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Monster Hunter Wilds (aka MH6) - speculations, launches early 2025

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
4,058
Location
Wandering the world randomly in search of maps
Charge Blade can't catch a break, can it? Every installment MH team tries to revamp what 4U had already perfected.
-From Beta 1 to Beta 2, they fixed the charged double slash combo so it's easier to pull off.

-I think the fastest SAED now is from guard point combo. It encourages more use of guard points, if for some reason you weren't doing them before. Most times if you're doing an AED-SAED combo the SAED will not be optimally targeted, not to mention it's very hard to line up two combos on a non-incapacitated monster.

-Guard points seem easier than ever.

-Savage axe on wounds feels fine. Having dedicated savage axe mode cluttered up the moveset too much before, now it feels like it has a purpose.

-Charged sword seems to cause more flinching now

-You can double-charge phials now. I have no idea what it does, but it must be good right?
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,477
-I think the fastest SAED now is from guard point combo. It encourages more use of guard points, if for some reason you weren't doing them before. Most times if you're doing an AED-SAED combo the SAED will not be optimally targeted, not to mention it's very hard to line up two combos on a non-incapacitated monster.

Yeah, I noticed that GP -> SAED was the fastest one and I have no qualms about that. I just think the stationary AED -> SAED is too cumbersome when you just want to attack an immobile target (sleeping, paralyzed etc). Unnecessary change and doesn't flow well enough.

Don't care for Savage Axe so cannot comment much on its improvements.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,930
I hate that Capcom insists on including that damn fog, unfortunately since they designed the game around using that fog it looks terrible when you turn it off completely



 

Cheesedragon117

Educated
Patron
Joined
Sep 13, 2023
Messages
405
Location
Florida
Save that for when we are playing the release build. Optimization is the #1 thing Capcom was working on between the previous beta and now, even above the weapon balance changes. Though if you are still having problems with the Benchmark test, sadly not much is going to change. Gonna have to fiddle with the .cfg files.
 

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