Cosmic Misogynerd
Self-Ejected
Yeah, looks better. But the font looks too small. A small detail but, well, at least things are improving. Eagerly waiting for more info about the game.
Seriously, what the fuck am I looking at?
a 13-pixel wide beholder taking up your whole screen is just too much
It's inventory screen, it has the smallest font, during NPC conversation it's significantly bigger.Yeah, looks better. But the font looks too small. A small detail but, well, at least things are improving. Eagerly waiting for more info about the game.
Well, M&M3-5 is indeed probably the biggest inspiration (not that there are so many turn based RPGs from that period), but, well, there are some things I hated in those and I don't want to recreate these "mistakes" (like equipment breaking all the time or those robots in pyramids). Generally, my goal is not making a clone, more like recreating a similar feel/mood of adventures of a party of heroes in a fairy tale like world. But don't worry, it will be similar enough to enjoy it if you were a fan of early M&MsPosting in this thread to get alerts and follow devlopment. If this is a sincere attepmt to create a Might & Magic III - V clone, then good on ya!
But why Minotaurs and Unicorns? Seems like an odd combination.
There are two, energy and magic "traps". In the game it will be clear from the damage type you recieve when hit (since the same colour is used fro monster damage).Edit: Just played the tech demo, it is some kind of water or electricity trap of some sort. There was also some ceiling blade traps, but the only trap I think will trick people is the flat spike traps that are hard to see. Not a bad tech demo.
watGenerally, my goal is not making a clone
Yes, both movement and combat. But note that combat is very fast (even only 1-3 seconds if you fight against a weak opponent and don't need to think), so it's not one of those "let's take an hour to position your level 100 party on a tactical map and move them to those two level 1 goblins whom you can kill in one blow" The game is turn based yet very fast.This is turn based, right?
Yes, both movement and combat. But note that combat is very fast (even only 1-3 seconds if you fight against a weak opponent and don't need to think), so it's not one of those "let's take an hour to position your level 100 party on a tactical map and move them to those two level 1 goblins whom you can kill in one blow" The game is turn based yet very fast.This is turn based, right?
Neither is butt-ugly.I don't think "pixelated" should be a goal in itself...
Well, some of the old games had good graphics despite their limited technology.Classic RPGs were good in spite of the bad graphics, not because of them. When you intentionally make a game look that bad, you're missing the point.
It isn't necessarily a good thing either.Yes, both movement and combat. But note that combat is very fast (even only 1-3 seconds if you fight against a weak opponent and don't need to think), so it's not one of those "let's take an hour to position your level 100 party on a tactical map and move them to those two level 1 goblins whom you can kill in one blow" The game is turn based yet very fast.This is turn based, right?
When you say that, you make it sound like turn-based is a bad thing. Is it?
It depends on the implementation, I guess. Until now I couldn't find a RT RPG that is superior to TB, for example. Tried to play Ravenloft lately... ughIt isn't necessarily a good thing either.
If I decrease res, each minimap tile would need to be 8x8 pixels, and that's not very readable...If you are really going for a 640x360 (or less) look, the minimap on the top-right has a too high resolution. Especially the background.
Selfmade.Btw. what engine are you using? Or is it selfmade?
Well, maybe that's personal, I just remember my traumatic experience with FF7 when I was waiting for the screen to do various strange things to bring me to a battle screen and then play several combat animations so I can kill a jelly that has 5HP I just wanted to stress out that my turn based combat has NOTHING to do with that systemWhen you say that, you make it sound like turn-based is a bad thing. Is it?
Neither is this:If I decrease res, each minimap tile would need to be 8x8 pixels, and that's not very readable...If you are really going for a 640x360 (or less) look, the minimap on the top-right has a too high resolution. Especially the background.
If there is ever a fad for games playable directly in their icons, then maybe such GFX will suffice.I don't think the screenshots give the "art" style much justice. While it's hardly the most handsome game around, it definitely does look better in action than the screenshots will have you believe.