Luzur
Good Sir
Looks like Gamehorder have found your translation
While the map is pretty much the same throughout, its a different interpretation of the game with some differences and with some things removed.
Its just a bit of a shame that you seem to be limited to five party members and they seem to have cut some of the dialogue (the introductory speech for instance is much shorter than in the DOS version). Otherwise it seems like a great port.
I think I remember seeing that in the Genesis port of MM2 combat was dumbed down too. Can anyone confirm...
Indeed it was. It lacked row mechanics. In a blobber
The time we spent on this is such a tiny fraction of development time of what Cleve did. I can't believe that....Pretty sure that this is better than Grimoire.
Its just a bit of a shame that you seem to be limited to five party members and they seem to have cut some of the dialogue (the introductory speech for instance is much shorter than in the DOS version). Otherwise it seems like a great port.
I think I remember seeing that in the Genesis port of MM2 combat was dumbed down too. Can anyone confirm...
Indeed it was. It lacked row mechanics. In a blobber
So I've been playing this SFC version (thanks for the translation) and am unsure if they've removed row mechanics here too? Can anyone confirm?
I remember that they completely slaughtered enemies' positioning and engaging. For example, Fireball should work only on far rank in PC version.(don't know the exact details but they're regarded as very bad ports)