I know Peace Walker was originally a PSP game too, but at least that got an HD makeover.
Shrugs, I just know that Kojima declaired the story not cannon, but still there are characters and events which are reoccuring in the MGS universe.That said, it has some nice story elements which connect it to the main storyline.
If it's not canon, how can it connect to the main storyline?
It's probably one of those "What if?" scenarios then. Like an alternate timeline or something.
It's only worthwhile due to the gameplay additions to the series. All the story shit is retarded. Yeah, yeah, I know. But really retarded.
So the Definitive Edition is super cheap right now, and I'm thinking about getting it.
How connected to the prior games in the series is it? Would it be confusing to someone who hasn't played a Metal Gear game since the PS1?
This game is the best commando simulator of all time, other than Jagged Alliance 2. Perhaps it would be more accurate to say that Phantom Pain is the best solo commando simulator of all time.
Snake Eater is definitely the objectively best game of the entire series, an assessment that includes its atmosphere, characterization, and story, but gameplay-wise it's much more structured and restricted. In a sense, I consider it to be more of a puzzle game (as opposed to a simulator) with a theme and story, which is no bad thing.
Phantom Pain is gameplay-heavy, which is fine, since the MGS story never made a damn bit of sense anyway. And yet it's all done so stylishly that you develop a sense of legendry surrounding the characters you saw in an earlier MGS ages ago, despite not having any real idea of what the fuck they were doing or saying at the time.
So the Definitive Edition is super cheap right now, and I'm thinking about getting it.
How connected to the prior games in the series is it? Would it be confusing to someone who hasn't played a Metal Gear game since the PS1?
You don't need to know anything about any of the previous Metal Gear games. It's about as standalone as the first Metal Gear Solid game. There's stuff connected to previous games like there was with MGS, but it's not like you'll be lost or anything if you haven't played those either. I'd guess this was a pretty conscious choices, as the stuff it's most connected to (outside of MGS on PSX) are things people are likely to have not played like Peace Walker and the older Metal Gear MSX2 games. May have also been because MGS4 was the total opposite...it kind of the anti-MGS4. Although from a gameplay standpoint it's a refinement of MGS4, as well as what I've seen of Peace Walker.
The biggest downside in V though is the lack of Metal Gear Solid bosses. Especially given the new found gameplay focus. It's weird too, because they could have so easily have had all the targets in those dead or alive, capture or kill target missions you go on be cool boss encounters with memorable characters instead of them all being fairly generic soilders. That's maybe the weirdest of all the choices V makes.
By that coin you could include the skulls in Phantom Limbs too.The biggest downside in V though is the lack of Metal Gear Solid bosses. Especially given the new found gameplay focus. It's weird too, because they could have so easily have had all the targets in those dead or alive, capture or kill target missions you go on be cool boss encounters with memorable characters instead of them all being fairly generic soilders. That's maybe the weirdest of all the choices V makes.
I don't know, I still think it fared better than MGS 2.
Of course, TPP muddles things a bit, since a definition of an MGS boss is "has his own HP bar below Snake's HP bar", but since Venom Snake doesn't have any HP bar here, well...
The "bosses" in TPP, you can say, were:
1. "Honey Bee" ambush (basically a frantic escape sequence)
2. Quiet
3. Metal Gear (escape sequence)
4. Caravan
5. Man on Fire/Psycho Mantis
6. White Mamba (later in Mother Base as well)
7. Sniper squad in Code Talker
8. Skulls in Nova Braga
9. Metal Gear/Psycho Mantis
9... bosses on Extreme
Whereas in MGS 2 it was:
0. Fortune - escape sequence
1. Fatman, the only memorable boss
2. harrier
3. Vamp
3. Uhhh... Vamp again?
4. 25 Metal Gears, ok that was amusing
5. ??? teleport to katana boss #3 because 9/11
Maybe I'm harsh, but for me it's obvious half of the bosses (Chinaman/Oldboy) and apparently half of game (Shell 2) was axed. At least Oldboy became The End.
The biggest downside in V though is the lack of Metal Gear Solid bosses. Especially given the new found gameplay focus. It's weird too, because they could have so easily have had all the targets in those dead or alive, capture or kill target missions you go on be cool boss encounters with memorable characters instead of them all being fairly generic soilders. That's maybe the weirdest of all the choices V makes.
I don't know, I still think it fared better than MGS 2.
Of course, TPP muddles things a bit, since a definition of an MGS boss is "has his own HP bar below Snake's HP bar", but since Venom Snake doesn't have any HP bar here, well...
The "bosses" in TPP, you can say, were:
1. "Honey Bee" ambush (basically a frantic escape sequence)
2. Quiet
3. Metal Gear (escape sequence)
4. Caravan
5. Man on Fire/Psycho Mantis
6. White Mamba (later in Mother Base as well)
7. Sniper squad in Code Talker
8. Skulls in Nova Braga
9. Metal Gear/Psycho Mantis
9... bosses on Extreme
Whereas in MGS 2 it was:
0. Fortune - escape sequence
1. Fatman, the only memorable boss
2. harrier
3. Vamp
3. Uhhh... Vamp again?
4. 25 Metal Gears, ok that was amusing
5. ??? teleport to katana boss #3 because 9/11
Maybe I'm harsh, but for me it's obvious half of the bosses (Chinaman/Oldboy) and apparently half of game (Shell 2) was axed. At least Oldboy became The End.
I don't think it has the best gameplay. The open world design hurts stealth somewhat. MGS2 and 3 had more intricate areas and more concentrated soldiers. In V, the soldiers are pretty spaced out and maybe more myopic, so that the player doesn't have to treat every yard with as much caution in the bigger map. The mechanics are inferior to MGS4's. I dislike the automatic cover system, how it alters the camera slightly and changes Snake's position with a slow animation every time you go near an object. Weapon customization is reduced from MGS4. There are fewer CQC options. You can't equip a knife anymore, which would allow you to kill unconscious enemies when extracting them is not an option. Instead, you have to wake them again or waste a bullet and degrade your suppressor. Also, ever since MGS3, it has too often been easier to shoot everybody from afar than to sneak into the hostile area, where they can surround you and do more damage after your stealth is compromised. Their bullets aren't dangerous enough. Not that I want Splinter Cell levels of alerted danger in an MGS game.MGSV is the best in the series from a gameplay standpoint, and one of the best on the market in its genre. But as a huge MGS fan, for me this is the weakest MGS. The characters are out of place, the story is even more of a mess and it is not presented well. All those radio talks are a hundred times worse than the CG cutscenes. The episodic fly-ins between missions is a waste of time, and as people pointed out, the bosses are severally lacking. The series went for a downhill regarding the bosses since MGS3. Even 4 had very samey bosses, Peace Walker detto, and now 5 with its Skulls unit is pretty bad.
Eli is pretty funny to cheese. Sneak up on him from behind prior to triggering the cutscenes, tranq him and call in the chopper.As far as boss fights go, I'm mildly disappointed at the lack of a proper slugger boss whom you face in a full on fist fight. Eli doesn't count.
They don't.How do Metal Gear Rising and Metal Gear Survive fit into the series?
Your brain will hurt more trying to understand the plot, and even more if you play the others for the plot.The question is nuncupatory.How connected to the prior games in the series is it? Would it be confusing to someone who hasn't played a Metal Gear game since the PS1?
Don't use big words like that. It makes my brain hurt.