Grunker
RPG Codex Ghost
Hmm, perhaps I'm remembering this wrong? I played it with a mate at release, and I recall it being more less like M&MX:L.
Hmm, perhaps I'm remembering this wrong? I played it with a mate at release, and I recall it being more less like M&MX:L.
I wonder if the game would be more like classic MM if Julien Pirou where in charge of the MM brand (eg. a classic mage/cleric magic system, not this hybrid system "because it must be like HoMM6" Canon!!!) We probably would also get more classic story elements (Scifi) and less Ashan fanwank. Just a feeling...
All I had to do was to be hired by Ubisoft to work on my favourite series, right? How hard could that be? So I started writing the first draft of a story for a potential Might & Magic X, which I planned to send to Ubisoft. My story would take place on Axeoth, tying together several plot points that I considered "loose ends" of Might & Magic IX and Heroes IV.
Because I believed the Ancient universe deserved a proper send-off, my old MMX story draft became the basis of a campaign I created for Heroes V, Legends of the Ancients. And as it turned out, that campaign would get me hired by Fabrice Cambounet of Ubisoft to work on a map for Heroes V (the "Dark Messiah" map included in the Heroes Complete box); then, two years later (in late 2009), to be invited by Erwan Le Breton to officially join the Heroes VI team as level designer.
At the same time, I started writing a story outline for the game, which I submitted to Erwan early on to make sure I was on the right track in regards to the Might & Magic IP constraints.
Ten years after the release of Might & Magic IX, a new Might & Magic RPG (codenamed Legacy) was at long last in production, with the most old-school gameplay we could get away with.
All of them are at least good, excluding 9 of course. 8 is debatable as well.
Call me crazy, but I really think MMX could end up being the best Might & Magic game. Combat is actually somewhat enjoyable now, and you actually get (some) real encounter design instead of mobs of the same enemies copypasted across fuckhueg maps. Inventory management is finally painless, and the map outside of the starting town feels like MM3 in 3D. Lots of nicely hidden loot chests and optional challenges, and random tiles with goodies hidden in the ground. My only complaint with the Early Access at this point is that it's still a little too slow. Otherwise, it feels like a really solid spiritual successor to Xeen.
I think we should brace for a shitstorm, but I very much agree with you.
Another interesting thing about the article is that the mock-up includes the Maximus portrait on the right:
Technically they'd be rendering the game on a framebuffer that's much smaller in size (let's say 1/3rd of the screen's dimensions) and scaling that up to the screen with nearest filtering (read: sharp pixels).
If the game is GPU limited, this can more than double performance as a consequence.
Also note Anti-Aliasing looks awful with this method.
If they're doing it properly, they'd also turn off texture filtering for world and model textures, as well as scaling them to either a 4th or an 8th of their size. This helps give it that old-school look and as a bonus also saves a lot of memory (which can also lead to better performance).
It seems they intend to chuck a rotoscope filter on top of that though, now that's lame and unnecessary.
Exactly. Played Might & Magic II in cyan and magenta.Too many colours.
Classic RPGs were good in spite of the bad graphics, not because of them.
I don't think "pixelated" should be a goal in itself...
Another interesting thing about the article is that the mock-up includes the Maximus portrait on the right:
I don't get a retro feel from this at all. Looks like ass.Retro mode: https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/preview-retro-mode
This actually looks kind of charming, although it'll probably seem more artificial when it's animated.
And it reminds me of how Gothic 3 looked on a computer that was way below the minimum specs required to properly run the game. I'm serious.*shrug* Different strokes.
This reminds me of the "faceless" look of characters from early 90s Sierra adventure games. It's a bit nostalgic.