I largely agree that the meta-plot has become unnecessarily recursive and self-referential, to the point of near parody. To be fair though, Prime is the game that largely started that, and it’s one of the best games in the series, so I can’t blame devs for trying to emulate it.
Here I feel the differences between both Western and Japanese writing mentalities come in to play, but also the skill of writing and imagination.
Both Westerners and Japanese writers can sometimes be very 'overdone'. Sorry, I have no better description.
Too much plot elements, or increasing the stakes, adding all kinds of new stuff (I know stuff sound rather vague) such as in this case Samus suddenly being some hybrid now with various genetics (a retcon too as it was said that after Fusion she lost all her Metroid DNA when she absorbed the Core X from the SA-X)
Or the focus and development of Samus's personality.
As some poster here mentioned in an earlier post, perhaps there should not have been so much focus on that part of the Metroid franchise.
World building, the various creatures and factions in it, but not trying to go too much with a story that has all kinds of emotional twists. That is how we got into this current situation.
I really think Sakamoto is not a good writer.
He got lucky with Fusion, in which he really wanted to introduce a story and show a bit more of the main character's personality.
The SA-X and the X parasites worked out well, but the translation which was perhaps a bit too literal went rather meta for me when suddenly the subject of the soul was brought up. (I know to Japanese, the soul is interchangeable with consciousness/self awareness/personality)
Where did that come from?
Metroid Zero Mission in general worked out well, but even that game had some retcons which came from that Manga. Or did the Manga came after Zero Mission.
Chozo being the creator of the Metroids (we really needed 'ultimate warriors'?), and the Mother Brain computer.
Samus growing up on Zebes after being rescued by the Chozo from a space pirate attack on her home colony.
I am now wondering if that stuff was really needed.
In Other M we saw his writing chops. And even if it had been translated better it would still not have been a good Metroid game compared to the others.
I don't need to go into detail that this title was primarily made to make more Japanese fans of the franchise.
Sakamoto was a little more hands off in MSR I think, though his influence could still be felt in the rectons that set up what would follow on upon in Dread.
I spoiled Dread for myself and I don't have a problem with that. Dread is better than Other M, but I still think that plotwise it is very average. Especially some of the cliches could have been done without, I am not going to spoil them.
I really think that it is time that Sakamoto either moves on, or has to work together with other writers on any future games in this franchise.
I know Metroid is more about gameplay than story telling. But if Nintendo wants there to be more story in the Metroid games then let it be decent to good.
I'd much rather see the Prime games remastered than something like Other M which wasn't very good even when it was new.
There were some elements in it that I liked, but storyline, character portrayal, and how the gameplay worked regarding power ups, health and ammo pick ups, and closing parts of the map until the near end of the game definitely weren't.
Oh, and definitely that scan mechanic which was a poor copy of the Prime games can go to hell.
Other M doesn't deserve half the bad rep it has gotten.
It deserves twice as much.
I feel this one nearly killed the Metroid series.
I did just order a copy of Federation Force off Amazon for like £10 so I could give that one a fair shake, seeing as I've got the 3DS to play it with anyway.
Neato. I started with Super Metroid myself after I bought a SNES from a retro games store and wanted to have some of my old favorites for it.
But I got Fusion the day it was released in my country, and later on decided to get a Gamecube to play Metroid Prime.
There are some painful memories with Metroid Zero Mission. Not the game itself, but the circumstances during which I got it (it is when I left my mother's home permanently as it was clear things would not get better there any more).
Bought Prime 2 as soon as it was released, and I bought a Wii to play Prime 3 (got scammed along the way by an online seller when I wanted to get a cheaper Wii, may you rot in hell you bastard!). And later on Metroid Prime trilogy from a game store that had been in my current home city for years, but which closed not long after.
Metroid Other M again on the day of the release. What a damn disappointment.
Federation Force for which I got a 3DS.
Being a bit disappointed with it at the time I intended to sell both together, but I decided to keep them.
That turned out a better choice in the long run as I have been picking up various 3DS titles since, including Metroid Samus Returns.
My opinion on it: Federation Force can be enjoyed. It is clearly more a shooter than the Prime games, and I do wish the controls had been different (still better than Hunters). Or that the Switch could run 3DS games as I would prefer to use a stick for aiming.
The biggest issues I think is that this is really a game that I think is best enjoyed with other players. It can be played solo, but that mode seems to have been an afterthought.
There is the graphics which are much simpler than that of the Prime games, perhaps too chibi. I do like the design of the Pirates however and I am curious how they and their ships would have looked like if they had been upscaled to Prime standards.
The game limits and restraints. This game is really intended to be played in short quick sessions, and the annoying part is that the time limit can prevent you from unlocking things such as extra storage space for ammo. (ammo is a thing in this, only your standard beam is unlimited)
And finally, the time period Nintendo had decided to release this title.
Metroid fans had been waiting for new on Metroid for ages since M: OM nearly buried the franchise. Either a new title such as set after Fusion or Prime 4, or a remake like MSR.
Nintendo could not have done a worse decision to announce this title at the time without any accompanying main Metroid title. And also putting so much emphasis on that mini sports game that could also be downloaded. Blast Ball I think.
Had this title been released next to MSR or Dread (but with better graphics, perhaps on the Switch), as a less expensive game it would perhaps not drawn so much ire from fans.
I still don't hate it and I wish it would be part of a Metroid Prime collection. Much more than Metroid Prime Hunters.
Metroid Prime Hunters. Some people swear by it.
I bought a DS to play it and I rapidly became disappointed with it because of its design, controls, and campaign.
It is not pleasant to hold in your hand, having to use the stylus to aim and jump.
The campaign is bare bones, and I think it was only added because Nintendo realized that there also had to be a single player mode.
Or perhaps a dedicated single player mode had been planned, but was scrapped and the developers just repurposed the multiplayer maps.
Whatever is the truth, Hunters is basically Prime done half assed.
Yeah, it is Prime on the go, but barely a scaled down experience of that game. It lacks interesting places, good puzzles (this game has instant death spots), and a good campaign.
Basically you go around collecting weapons and things in order to unlock a thing in order to defeat a boss, and then get another thing for which you have to defeat seven more bosses I think (of which there are only two types), in order to unlock the final map, where you must fight the final boss.
And in the meantime the other space hunter NPCs will periodically attack you in order to steal your thing. So when you respawn you must hunt them down in order to fight them and get the thing back.
Nintendo should not even have bothered with a single player campaign on this.
Sure, it introduced Sylux, Samus Aran's other new nemesis after Ridley, Dark Samus, and the SA-X.
I like the concept of the character but we have yet to see why he is so interesting a villain to fight.
After Hunters his ship made a guest appearance in Metroid Prime 3's secret ending, and he appeared mostly of screen in the secret ending of Federation Force.
I think he is going to be the main villain or a main villain in Prime 4.
Oh, and before I forget. I also have Metroid 2.
I bought it after I played Super Metroid when I had to be on the train for several hours.
I had hoped it would have been a similar experience to Super Metroid.
Ages ago I also owned Metroid for the NES. But I sold it on again after I realized I was never going to do anything with it and had the game already with Prime and Metroid Zero Mission.