The Dutch Ghost
Arbiter
- Joined
- May 26, 2016
- Messages
- 685
Ah I see.I didn't explain myself adequately, sorry.
What I wanted to say is that Retro Studios is banned from driving the plot of the series so their games have very little plot when compared to the recent "main" games, making them much more enjoyable and gameplay focused. Corruption was the exception and even then cutscenes happened very sparsely after the first 2 hours where they tried to copy Halo.
IMO, all Prime trilogy games are better than Dread.
I think you are onto something there, because Retro could not 'advance' the Metroid storyline (this thread brings up the good point if it was done well after Super Metroid), their Metroid games focus on their own corner of the Metroid verse without having to tie it into Metroid 2, Super Metroid, etc. Only the original metroid/Metroid Zero Mission is the canon/background lore they have to adhere to. One may ask if the events in these games are relevant then for the Metroid series then but as Metroid has started losing me somewhat with Metroid Other M, Metroid Samus Returns (the retcons in the plot though I was not a big fan of the gameplay either), and Metroid Dread I would not say I have such a problem with Sakamoto ignoring the Prime series as Retro's people can in general ignore all the later entries done by him. Even Zero Mission (despite that I really like that game) can be put in question (it was released after Prime) of being canon as the continuation is based on the original Metroid's minimalistic plot.
BTW, having said that, I would love to see Retro tackle an original Metroid remake as a Prime game that ties into the first Metroid Prime/Remastered.
One Gamefaqs forums some people have asked of Prime 4 would take place after Metroid Dread. I both doubt it but I also do not see it as necessary as I really do not want to see more 'Evil Chozo' and X parasites.
I also prefer the Prime games over Dread. For one those damn shinespark puzzles that can piss me off sometimes. The worlds in those games also feel more part of the game and gameplay unlike Dread where it is often just a scenery change with exception of hot, cold, and water environments.
Yeah, the whole plot reveal could also have been done better but that is something we are right now discussing about the series in general. The Prime games probably also made the same mistake and yet I feel more forgiving towards them. Perhaps because I found their stories more enjoyable than that of Dread.Dread's plot is explained in a literally 5 minutes-long exposition from a character that is killed shortly afterwards, then 10 minutes more tops right at the end. It's making Samus quite OP, but that would be solved by having her go somewhere else and fight a new enemy. Or hell, have someone else other than Samus be playable, if only briefly (and not make Samus retarded like Federation Command did).
And Dread indeed leaves the series with the problem that Samus is now probably one of the most powerful characters in the universe. Her Metroid form will probably be downplayed in the future, that she can not use in general because she would turn full Metroid or something and become as dangerous as the original Metroids and the X parasites. Of course that is until near the end of the game when her Metroid form is the only way to defeat the final boss.
The plot definitely becomes more like a comic book with Samus having to fight more and more powerful foes as her old ones are either gone or can no longer 'touch' her any more. I forgot what it is called but I have never been a fan of this type of storytelling as writers go through all kinds of twists and retcons to make up even more powerful antagonists who are revealed to be the architects of events in the previous games or something.
Fusion for all its flaws ended the main 2D series quite well where as Dread opens new plot directions I am not sure the franchise should go.
Nintendo's writers probably did it because it sounded cool without actually realizing what it details.Then they shouldn't have called her one in the first place.
And she doesn't have to be one with a mercenary mentality. The principled gun for hire has a well established history in fiction, especially in Westerns, we just don't need to know why she is one. The main focus is what we see in the Metroid games IS Samus. She is so focused on what she does that she doesn't have a privite life and doesn't need a past to explore, she lives to go into the dark corners of planets tucked away in the galaxy alone and surrounded by threats.
Metroid 2 continued what Metroid 1 established that way as she got a new contract to wipe out the Metroids once and for all. In a way, things went wrong in Super Metroid by returning to Zebes, but it was a rehash that didn't overstay its welcome like the rest.
Yeah, she could be like the lone gunslinger who comes to town to bring justice. Yes, she needs to get paid but that is for expenses, it does not drive her.
Super Metroid was great for the time what elements it introduced in the series that would become standard in it, but that is not what you have a problem with. I don't know what to say about Super Metroid feeling a rehash because it returns to Zebes. New SNES entries in existing series that felt like a rehash of previous games didn't feel uncommon to me at the time. A lot of 'Super' entries felt like 16 bit versions of old games that looked nicer and had more content but did not really reinvent the series that much.