I don't mind the visual shift, it's quite original.
It does not look like Cyberpunk 2020 though so it's understandable some are dsisappointed.
On the other hand i dislike a lot the concept of a pre-made MC (i did not play any witcher games because of that).
I never played CP 2020 PnP but I recall reading that there were modules set to happen during day time. Can you confirm / deny?I don't mind the visual shift, it's quite original.
It does not look like Cyberpunk 2020 though so it's understandable some are dsisappointed.
On the other hand i dislike a lot the concept of a pre-made MC (i did not play any witcher games because of that).
It's matter of taste and perspective really. When I'm looking at CP2020 pnp rulebook, I've got pretty similiar vibes to the trailer. Everything looks very cartoonish in the illustrations(all in all, it was out in 90's)
Pre-made main character ain't something set in stone. They said you would be able to customize your guy/lass, so they probably use that dude only in the trailer (Something like Mass Effect Shepard) Dunno if CDPR haven't changed their mind tho'
Techland still making zombie shit. Fuck why the fuck they canned that fantasy project. They have the talent.
I never played CP 2020 PnP but I recall reading that there were modules set to happen during day time. Can you confirm / deny?I don't mind the visual shift, it's quite original.
It does not look like Cyberpunk 2020 though so it's understandable some are dsisappointed.
On the other hand i dislike a lot the concept of a pre-made MC (i did not play any witcher games because of that).
It's matter of taste and perspective really. When I'm looking at CP2020 pnp rulebook, I've got pretty similiar vibes to the trailer. Everything looks very cartoonish in the illustrations(all in all, it was out in 90's)
Pre-made main character ain't something set in stone. They said you would be able to customize your guy/lass, so they probably use that dude only in the trailer (Something like Mass Effect Shepard) Dunno if CDPR haven't changed their mind tho'
Art style looks just fine and I think it's also practical choice. CDPR said it's so far their largest game world, which would imply there are lot to players to explore and experience. Day / night cycle makes sense for better gaming experience if player is supposed to spent 30+ hours in it. Also, Transmetropolitan.
When video game protagonists have ambiguous codenames like 'V', it often suggests a male/female option. Unlikely? We'll see.
Agreed. On Tuesday we might see the next trailer but this time with a protagonist of a lesser gender.When video game protagonists have ambiguous codenames like 'V', it often suggests a male/female option. Unlikely? We'll see.
Well, yes and then there may be multiplayer for even more hours to lose ones productivity. I just put 30+ hours for my personal preference where static environment tends to feel stale. Of course longer the game, more things like day/night and weather effects matter.I never played CP 2020 PnP but I recall reading that there were modules set to happen during day time. Can you confirm / deny?I don't mind the visual shift, it's quite original.
It does not look like Cyberpunk 2020 though so it's understandable some are dsisappointed.
On the other hand i dislike a lot the concept of a pre-made MC (i did not play any witcher games because of that).
It's matter of taste and perspective really. When I'm looking at CP2020 pnp rulebook, I've got pretty similiar vibes to the trailer. Everything looks very cartoonish in the illustrations(all in all, it was out in 90's)
Pre-made main character ain't something set in stone. They said you would be able to customize your guy/lass, so they probably use that dude only in the trailer (Something like Mass Effect Shepard) Dunno if CDPR haven't changed their mind tho'
Art style looks just fine and I think it's also practical choice. CDPR said it's so far their largest game world, which would imply there are lot to players to explore and experience. Day / night cycle makes sense for better gaming experience if player is supposed to spent 30+ hours in it. Also, Transmetropolitan.
30+ hours?
This will be 150+ hour game, like TW3, probably bigger (assuming completionist playthrough). Day/night cycle is so obvious it needs no mentioning.
Is this a joke? The entire trailer screams the GTA "I'm living the american dream in a dogshit violent criminal city climbing my way to the top through petty crime, guns, cars, and more." theme that GTA revolves around. How the fuck did you miss that? It wasn't exactly subtle.How can you fuckers really just say GTA though? We have not seen a fucking stitch of pussy in this bitch aside from pre-rendered trailer shit?
Don't make up bullshit just to try to discredit Gibson because you couldn't handle how he correctly pointed out this shit we're seeing is hardly cyberpunk. If you want to be full of shit go fuck off to some other forum populated with the kind of opinionated edgy idiots you seem to intend on circlejerking with. Maybe 4chan or Something Awful will be more your taste.Gibson is so salty they are making Pondsmith's stuff and not his
Calling what we've seen cyberpunk just because it has cybertech and punks is like calling something science fiction just because it has spaceships and lasers. It does a severe discredit to the genre.Anyway, great trailer. Went against expectations and actually showed different type of cyberpunk, one that isn't all dark and rainy and night and blade runner.
Good god you can just feel the butthurt that you already know you're about to make an opinion you're going to get shat on for so you decided to fire a preemptive strike. How about instead of showcasing your sensitivity to peer pressure in your feeble attempt to turn it around, you give a more reasoned perspective for your likes and concerns, eh? Believe it or not intelligent posting is a better road to respect.I applaud them for that even if morons are gonna complain about it.
Cyberpunk is not just a color palette. So far, both thematically and atmospherically, this does not evoke "cyberpunk." Cyberpunk is often about things like ressentiment, dehumanization, cynicism, rage against the machine, living under the yoke of authoritarians and scrounging out your own freedom mainly by virtue of rejecting the rules while being an ignored and invisible population, and living in a world where you frequently have to do what it takes to get ahead or even just protect your own slice of life. In a cyberpunk world, the "american dream" is something generally uttered sarcastically. The places are simultaneously cramped and desolate. Urban sprawl criss-crosses together haphazardly as technology, urban development, and decadence seem to outpace human decency. Clean air is somewhat of a rarity as smog fills and colors the skies, and a sense of disconnect pervades the world. No one would really want to live where you do, but they make do. They carve their own space and their own livelihoods amidst it all.Obviously that dark stuff is there too, showing that daylight exists does not mean night time doesn't.
This just sounds like blind fanboyism to me. But speaking of CD Projekt's Witcher roots, I suppose we should have low expectations for the combat.It seems they are trying to marry Witcher 3 level story telling with custom protagonist and more freedom, which would be fantastic. I remember how many people were sceptical that they could take writing and quest quality from TW2 and put it into open world, but TW3 did it and even improved upon it for the most part, so I am pretty sure they will succeed with this one too.
I strongly suspect there will be a male and female option. It's based on the Cyberpunk 2020 role-playing system and CD Projekt is touting the ability to "make your own character" for the game in their E3 vid's secret message.When video game protagonists have ambiguous codenames like 'V', it often suggests a male/female option. Unlikely? We'll see.
For those that don't know, these guys (if that's who they're supposed to be) in Cyberpunk are baddasses! Like Black Ops combat medics that operate as a hit squad, seriously they are more scary than the Police. if you've made a call to Trauma Team for medical assistance they will kill everyone to get you so they can patch you back together. Bottom pic is how they extract targets lol. But their services are very expensive, usually only Corporates have the funds to use them.
With CP2077, CDPR will re-redefine the action RPG! HYPE!
Told You It Was Worth Waiting ForMike Pondsmith - The Creator said:For those who wish it was more rainy and dark and stuff: Five words: Day/night Cycle Weather Algorithms
ANYONE can make it dark and rainy and neony. We already knew we could do that. We wanted to prove that it can be the Dark Future ANY TIME OF DAY OR NIGHT.
action RPG!
Thanks Mike.
I think his artistic and literary sensibilities need work. Then again it wouldn't surprise me that most of the people playing his Cyberpunk system mostly treat it as a way to have GTA-esque adventures. In that sense I suppose the game might just be a decent heir to his system, although a very weak entry into the cyberpunk genre as a whole.Re: GTA and Mike Pondsmith quotes
Not taking a side, but remember that Pondsmith said this: "Grand Theft Auto 3 is basically cyberpunk minus the hardware."
As I mentioned above, the atmosphere has considerable issues beyond something like that, but it's worth noting that cyberpunk urban settings usually take their cues from places like Hong Kong and the Kowloon Walled City in particular, also known as the City of Darkness because the apartments are stacked so damn close together and so high with walkways and whatnot above that you cannot tell whether it is day or night because the streets are always dark. Here are some pictures of that place (it's demolished now, btw):
Yeah, because the whole point was, it hasn't been done before...
Thanks Mike.
So what is this Trauma Team?
https://www.reddit.com/r/cyberpunkgame/comments/8q9c2s/hold_up_a_sec_is_this_the_trauma_team/
More like time travel apparently, given Shadowrun came out in '89...It's just a DocWagon clone
I think his artistic and literary sensibilities need work. Then again it wouldn't surprise me that most of the people playing his Cyberpunk system mostly treat it as a way to have GTA-esque adventures. In that sense I suppose the game might just be a decent heir to his system, although a very weak entry into the cyberpunk genre as a whole.Re: GTA and Mike Pondsmith quotes
Not taking a side, but remember that Pondsmith said this: "Grand Theft Auto 3 is basically cyberpunk minus the hardware."
As I mentioned above, the atmosphere has considerable issues beyond something like that, but it's worth noting that cyberpunk urban settings usually take their cues from places like Hong Kong and the Kowloon Walled City in particular, also known as the City of Darkness because the apartments are stacked so damn close together and so high with walkways and whatnot above that you cannot tell whether it is day or night because the streets are always dark. Here are some pictures of that place (it's demolished now, btw):
By the way paul, I'm not sure whether you came from reddit but a rating is not a valid substitute to an answer. Are you that much of a coward you can't even put your money where your mouth is? You're comfortable giving lip but you're uncomfortable replying once you're called out, kid?