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Might and Magic Might & Magic X - Legacy

Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
That piece is supposed to move away from you.
 

GlutenBurger

Cipher
Joined
May 8, 2010
Messages
644
GlutenBurger fire one dude, then as soon as you're done go back to wherever you found him and rehire him. The loss of 100 gold or whatever, compared to minutes of your life wasted. Easy toss.

I know, but you can't fire quest companions and you can't fire the packhorse while he's carrying stuff.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
I hit the beacons in a clockwise manner starting from one nearest the end destination (the 'fire wall' door), then started going across - indeed from 'the far side of the cave'. Just as my party moves onto a square next to a moving piece which I had already moved there in order to cross the final bit of lava, the piece suddenly moves away from me as if I had pushed a button.
You fail at puzzles.
Sorry, couldn't resist :p

Examine which piece moved and to where. Examine the other 2 pieces you had already moved with buttons around it. Now think about what needs to happen for the passage to still be there.

What would happen if you changed the order in which these 3 pieces moved?
 
Joined
May 1, 2013
Messages
4,505
Location
The border of the imaginary
GlutenBurger fire one dude, then as soon as you're done go back to wherever you found him and rehire him. The loss of 100 gold or whatever, compared to minutes of your life wasted. Easy toss.

I know, but you can't fire quest companions and you can't fire the packhorse while he's carrying stuff.
dump your loot. I was in a similar position before going to elemental forge. Fortunately that merchant was nearby, so sold him all the excess loot.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,620
Location
Russia
Which party would be least relying on potion gulping/rest spamming? Something like BD/BD/Crusader/Freemage?
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
So, I'm really starting to get annoyed by the ambushes.

I'm in Level 2 of the Lost City, and fall into the ambush with the 2 Elite Militia Captains and 2 elite bandits. I saw it coming, so I figured I'd initiate combat then retreat so the bandits don't get free shots at my back. Suddenly, 2 rogue wizards block my path. Spellcasters are knocked out, so I can't cast Celestial Armor and Regeneration on my melee guys. Total party kill.

Next time I buff my party with Celestial Armor, Regeneration, Burning Determination, Heroic Destiny, and Stone Skin. I manage to kill the wizards and Elite Militia Captains, but my freemage is dead and my druid is unconscious while poisoned, so he won't wake up. I retreat and deal with the bandits.

At this point, I'm annoyed that my spellcasters didn't get any xp, but at least I survived. Fearing more ambushes, I backtrack to Seahaven to resurrect my freemage and return to Level 2 of the Lost City. Now I find that there was a door right there that goes directly to Seahaven. This was my mistake for not exploring four extra steps, but I had no expectation of quick-travel from other dungeons in the game.

I find the bronze key and go north to open the closed door. At least eight different mooks start an ambush from four different directions.

I rage-quit.

:x

... but I'll try to do it with buffs tomorrow.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
the end destination (the 'fire wall' door)
It's not the end destination, you need to reach an altar at the center (or rather, north-eastern part) of the room which looks just like pile of rocks.
I've spent an hour at that puzzle just because I also thought you need to build a bridge to the door.
 

GlutenBurger

Cipher
Joined
May 8, 2010
Messages
644
Turns out you can leave the Karthal Jail before completing the mission. I thought it was going to be a long slog through an alternative route with a possibility of a dead end if I didn't have the other guy with me, but it's just a couple of encounters up to a lever which opens the gate which was cutting off my backtracking. Goodo.

Which party would be least relying on potion gulping/rest spamming? Something like BD/BD/Crusader/Freemage?
I think later in the game a Shaman would prove better than the Freemage for the mana regen. Sleep spells help manage encounters, but each casting costs mana which you'd need to replenish. The Shaman, on the other hand, can effectively cast Regeneration infinitely upon reaching Blood Mage.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,620
Location
Russia
Freemage I need for secret detection (so I can have somebody more useful than a dog as follower) and Hour of Power (as a part of paradigm "mages buff and heal").
Does Hour of Power make a lot of difference?
 
Joined
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Messages
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Location
The border of the imaginary
Freemage I need for secret detection (so I can have somebody more useful than a dog as follower) and Hour of Power (as a part of paradigm "mages buff and heal").
Does Hour of Power make a lot of difference?
Hour of Power is pretty good. Before casting other buffs/debuffs, cast hour of power. then other buffs/debuffs. makes noticeable difference.

Crusader, BD, druid, Freemage is what you want for least pot reliance.

Crusader is built like pure mage, but witha bit more vitality...spams celestial armor/heal party/resurrect.
BD is dual wield rape train.
Druid si earth/water healer/buffer/debuffer (acid splash and blizzard)
Freemage is dark/Primordial healer/debuffer. I suggest upto expert dark and expert fire for purge and burning determination, GM Prime and focus. get just enough in air for eagle eye perception buff.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,620
Location
Russia
Why not just GM Prime/M earth/E Fire/E Dark Freemage, without Druid? So I can have another melee? I don't plan to use Membrane.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
Why not just GM Prime/M earth/E Fire/E Dark Freemage, without Druid? So I can have another melee? I don't plan to use Membrane.
It can be useful to have a supporting caster who can cast Regeneration in case the freemage is knocked out. Or the druid can cast poison spray, entangle, cure poison, ice bolt, frozen ground while the freemage is busy with celestial armor or using a mana potion.

Also, if you let the druid handle the earth spells, you can master air with your freemage, so as to use chain lightning and cyclone.

That being said, there's nothing preventing you from using a single caster. There's even achievements for completing the game with an all-might party, a all-hybrid party or an all-magic party.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,951
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
So I caved in and bought this sucker. The start is already spot on.

Just out of mild curiosity, and I don't want to read the whole thread to find out, how did a game like this end up with UPlay? In some ways, it's like a clash of worlds.

In spite of common wisdom, which is not common and is not very wise, Ubisoft is not the worst popamoler out there. MMX is surprising but out of all the biggest publishers out there, it could've been released only by Ubi, which is the least hostile of the big 5 to PC and to new ideas.

If you look at uPlay, there's Anno 2070, Settlers 7 or Homam 6 - all games that have been smeared and spitted on either because Ubi's retarded insistence on the always online DRM or the technical inferiority of uPlay compared to Steam. But the games themselves are great to very solid. So inevitably, when MMX appered on uPlay, thousand sheep voices whined "miyaaaaa uPlay miyaaaaa, this is gonna be shiiiiit".

Fuck those voices, say I. If you're sheep, just eat your grass, twitch your ears and shut up.

(got carried away, to be clear, that's not aimed at you :cool:)
 

Snozgobler

Educated
Joined
Feb 7, 2014
Messages
97
Ubi's retarded insistence on the always online DRM or the technical inferiority of uPlay compared to Steam.
Uplay doesn't even need to be always online, I've not yet played MMX, but for M&MHVI I'm pretty sure the only difference is your Dynasty Weapons can't gain XP (not ideal, but also not game breaking).

I'd prefer it if there were no online restricted features in a single player game, but at the end of the day the majority of people they expect to buy the game will also be in charge of their own internet use (in my experience the kiddies who are into this style of game are few and far between as the action isn't visceral enough). Thankfully I've never personally experienced issues with Uplay, but I have heard of others who've had poor experiences. Hopefully once it's been around as long as Steam has (Steam released 2003, Uplay 2009, though the desktop client that imitates Steam was only released in 2012) it will be as slick and run as well.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,620
Location
Russia
It can be useful to have a supporting caster who can cast Regeneration in case the freemage is knocked out. Or the druid can cast poison spray, entangle, cure poison, ice bolt, frozen ground while the freemage is busy with celestial armor or using a mana potion.

Also, if you let the druid handle the earth spells, you can master air with your freemage, so as to use chain lightning and cyclone.

That being said, there's nothing preventing you from using a single caster. There's even achievements for completing the game with an all-might party, a all-hybrid party or an all-magic party.

With Freemage and (GM Light) Crusader it's already two casters.
 

Vival

Erudite
Joined
Apr 13, 2004
Messages
230
My party was Cursader (nothing in light though), Dagger BD, nukelord (focus gm, fire gm, earth m, mysticism m ), Freemage (water m, light m, prime gm). I used regen, membrane and celestial armor + the prime buffs (at gm especially the boost to destiny and attack rating made the rapedancer even more ridiculous). At mid-game with membrane and celestial armor going, even my casters would barley be scratched during most fights while the Crusader was barely more than a cheerleader by then. In the end i wish i hadn't taken a bladedancer since with caster support they're so overpowered, combat becomes quite boring at some point.
 

Andrey

Barely Literate
Joined
Feb 16, 2014
Messages
1
I've got a question. Can dots like Posion Spray, Poision Cloud or Searing Rune crit in this game?
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
I think all damage-inflicting spells have a chance to do critical damage. I've had battles where one of the enemies took a lot more poison spray damage than the others.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
So I've tried this game a few days before, and since then it had been the only game I've been playing for all these days...

Went against the popular opinion that Defender and Warden sucks, I used Defender + Crusader + Warden + Freemage team, and even GM'ed bow skill for the Warden. Playing on warrior difficulty too. And I've just finished the whole elemental forge quest and got the archmage promotion. My team is at level 27 and swimming in gold.

I think that people overstated the weakness of Defender and Ranger/Warden. They are arguably not good in building an "optimized" team, but they're very workable even in my game, in that playing it without any prior knowledge about MMXL's system and character progress. What I've discovered is that a large part in deciding if these characters are good or bad is the equipment you got, as these can build some huge synergies with these classes' skills.

My defender was actually the main DPS between level 10ish to ~22. He was equipped with items that will do X damage whenever he got hit (including successfully blocking). Combined with master shield skill's retaliation, I just used him to challenge everything and kill them with retaliation and damage reflection.

My warden became the main damage dealer after around level 24 when I got her the three equipments that each provide an AOE 13 prime damage (in total 39), and when she got her pointblank shot skill, and GM bow skill. The beautiful part here is, pointblank shot do shoot the extra shot provided by GM bow, and the AOE damage do apply to each separate shot. So against a group of three enemies, one pointblank shot = 6 arrows = 18 AOE damage application, in turn means each separate enemy got 2 shots + 6 AOE attack. In term of numbers that's around 450 damage each, which is way more than even a single critted chain lightning. If she's buffed with Mandate of Heaven the damage will be even higher.

My point is, classes such as defenders and wardens may look weak, but are by no means useless.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,203
Location
Azores Islands
Waiting for a performance fixing patch before i play this again, if that never improves, then its yet another game on the Unity is shit shitlist. :decline:
 

GlutenBurger

Cipher
Joined
May 8, 2010
Messages
644
In the end i wish i hadn't taken a bladedancer since with caster support they're so overpowered, combat becomes quite boring at some point.

I think that may have happened regardless. It seems hard to avoid becoming drastically overpowered if you go out of the way to do most of the sidequests. My party was not optimal at all, yet still I ended up steamrolling the Tomb of Terrors and the final sequence despite having left something like 30 stat points per character unspent.
 

duchU

Educated
Joined
Apr 5, 2013
Messages
96
Location
Catacomb Level 3
My warden became the main damage dealer after around level 24 when I got her the three equipments that each provide an AOE 13 prime damage (in total 39), and when she got her pointblank shot skill, and GM bow skill. The beautiful part here is, pointblank shot do shoot the extra shot provided by GM bow, and the AOE damage do apply to each separate shot. So against a group of three enemies, one pointblank shot = 6 arrows = 18 AOE damage application, in turn means each separate enemy got 2 shots + 6 AOE attack. In term of numbers that's around 450 damage each, which is way more than even a single critted chain lightning. If she's buffed with Mandate of Heaven the damage will be even higher.

I kinda wonder how is your Ranger vs. mine. I went in daggers + dual-wield.

Main hand:
Attack: 136
DMG: 52-78
Crit. chance: 35%
Crit dmg: +70%

2nd. hand:
Attack: 122
DMG: 38-57
Crit. chance: 27%
Crit dmg: +70%

Each dagger strikes tripple.
AOE dmg works here the same way as with BOW.
U need mana for pointblank shot. 30 is rather high for Ranger.
U can have good dmg with daggers from the start. BOW is weak until GMed (late stage of the game).
Do u get distance penalty (only 50% dmg) when enemies are in front of the party (when doing pointblank shot)?
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
My warden became the main damage dealer after around level 24 when I got her the three equipments that each provide an AOE 13 prime damage (in total 39), and when she got her pointblank shot skill, and GM bow skill. The beautiful part here is, pointblank shot do shoot the extra shot provided by GM bow, and the AOE damage do apply to each separate shot. So against a group of three enemies, one pointblank shot = 6 arrows = 18 AOE damage application, in turn means each separate enemy got 2 shots + 6 AOE attack. In term of numbers that's around 450 damage each, which is way more than even a single critted chain lightning. If she's buffed with Mandate of Heaven the damage will be even higher.

I kinda wonder how is your Ranger vs. mine. I went in daggers + dual-wield.

Main hand:
Attack: 136
DMG: 52-78
Crit. chance: 35%
Crit dmg: +70%

2nd. hand:
Attack: 122
DMG: 38-57
Crit. chance: 27%
Crit dmg: +70%

Each dagger strikes tripple.
AOE dmg works here the same way as with BOW.
U need mana for pointblank shot. 30 is rather high for Ranger.
U can have good dmg with daggers from the start. BOW is weak until GMed (late stage of the game).
Do u get distance penalty (only 50% dmg) when enemies are in front of the party (when doing pointblank shot)?

I haven't done a thorough math on the dagger vs bow, but here are some info that come up from my head:
Pointblank shot doesn't suffer the 50% dmg penalty, so my current warden can do around 100 to 120 per arrow against enemies with 0 armor. Now let's say against a group of three enemies with zero armor and assume all dmg are not resisted , blocked or missed, the total damage from one pointblank shot would be like this:
~110 dmg * 2 arrows * 3 enemies = ~660

If fighting two enemies it would be ~440, though the AOE damage would be applied only 8 times instead of 18.

Against one enemy the dmg is obviously just 220, and the AOE will be applied only 2 times in total.

If you are going with dagger stabbing it'll be like this, whether it's one, two or three enemies:
65*3 + 42*3 = 320

As for AOE, it'll be applied 6, 12, 18 times for 1, 2, 3 enemies respectedly.

So yeah, against three enemies pointblank shot do out damage dagger GM at around double of direct dmg (disregarding AOE dmg, as both cases apply 18 times against three enemies in total), against two enemies PBS is still better than daggers (and about the same if AOE dmg is applied), and against single target, well even my GM bow warden use dagger (currently at master) instead.

But then again the advantage of using PBS against two or three enemies isn't really that great compared to just dagger stabbing, because 1. As you said, spending 30 mana is rather big, while daggers cost nothing; 2. When factoring in the chance of missing or blocking, it'll become even more complicated because missing one arrow shot will pose a much bigger dmg lost compared to missing one dagger stab. And since one enemy blocking all 6 stabs is impossible, but 3 enemies EACH blocking 2 arrow shots is VERY possible, you know who gets favor of probability.

Bows do have its own advantage that can be used to severely damage enemy groups from a distance, and ranged combat can be fun to be used to exploit terrain or enemies AI in many places. But whether it's worth the trouble, or simply go all dagger is easier (although AFAIK dagger GM comes very very late), is up to each of their own.

BTW my warden actually use daggers for like 75% for the time, especially using her 4x attacks to waste enemy's block attempts to let my defender successfully hit & Challenge is crucial. I mostly went for heavy bow skilled because I like playing games using underdogs :)
 
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