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Incline Monster Hunter World - G-rank edition. Now on PC.

Blaine

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As for cheese, get a Tailraider and your will probably win the fight 1st try.

I did win the fight on my 1st try solo, without a Tailraider. In any case, I spent last night farming the Rarity 7 Tobi thunder gunlance and I now have an equipment set with Earplugs 5, Tremor Resistance 2, Guard 4 (if only I had more non-shit jewels; can't complain though, I have an Elementless jewel, which is incredible), and some additional Defense. That big black fuck is gonna ride the microstutter lightning to the big black fuck afterlife this weekend.
 
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Gajalaka tailraider all day every day.

One of my favourite parts of the game is how much effort and detail has gone into the monsters and various animals when you're not fighting them. Sometimes I like to follow the various monsters around just to see what they do. Sometimes anjanath will wander over to a cliff above the shoreline, squat down, and just gaze out to sea for a while before heading back for a nap. Kulu-ya-ku will walk over to a nest, have a look around, pick up and egg, then quickly run off and hide to go and eat it, then maybe go for a drink of water. If it preens itself along the way, it'll leave a few feathers to inspect. Great Jagras will go chase down an aptonoth, eat it, head back to the little pond where the other jagras hand around, then vomit up a chunk of meat for them, which they'll happily run over to eat (one of the few times they'll ignore you). The aptonoths themselves will sometimes arrange themselves into a defensive formation when threatened (not just in the scripted cutscene), and will lie down to rest if it's night time on the map. Thankfully they don't stop to talk to each other about mudcrabs. It makes it feel like it's an actual ecosystem you're entering, and you're not just in some run-down monster Westworld like Ark where they just mill about aimlessly 24/7 and are utterly braindead in their behaviour. When I am fighting them on the other hand, the game also frequently makes me feel bad about bashing their skulls in when they're close to death, and they start panting and whining and limping, or screwing up their attacks. It's the fucking Sif fight all over again.

One of my favourite moments in the game was when I was just gathering some shit and a Rathian swooped down from the sky to have a sip of water from a pool in the Ancient Forest, she had a specific drinking animation, shook her head after she had her fill and just lifted off. She didn't mind me at all. It blew my mind that these things happen spontaneously.

The ecosystems in the maps, the fact that there is no loading between areas, makes everything feel so much more alive. Also the interactions between monsters, which I thought would all be scripted, feel very organic. This is mostly why I can't go back to the old style of MH.
 
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Blaine

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Another thing Tzitzi will do when he's fatigued is trot over to that central area in Coral Highlands where all the wingdrakes congregate, flash them, then they all fall to the ground and he'll have a snack.

It's nice when an attempt is made to simulate artificial life and artificial ecosystems rather than copy-pasted Unity assets into Unity assets. The only recent Western game that's done this is Subnautica, that I know of, although even there the artificial ecosystem is much less intricate in terms of creature behavior and interactions.

It's worth noting though that at least some of the behaviors follow set patterns, so I'm not sure how much of it is truly dynamic. Legiana for example always shows up at the spot by the updraft near the northeastern camp a minute or so after you begin a hunt; I pretty much always encounter Tobi trotting down a long root around the center of the Ancient Forest unless I dawdle; etc.
 
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Even if it is not 100% dynamic all the time, it still feels pretty authentic and it takes awhile for the illusion to shatter. This is miles beyond what other games are even attempting to do, glorious Nippon wins again.

Most importantly, for all its numerous flaws, MHW is a really great new foundation. Further games will develop on the framework's strengths and the potential for improvement is through the roof. It's one of the very few attempts at streamlining a proven formula that I've ever seen work in gaming without making the whole thing inferior.

In fact, I can't think of any other examples off the top of my head.
 

toro

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A58ADE8B067C65FB2AEA1043773846DD6666A859
 

mogwaimon

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I'm happy that pack came out. 2 Gold Wyverian Prints will help a shit-ton towards getting my gear back from my PS4 save.

For anyone who doesn't know, by the way, Gold Prints can be exchanged at the Elder Melder in the mid-late game for free gems. Think I'll use mine on the Handicraft charm since I really don't want to deal with farming Zorah Magdaros again.
 

Blaine

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Yeah, three prints for one fucking gem. The grind in this game is too real and it's another major complaint of mine. It needs to be about half of what it is, because in my opinion the game should not be anything like an MMO, but CAPCOM have been treating it as a quasi-MMO for a good long while now when it comes to getting shit.

It's not too bad since you're fighting relatively interesting boss battles the entire time, but I'd rather fight each monster 5-6 times total per rank tier rather than 10-15+ times total, depending of course on which gear you want/need. I keep A LOT of updated weapons, which is partly why I still haven't beaten the game; but I like to take my time in general.

Fortunately for me, I already have 5 Zorah Magdaros gems, a Zorah LS, and enough materials to make the armor when/if I desire.
 

mogwaimon

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Yeah, three prints for one fucking gem. The grind in this game is too real and it's another major complaint of mine. It needs to be about half of what it is, because in my opinion the game should not be anything like an MMO, but CAPCOM have been treating it as a quasi-MMO for a good long while now when it comes to getting shit.

It's not too bad since you're fighting relatively interesting boss battles the entire time, but I'd rather fight each monster 5-6 times total per rank tier rather than 10-15 times total, depending of course on which gear you want/need.
Three prints? If I recall correctly each gem is just 1 print? Or do you mean that the Handicraft Charm ultimately requires Xeno gem, Zorah gem, Daora gem, and Wyvern gem in addition to other misc. materials to complete to level 3?
 

Blaine

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Three prints? If I recall correctly each gem is just 1 print? Or do you mean that the Handicraft Charm ultimately requires Xeno gem, Zorah gem, Daora gem, and Wyvern gem in addition to other misc. materials to complete to level 3?

Some of the gems (like Bazelgeuse) require 300 points at Melding Grandma, which equates to 3 prints. This really annoyed me because while I find Bazelgeuse much easier to farm than many people seem to, I had bad luck with RNG. I finally got a drop, though.

And no, I wasn't aware how many gems you had to smear on it to max it out, so I guess I can be mad about that too.

Edit: Wait, nevermind, those are the required RP, not required MP. I made that mistake early on and corrected myself, but apparently I had a brain fart and made it again.
 
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Hyperion

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Some of the gems (like Bazelgeuse) require 300 points at Melding Grandma, which equates to 3 prints
No, the interface just sucks. It's 300 Research Points + 100 points via crafting, which is the equivalent of 1 Gold Wyverian Print. Confused me for quite some time as well. As an aside to that, I noticed they upped the price of the Decoration melds by 50% for each tier. Used to be 300 Research Points for the 3 Deco Meld on Ps4.
 

toro

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A stupid pose after Nergigante went down. This is the first MH game I ever play but there are tons of stupid people which simply don't know how to play the game. One of them died twice and that's why there is no loot. And it happens all the time on this fight :(
D08849540E252C19D32E1BB719B953ACC185E71E


Then I solo-ed the ???? which is one of the worst fights of the game. Attrition shit.
7C5078FEED9C2F6524B5D594D5E51E76B3089026


Anyway, the best moment of the day was trying to solo "kill two Bazelgeuse" quest. First try was a clusterfuck but second try was like a dream :)
DA41D66A0AC21F6F0512919EF6AFA27199F884ED


I don't know what tempered means but I'll take it. Now I just have to kill 10 more for the earplugs :)
74B097A17CC86775102A8001ABC2098BAC9474F7
 

Damned Registrations

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Well apparently whatever the patch changed fucked me, because my game just crashed in the middle of a Kirin hunt. Fucking thanks guys.
 

Vorark

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Crashing here too, in addition to stuttering. Gonna mess around the Ps4 version for now while Capcom patches this. :?
 

Blaine

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A stupid pose after Nergigante went down. This is the first MH game I ever play but there are tons of stupid people which simply don't know how to play the game. One of them died twice and that's why there is no loot. And it happens all the time on this fight :(

Nah, the lack of rewards is because you joined late, well after the ten minute mark. Fainting only reduces zenny rewards, not loot rewards. You have to be sure to check to make sure that rewards are still available when joining others' sessions.

I know this not only due to the lack of rewards, but also because there's no way a bunch of scrublords beat multiplayer-scaled Nerg in eight minutes.
 

Blaine

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No faints. I got turned around trying to find Gajalaka/Tailraiders (which died about 30 seconds into the fight), so the real completion time was around 20 minutes. Once I get better at using the gunlance (first time ever using it in combat) and if the fucking Elder's Recess stutter ever gets fixed before Christmas, I hope to have completion time down to 12-15 minutes.

 
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Blaine

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I've noticed that I can block pretty much everything Nergigante throws at me with the gunlance and Guard 4, including his ultimate. The fucking tail swipe got me twice on the last fight, since it often combos into a stun -> OHKO—or if not an actual stun, then I simply can't get the shield back up or dive away before the inevitable tardflop finisher. I'm not sure yet if his tail swipe bypasses the shield or if my shield wasn't quite up yet when I got hit, but I have blocked it before; not sure if I just got lucky. I've noticed that he can attack slightly more quickly than the shield will ready unless I anticipate, so I've gotten much more defensive.

The main downside of the lance is that you're pretty much stuck where you are like a dipshit, barely able to move unless you have a complete three-second window to laboriously put the weapon away and get moving. It's infuriating when you're used to being able to roll around.

I've tried to employ backsteps to reposition, but if he decides to attack at any time before the backstep animation finishes I'm fucked, so unless I know it's totally safe I don't use it... which means I never use it, because if I'm totally safe there's nothing to back away from.

I've seen my guy do a sidehop, but I'm not sure how to execute it reliably. When I press jump + left or right, he pivots his shield instead of hop-strafing to the left or the right. Anyone know?
 

Perkel

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I've seen my guy do a sidehop, but I'm not sure how to execute it reliably. When I press jump + left or right, he pivots his shield instead of hop-strafing to the left or the right. Anyone know?

After attack. Also mind that when you guard you can do that almost instantly from sheathed weapon. So you can easily run after monster and then on last moment defend.
 

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I must say, I need to add my voice to the circlejerk praising this game. It's one of the most beautiful I've ever played, I'm not exactly a graphicwhore but those environment are so believable and... alive. Western developers churning out open world RPG should feel ashamed by what this game accomplishes. Jyuratodus vs Barroth is something that always compels me to stop and just :popcorn: while they duke it out...

Damn, I usually hate weeabo mascots and stupid jrpg races but this game managed to make me like even the fucking Palicoes, I genuinely like them and find them adorable. Sue me. The only thing I hate with all my guts is the idiotic handler, she sometimes looks like a wyvern herself and I hate how moronic and spastic her animations are.
 
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Blaine

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Yes, Monster Hunter features lavish, Japanese-tier attention to detail at its finest.

The five zones, although significantly larger than in past entries, are far smaller altogether than the empty "open worlds" of modern shovelware—but each of the approx. 100 sectors is totally unique in level design and visual appearance, and they're packed with gathering nodes, fishing spots, tracks and spoor, hidden things to find, endemic life, small monsters, and roaming large monsters, as well as environmental traps for fights and loads of parkour-related points.

The whole thing is densely interactive and very satisfying.

All that being said, the frequency with which monsters retreat from room to room can be a little too fucking high at times, especially in multiplayer, prompting me to name this entry Monster Hiker since half your time is spent chasing the damn monsters around the map.
 

Damned Registrations

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So I updated my ancient drivers to hopefully deal with the crash... and now the game lags like shit. Was fighting Odogoran in the vale and I was going at like 10 fps at some points. Made the fight a total cinch since I was basically fucking Neo at that point, but tedious as hell.
 

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