Abu Antar
Turn-based Poster
- Joined
- Jan 19, 2014
- Messages
- 14,194
Just try the demo.This worth backing? I can't make my own decisions.
Just try the demo.This worth backing? I can't make my own decisions.
Yes, at $1000 level at minimum. Everyone who knows their RPGs already done that.This worth backing? I can't make my own decisions.
This worth backing? I can't make my own decisions.
the game usually get heavily discounted not long after or on gamepass
Kickstarter is essentially an investment into something you find interesting. From that perspective it is worth backing (although it's still possible to fail, or end up being a scam), because it is your only direct way of supporting projects you want to see happening. The alternative is not backing them (and saving yourself some money), but you will never get anything worthwhile from that and will have to rely on whatever the industry wants to throw at you, so I would rather have Kickstater games as a possibility, even if we may end up being disappointed by the end result.It's never worth backing, that for any game, you end up paying the same price , that if the game ever release . Wait no, you pay more as the game usually get heavily discounted not long after or on gamepass. The only good reason is if you like the guy and want to suppot him, prevent him to starve.
NO. GRUG MUST POST NOW. GRUG NEED DOPAMINE HIT OF BROFIST JUST FOR UTTERING AN OPINION. GRUG MASH ENTER. OOGA BOOGA ZUG ZUG.This is fifth example today of moron who doesn't even read title of thread (further then three first words) let alone post above him
500 Backers | About past Alpha Keys
Hi, dungeon-crawling fans!
I'm happy to announce that Monomyth now has over 500 (!) backers!
As always, I want to thank all of you for your great support! The next patch is almost ready and will be released very soon.
A quick note, for those who took part in last year's alpha test:
You may have received a Steam notification about the respective pre-release key being locked. You should now be able to start the demo correctly instead of loading the deprecated alpha build.
Best wishes,
Michael
How many years do you think this one will be delayed? I say 2024 is a safe bet.
Hold the bread/fish in front of you, then left-click to throw it onto the grille.Also, I tried making bread and noticed you can't drag&drop the dough into the fireplace ala Arx
- The motion sickness is real. RatTower please, for the love of God, turn off movement sway. This was the reason I had to stop playing, it was making me nauseous and giving me a headache. Never had this happen to me in a game before, it was super disorienting.
Demo Patch 1.03 (Rebindable controls, menu improvements, fixes, and more)
Hi, dungeon-crawling fans!
The latest version of the demo is now available on Steam, itch.io, and indieDB!
Here are the patch notes:
If you downloaded the demo on Steam it will automatically update. If you used the files from itch.io or indieDB you will have to re-download the data (you should be able to re-use your old characters though).
- You can now rebind your controls (System -> Game Settings)
- You can now skip the intro (Press Esc twice)
- The character menu will now show descriptions for character attributes
- The documents tab has been restructured and renamed to "Notes"
- Documents now use a bigger font size and are easier to read
- There is new a skill menu providing an overview of skills and your current character build
- You can take all items from a container with the "Activate" button (Standard: F) and close containers with the "Inventory" button (Standard: Tab) or ESC
- Increased the radius of "Magic Arrow" projectiles which should be easier to aim now
- Slightly increased base movement speed
- Post-processing options should work again (these are temporary "overall" settings)
- Slightly increased the range of swords
- Fixed the range on the "Wooden Club"
- Equipment checks now work on the basis of equipment-adjusted attributes instead of raw character attributes
- Toned down particles on "Divine Light" - also the particles should now correctly disappear after death
- Fixed collision on bushes at the trader's gate.
- Improved chimney collision
- Accelerated horizontal mouse sensitivity to better match vertical sensitivity
- Character names are now limited to 30 letters
- Fixed a glitch that would let players escape the map and enter the serpent bastion's cellar/caves
- Players should experience slight performance increases
- Toned down the glitter on fireflies when AA is turned off.
- You can no longer mantle through stairs
- Minor fixes in spell descriptions and balance
- Various invisible bug fixes
Best wishes and have fun!
Michael
People even complain about missing difficulty settings in Souls titles
Fatroll, b*tches!People even complain about missing difficulty settings in Souls titles
it has the best difficulty system. most people just don't even realize its there. easy difficulty is called "heavy armor and tower shield"
Hotfix 1.03b | An unexpected treat
Hi dungeon-crawling fans!
A small bug found its way into the halls of Lysandria with the last patch. That is why I decided to release a little hotfix today. Here are the patch notes:
As always, you can find the latest version on Steam, itch.io, and indieDB.
- You should be able to play the entire harp again
- Character attribute buffs/debuffs are now colored accordingly in the character menu
- Requirements and damage on the broadsword are now properly balanced
- Disabled inventory access during an attack
- Parrying with swords and the dagger is now accompanied by the correct sound effect
- Holding a torch in front of you (Standard: <Mouse 3>) should now consistently set inflammable objects (powder kegs, wall torches, etc) on fire.
Also, after being pulled from GoG a few weeks ago, Ultima Underworld 1+2 are now available again!
Better yet, they are both free until the 3rd of September (as well as the first two Syndicate games by the way)! So, if you want to conveniently check out one of Monomyth's biggest inspirations, you can now do that! In case the game's controls are too archaic for you in their original form, there is also a Unity port (and plenty of excellent install guides for the same).
More updates to come!
Best wishes,
Michael
This made me reinstall Arx Fatalis (I only played like half of the game back then on Xbox) and what an awesome game Arx is. Just the quest design puts the game on another league and most of other RPGs to shame.
Best of luck to Rattower but he's facing a beast. I get Monomyth tries to be its own thing and AF is just one of many influences but I feel like I l'll watch it under AF shadow. This said, I made my pledge because there are not enough games like this.
The quick bug-fixing is quite impressive. This game is in good hands.