Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 16,027
Welp, I get the Dio meme now. Holy fuck what an obnoxious monster. I don't even know how to try and fight that. Glorious evade +5 I suppose.
So... the other day I came back home drunk after our Ferragosto, I randomly started up Steam, saw this and thought "What the hell, I loved Dragon's Dogma, this looks like it can scratch the hitch..." and bought it. Then promptly forgot about that 'coz it needed 7+ hours for the download. Today I got my memory back and started playing.
I'm on a suboptimal configuration, since I have a 1440p Monitor and an Nvidia 1060 but strangely enough, my framerate stays smoothly in the 55+ range, once volumetric fog is disabled and Antialiasing is forced through the Nvidia control panel. Sweet.
I only had time to dick around, replicate one of my feline minion in game and try the first hunt. The game truly looks impressive, it's my first MH title ever so I'm a bit overwhelmed by all the mechanics/crafting. Tried some weapons, decided to stick with the longsword for the time being. I opted out of the lance and sword&board to avoid immediately taking up bad habits (using items without having to sheat and parries, since if I understand correctly you need to learn how to dodge and when to run). The longwsword has good damage, mobility and an emphasis on counters, I like that.
Any tips or suggested resources for total newbs? Afaik this game has no manual, or at least I couldn't find one on Steam, I'd need some help with the fundamentals: crafting, environment interactions, mounting, stunning etc... Things that veterans take for granted.
The various pods are more useful than they look. Water pods can wash off mud and douse flames, flame pods can attract insects and scare away smaller monsters and disperse gases, scatternuts cause guaranteed flinching (and dish out damage while mounted... you can fire pods while mounted) and you can use them while stealthed to draw attention to places. And flash pods are amazing for getting a breather to heal/sharpen/etc. Oh, and they knock shit out of the air.
If the monster is enraged (generally very obvious) it really is a good idea to back off or at least play defensively and let it wear itself out. It'll become exhausted afterwards and a total pushover until it recovers it's stamina. Their special attacks do use their stamina, so it can be worthwhile to let them use those.
The Melder is your friend.Fuck plates though, needing them to craft low rank armor sucks ass.
Thanks, I'll try that.The Melder is your friend.Fuck plates though, needing them to craft low rank armor sucks ass.
What weapon were you using? Like for instance, SNS you can redirect yourself like during the attacks and chain up infinite combos that way. But in other words, each of the weapons has their own characteristics, boons, and drawbacks that you have to learn and know how to exploit. I just prefer the SNS because it's basically the most fluid of all of the weapons and aside from lack of reach, is one of the most versatile ones that includes a block, allows you to use items without sheathing, makes it easy to dodge out of attacks, etc. Maybe if you come back you should consider that weapon.I tried this for about 12 hours a few months back, and I didn't like the combat. It just isn't very fluid. It isn't the lack of lack on (although when you are close to an enemy it can cause the camera to be less than useful and some kind of lock on would help ease that frustration). I understand why they wouldn't want to use that due to the fact that you need to be able to target specific parts of the monsters and locking on would hinder that (in general lock on when fighting large monsters is problematic in other games as well and they usually have to have janky systems where you lock onto certain parts of the monster).
The thing that really kills me is that you can't change the direction of your attacks once you are in a combo to redirect back onto the target in case you were a little off after the first swing, or if the monster moves. And unlike the lack of lock on, I can't find a valid reason mechanic wise why they force all attacks in a combo to be in the same direction without letting you redirect. I was interested in this game due to people comparing dragons dogma to the monster hunter series (and I loved the combat in dragon's dogma) but the combat in dragons dogma is very fluid and satisfying and the combat in this game is just clunky and frustrating.
I also am not a huge fan of how much big a HP sponge all the big monsters are. Hacking at the same monster for 10 minutes in the same way is not really that fun for me tbh.
Maybe I will pick it up and try again in the future if I find myself craving some 3rd person action combat.
If the monster is enraged (generally very obvious) it really is a good idea to back off or at least play defensively and let it wear itself out.
You don't need to break all that much with the lance to redirect, just a sidehop and your next attack you can pivot. If you're waiting to return to neutral in between combos you're doing it wrong. Likewise, you don't need to just hack away at a monster. Drop rocks on it's head, put it to sleep and wake it up with bombs, lure it over to some frogs to paralyze it, or another big monster to let them fuck eachother up. Plenty of environmental stuff to use in this game.
Good lord those potato farmers know how to get their games cheap. I just bought MHW on PC for wait for it.... 2$.
You don't sidehop with the Lance, you Counter Thrust. It's faster, and thus results in more damage. If you need to adjust your aim, you Counter Thrust into Power Guard, when you release you can aim the Thrust 360 degrees any way you like. It also hits harder than any thrust attack.
If you absolutely need to adjust your positioning, hold L2 and R2 (or key oard equivalent) at the same time and do a Guard Dash - if you have time hit Circle for a 3-hit jumping thrust that does more than a basic poke if you land all 3, or Shield Bash with Triangle for small KO damage on their noggin, and to have a shorter refractory period to get your shield back up for a block. Holding L2 is not necessary but allows you to jump left or right while facing that direction with your shield. Prevents a monster to your side from wrapping around your shield.
Charging is also excellent when you can either slide, as it instantly charges your double thrust, or if you're at a downed monster's face and wanna hit its tail, or vice versa. Charge through their body while dealing damage the whole time, and attack for pretty good damage on a weak spot. Or charge, jump, and land a quick mount for some free damage / recovery time for your bros.
Edit: Forgot to mention charge is excellent for chasing down a fleeing monster, it hits frequently enough that you can generally catch their attention and make them start fighting again. Can easily shave a minute or two off a hunt like Nergigante, or Teostra in Elder's Recess if you can stop them from sleeping in their lair. Just make sure you have at least Green sharpness because it'll bounce off otherwise.
You don't sidehop with the Lance, you Counter Thrust. It's faster, and thus results in more damage. If you need to adjust your aim, you Counter Thrust into Power Guard, when you release you can aim the Thrust 360 degrees any way you like. It also hits harder than any thrust attack.
If you absolutely need to adjust your positioning, hold L2 and R2 (or key oard equivalent) at the same time and do a Guard Dash - if you have time hit Circle for a 3-hit jumping thrust that does more than a basic poke if you land all 3, or Shield Bash with Triangle for small KO damage on their noggin, and to have a shorter refractory period to get your shield back up for a block. Holding L2 is not necessary but allows you to jump left or right while facing that direction with your shield. Prevents a monster to your side from wrapping around your shield.
Charging is also excellent when you can either slide, as it instantly charges your double thrust, or if you're at a downed monster's face and wanna hit its tail, or vice versa. Charge through their body while dealing damage the whole time, and attack for pretty good damage on a weak spot. Or charge, jump, and land a quick mount for some free damage / recovery time for your bros.
Edit: Forgot to mention charge is excellent for chasing down a fleeing monster, it hits frequently enough that you can generally catch their attention and make them start fighting again. Can easily shave a minute or two off a hunt like Nergigante, or Teostra in Elder's Recess if you can stop them from sleeping in their lair. Just make sure you have at least Green sharpness because it'll bounce off otherwise.
I'll try to keep all that in mind. Unlike almost every other weapon, it seems as though there's no good, basic starting point for using the things. Sounds like if you don't already know how to use the lance very well, you'll have next to zero mobility, mediocre damage, and fairly shoddy defense.
It seems my most-used weapon is the longsword. It's simple and effective enough to start with; mastery comes from learning when to add mid-combo effects like thrusts and foresight slash, working in fade slash, pressing the attack hard to build up the meter, and timing and positioning for omaewa mou shindeiru. It's still quite effective before you git gud with it, though. The bow is my second most-used weapon and is pretty similar: Point and shoot, switch coatings, then learn the rest in practice and as you go along.
Guess you need to already be Sir Lancelot du Lac to take the lance into a serious fight.
Red is an attack buff gotten from hitting a monster on its melon.Never played a MH game prior to this and just done the first few hours. Insect Glaive seems fun so far - not 100% sure what I’m doing with the kinsect though - red is an attack buff? Am I trying to stack all 3(?) buffs at all times?
I have to say, the Nergigante armor looks pretty damn nice, too bad I have to kill him 40 more times to get the set and the weapons. The fight itself was pretty good, motherfucker hits like a truck but I can't say any of his moves are bullshit and he was easier than the damned black Diablos with her constant twitching and flailing about.
Failed my first quest today, trying to hunt Baezelgeuse. I don't get how I'm supposed to fight this fucker. Even after cutting his tail and breaking his face, he still shits bombs everywhere, which I can't block ebcause they surround me, and they're too spread out to avoid. It's especially cheap when I get knocked down and by the time I get up I'm basically being sleep bombed by the monster. Is there some element that disables the cluster bombing or something?
You can throw crystal pods etc. at him when he is trying to limp back to its nest to stop it and be able to fight it in a more open space. Don't know what the logic is that sword slashes don't stop it but that does.tiny space that he refuses to be coaxed away from carted us out each time. We may resort to soloing him, since he's clearly far easier to kill that way.
Failed my first quest today, trying to hunt Baezelgeuse. I don't get how I'm supposed to fight this fucker. Even after cutting his tail and breaking his face, he still shits bombs everywhere, which I can't block ebcause they surround me, and they're too spread out to avoid. It's especially cheap when I get knocked down and by the time I get up I'm basically being sleep bombed by the monster. Is there some element that disables the cluster bombing or something?