Broseph
Dangerous JB
I look forward to a free-roaming MMXI.
I still like grid-style even if it's like Grimrock and not instantaneous.
Grimoire has an option to have similar animated movement or instantaneous, so it's the best of both worlds. If they could disable animations it wouldn't matter, it would be just like the old games.
Though I don't personally agree with the gridders, even the arguments you do have that I have to admit have merit are made void once you realize you're not going to have this sort of old lightning-travel grid.
Grimrock is a different game. It is one big dungeon, everything is always new and something always lurks around the corner. So slow movement suits the game. It is also straightforward - once you cleared the level, you will rarely return to it. M&M X is a sort of open tile-based world, if you will have to travel from city to city multiple times through cleaned location at slow speed, you will lose a lot of sanity points.I still like grid-style even if it's like Grimrock and not instantaneous.
I can't think of any programmatic reason they couldn't just have an optional checkbox in the settings to make grid moves instant. It's just moving the camera through the scene right? Have the current way be the default so the newbs don't get scared off by jerky movement. But the old-school folks can check that box if they want to.
I don't think that takes much at all, most games do that in real time anyway. Though you never know considering the unexpectedly awful performance of the beta.There's stuff which gets processed when you move, like sun moving the sky, which in turn changes reflections on water and position of shadows. How do you speed up that and avoid lag, and what would it take exactly? I don't think it is as easy as switching animation off for NPCs.
So it wasn't just my crappy PC then, good to know.Though you never know considering the unexpectedly awful performance of the beta.
Pike off Matt.Ban Shadenuat.
We have zero evidence to show that they might or might not allow grid-zooming
Overall, I would have liked freeform movement more than grid based (like MM VI), I have no problem with grid based, because it adds a tactical layer to the game.
Like Wizardry 7's artificially long rest sequences and travel speed. Or the incredibly painfully slow combat of most JRPGs. Wow, FF7 is 80 hours, but 65 of that is spent watching Cloud swing his sword or summon the knights of the apocalypse in an unskippable animation that takes a good 60 seconds each time you use it.Movement animations will probably stay to artificially lengthen the game
Do you guys think that it will be possible to mod the game so it will have free movement OUTSIDE of the battles?
That's what I'm hoping. I know a pure editor can't do this. But we have seen good stuff with even hardcoded stuff in some games.The editor won't allow it, but some butthurt modder will inevitably figure it out.
There's something indescribably satsifying not just about moving around at lightspeed, but moving around at lightspeed because you've memorized the game's entire map on a muscle-memory level from playing through it.
Now that Early Access has started, we thought it’s about time to also give the blog page a nice facelift, implementing some of the first feedback that had reached us and that regarded the blog in general, like being able to find blog postings by their tags (Game Mechanics, Art/UI, Story Content etc.). You will be able to do that by using the menu function “NEWS”.
You will now also be able to share all news, votes and comments thereto to Facebook, Twitter and VCfriends.
The section “MAPS & MODS” is not yet available, as we are still developing the core game, preparing a first patch for our Early Access players and will then start developing the modding tool as one of the next features. So as soon as this tool will be available, you will be able to share your maps and mods on the websites and we are also planning some great contests – stay tuned!
The menu “MEDIA” is not yet accessible as we are still working on it. However soon you will find all screenshots that have been and that we will still post on the blog at one place. So no more complicated search within the archive!
The menu “FORUMS” will link you to our forums (general Might & Magic Legacy, Early Access and Bug forums) as usual.
“MY PROFILE” is currently not available, as we are busy working on it. We plan to implement some very nice achievements – the first achievement displayed will of course be the MMX Adventurer badge, but there will be also a lot more others available, you’ll see and might be surprised!
Is weapons getting broken a bit too much or I'm just very unlucky?? My dwarf broke his 3 axes on same milita..........
The section “MAPS & MODS” is not yet available, as we are still developing the core game, preparing a first patch for our Early Access players and will then start developing the modding tool as one of the next features. So as soon as this tool will be available, you will be able to share your maps and mods on the websites and we are also planning some great contests – stay tuned!