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Monolith's Wonder Woman

Joined
Jan 21, 2023
Messages
3,553
Just learned that the inspiration for Wonder Woman was the author and his wife's "polyamorous life partner"... who was also the niece of Margaret Sanger, the founder of Planned Parenthood. :what:
It was him, his wife, and the student who Marston chose as an assistant. The girl was made to wear steel bracelets at all times, like WW's. The guy had kids with both women and they all lived together in the same house. By the way, he was the first professional writer (a psychologist, but still) who went into comics. Professional artists or writers wouldn't start working in the medium until the 60s, more or less.

During the golden age her comics had many scenes like these

binding-games-bondage-wonder-woman-comics.jpg


sensation-comics_05.jpg




And the iconic one

nFtCqYBxS-1epHIwENYlkOxrQJ7bPxlxfnhxhoSyXAY.jpg
 
Joined
Jan 21, 2023
Messages
3,553
The game had a Nemesis system, and that was put in the LOTR Shadow games, the first of them came out in '14. So probably sometime after City?
 

DJOGamer PT

Arcane
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Apr 8, 2015
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Location
Lusitânia
That makes some sense
But the ui, the graphics (even effects like Batman becoming shadowy in the dark) and the open world makes it look like one of those ps3/xbox360 pre-2011 Spiderman games
 
Joined
Jan 21, 2023
Messages
3,553
That makes some sense
But the ui, the graphics (even effects like Batman becoming shadowy in the dark) and the open world makes it look like one of those ps3/xbox360 pre-2011 Spiderman games
Probably modified assets from other projects, and this could've been an early mockup to be reviewed by the project leads.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,396
But the ui, the graphics (even effects like Batman becoming shadowy in the dark) and the open world makes it look like one of those ps3/xbox360 pre-2011 Spiderman games
Place holder graphics, you see the wolverine leak? A lot of art generation takes place late in the development cycle.
 
Joined
Jan 21, 2023
Messages
3,553
Yeah when you see that projects are canceled a lot of the times those assets and even the code might end up creeping up in other oens that see completion. Why throw it in the bin if it works?
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,385
OT:

Monolith once had a goddamn Batman game in development.

https://wccftech.com/canceled-batman-gamemonolith/





Interesting,it looks like it went pretty far into development before it was canceled. In the article it says they decided to cancel it because they though having two Batman franchises was a bit much. I agree that flooding the market with Batman titles might hurt the sales and having Monolith focus on a different ip was a good idea couldn't they figure that out before they started production?

Anyway in one of the screenshots they mention a quest about a monk so I guess the Mad Monk would be in
 

Strig

Learned
Joined
Oct 29, 2021
Messages
956
Location
Between the pages of Potato's "Republic"
Just learned that the inspiration for Wonder Woman was the author and his wife's "polyamorous life partner"... who was also the niece of Margaret Sanger, the founder of Planned Parenthood. :what:
It was him, his wife, and the student who Marston chose as an assistant. The girl was made to wear steel bracelets at all times, like WW's. The guy had kids with both women and they all lived together in the same house. By the way, he was the first professional writer (a psychologist, but still) who went into comics. Professional artists or writers wouldn't start working in the medium until the 60s, more or less.

During the golden age her comics had many scenes like these

binding-games-bondage-wonder-woman-comics.jpg


sensation-comics_05.jpg




And the iconic one

nFtCqYBxS-1epHIwENYlkOxrQJ7bPxlxfnhxhoSyXAY.jpg
28c.png


There was a bit of a hagiographic movie about them. Whatever one may think about Marston's proclivities he was an interesting man, I mean an early psychologist (being a pervert was in the job description, I guess) who built one of the first polygraphs has to be.

 
Joined
Nov 23, 2017
Messages
4,253
Bit surprised they never returned to SHOGO. Basically any point after 1998 would’ve been a better time to release a homage to sci-fi and giant robot anime. Gundam didn’t even start airing on Toonami until 2000.
 
Joined
Nov 23, 2017
Messages
4,253
Bit surprised they never returned to SHOGO. Basically any point after 1998 would’ve been a better time to release a homage to sci-fi and giant robot anime. Gundam didn’t even start airing on Toonami until 2000.

Why make a sequel to a commercial flop?

Because when they made the first one they released it to a market where anime, manga, and everything it was making reference to was fairly niche. The game came out in ‘98, anime doesn’t really get big in American until Toonami started airing Dragon Ball Z and a few other things in ‘99, and stuff like Gundam doesn’t start airing on their until 2000.

If Shogo was a thing the studio was interested in, and wanted to do another one, a new one would likely do better at any point between 2001 and now than it did in ‘98.

It’s kind of like how Freedom Force flopped in ‘02, but if Irrational Games (with their newfound success) had made a new Freedom Force post BioShock while the Nolan Batman movies are going and the MCU was starting up, that new Freedom Force likely would do much better than either of the previous two. Just off the success of BioShock it likely would’ve done well, but being released to a market where superhero stuff was becoming big again wouldn’t have hurt either.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,742
Bit surprised they never returned to SHOGO. Basically any point after 1998 would’ve been a better time to release a homage to sci-fi and giant robot anime. Gundam didn’t even start airing on Toonami until 2000.

Why make a sequel to a commercial flop?

Because when they made the first one they released it to a market where anime, manga, and everything it was making reference to was fairly niche. The game came out in ‘98, anime doesn’t really get big in American until Toonami started airing Dragon Ball Z and a few other things in ‘99, and stuff like Gundam doesn’t start airing on their until 2000.

If Shogo was a thing the studio was interested in, and wanted to do another one, a new one would likely do better at any point between 2001 and now than it did in ‘98.

It’s kind of like how Freedom Force flopped in ‘02, but if Irrational Games (with their newfound success) had made a new Freedom Force post BioShock while the Nolan Batman movies are going and the MCU was starting up, that new Freedom Force likely would do much better than either of the previous two. Just off the success of BioShock it likely would’ve done well, but being released to a market where superhero stuff was becoming big again wouldn’t have hurt either.

Freedom Force was also meant to enter the more "modern" ages of comic books, which would likely be more marketable/palatable to the average consumer than the Golden/Silver Age stuff. FF2's ending is pretty dark and moody, and you get the first inkling of "anti-hero" type stuff with Tombstone's arrival.
 

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