Probably still going to be at least 3 months until I begin legitimately considering downloading this due to waiting for patches and dlc that always comes from MH games.
The most important thing however, for longevity in order to be able to archive a definitive copy of the game that I can always reinstall and play offline independently, is to have a download/mod that someone archived all of the timed exclusive stuff in. I want to be able to do kulve taroth and all quests ever released without any regard to the current year. Also interested in having access to those timed exclusive festival events. Is there a mod or download that holds all of these things?
You may already be aware that both Kulve Taroth and Safi'jiiva have non-scaling HP bloat, along with mechanics that highly encourage multiplayer, but I'm going to go through the motions for everyone else not in the know. All of the 'sieges' that World/Iceborne have introduced have been varying levels of shit so far, especially if you're forced to play with random people who can either be competent or massively retarded (nothing in between). I'm not going to bother detailing Behemoth or Ancient Leshen.
Kulve Taroth is a massive slog either way, solo or multiplayer, as you have to gather tracks first to raise the pursuit level while also focusing on breaking her parts (more easily done after raising the pursuit level).
That's right, you need to sniff her fucking tracks and forgo fighting her at the beginning if you want the siege to progress, as choosing to fight her as she waddles away will take even longer.
You don't even properly fight her until the higher pursuit levels (can't slay her/only break off her horns), so if you're really going to brave it solo, prepare to call it quits after several long and boring sessions.
Her relic weapons are also obsolete with Iceborne's introduction, and the promise from the developers to give them further use in Iceborne hasn't been actualized yet.
As for Safi'jiiva, aside from the non-scaling HP bloat, its fight mechanics are also geared towards multiplayer, and can be very annoying/time consuming if you only have your cat and no other players to divert his attention.
It's at least more engaging than Kulve Taroth, but it's also another fight you cannot complete in a single run. Each session is capped at 20mins, so you'll likely spend over several hours solo just trying to slay it once.
Safi also uses the enmity mechanic from Behemoth, so solo players will constantly be targeted by its attack flurries, which are designed to help other players deal more damage while the target tries to survive.
At least the relic weapons (less RNG than Kulve/also customizable) and armor are nice, but it's still another shitty siege design that doesn't take solo play into account at all.
Maybe everyone will get lucky with a magic mod that drastically revamps both fights, removing all of the bullshit, but unfortunately they're both over-tuned for multiplayer by design.
It's a sad and shitty trend, and certainly not the Monster Hunter of old.
P.S.
Valky,
The video you posted of the solo Kulve run is not as easy or achievable as you may think. Disregarding the skill involved:
1. They're using a Kulve relic weapon, which means you'll need to successfully complete the slog fest first, and even then you're not guaranteed to get the most optimal weapons. Unless you're willing to beat the RNG...
2. The pursuit level is already level 6, which means they've crawled through level 1-5 with who knows how much time spent. This was set up as a speedrun showcase.
3. Their setup uses several rare decorations, which you may never acquire with several hundred hours of play. Of course any sane PC player will simply 'gift' themselves with every decoration needed, but if not, prepare for RNG hell.
If you still go through with it, and somehow enjoy Kulve Taroth's waddle/gacha simulator, then more power to you. But for everyone else, stay away unless you want to get burned out and bored early on.