RatTower
Arcane
- Joined
- Apr 24, 2017
- Messages
- 476
I've been looking for more and more games like this and its sad how difficult it is to find good ones. I am waiting for this game with baited breath.
Rattower, you seems well versed, any indie games similar to yours that I might be missing?
There really aren't too many "open dungeon" first person RPGs. Which is part of the reason why I'm making this.
Most indie dungeon crawlers that aren't blobbers are procedurally generated roguelikes/lites (like Delver or Barony or Crimsons Keep or Slasher's Keep, etc).
There is barely a dozen of handcrafted ones and many shy away from indepth character mechanics or too much freedom.
There is Windscape which is more like a first person zelda game though - it's not really a dungeon crawler either.
Then there is the newly released Mask of Mists, which is more of a puzzle-focused action adventure, but there is combat and there are dungeons I guess.
Then there is Project Dagger/Undaunted, which looks cool, but apparently it's going more into a Hexen-styled direction.
There is King's of Lorn, but I believe that's more of a regular, level by level action game (I haven't played it).
There is Gloomwood, which is by the company that did Dusk and it's more like a Thief-esque game.
There is Modus Interactive - a guy who is apparently making a King's Field-like named "Call of the Empyrean" and generally small PS1 styled projects.
There is Spellfist - a dungeon based action game.
There is Isles of Adalar, which is clearly more of an RPG than many others in this list, but its trying to do more of a Morrowind-esque open world thing.
Then there was Castle Torgeath as well as Dungeons & Darkness.
Then there is one physics based small scale project called Neverlooted Dungeons.
And then there are some Sword of Moonlight-based projects like the ones by MasterTaffer and a "part conversion/modification" called Moratheia.
And last but not least, there is Fighting Fantasy DS: The Warlock of Firetop Mountain, which isn't really an indie game (i think) but still worth mentioning.
So, the spirit of Ultima Underworld somehow haunts all of these projects, but none really capture it fully (or really try, I guess).
And that's the reason why I'm making Monomyth. Because besides the big three (UU,Arx,KF) there really isn't much there.
Oh yeah, there is also Underworld Ascendant.
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