Yea it amuses me that people unironically recommend a game that gets interesting (supposedly) at G rank that takes like 50+ hours to get to? MHW fags are the worst. Of course no one will actually tackle this clear mark of decline because they are kids with too much time on their hands and instead call me a souls fag as if it means anything.
Hey and guess what if this was a storyfag or atmospheric game worth a shit I wouldn't give a shit how long it takes to get to interesting gameplay. But it has none of that so you just end up wasting weeks of your life to get to a place where the gameplay is enjoyable to begin with. The fact you are fanboy cucks enough to go through it is fucking pathetic.
he probably died and ragequit against anjanath in world then whine on internetYea it amuses me that people unironically recommend a game that gets interesting (supposedly) at G rank that takes like 50+ hours to get to? MHW fags are the worst. Of course no one will actually tackle this clear mark of decline because they are kids with too much time on their hands and instead call me a souls fag as if it means anything.
Hey and guess what if this was a storyfag or atmospheric game worth a shit I wouldn't give a shit how long it takes to get to interesting gameplay. But it has none of that so you just end up wasting weeks of your life to get to a place where the gameplay is enjoyable to begin with. The fact you are fanboy cucks enough to go through it is fucking pathetic.
go play a MH game before World, then. everyone agrees that World was dumbed down for the casuals, you're a year+ late to the party on that one so of course you think 'no one will [...] tackle this clear mark of decline.' maybe you should go try MH4U or MHFU and then come back. whole different ballgame, but then you'll just be back here complaining that the game is even clunkier and that the graphics are bad.
he probably died and ragequit against anjanath in world then whine on internetYea it amuses me that people unironically recommend a game that gets interesting (supposedly) at G rank that takes like 50+ hours to get to? MHW fags are the worst. Of course no one will actually tackle this clear mark of decline because they are kids with too much time on their hands and instead call me a souls fag as if it means anything.
Hey and guess what if this was a storyfag or atmospheric game worth a shit I wouldn't give a shit how long it takes to get to interesting gameplay. But it has none of that so you just end up wasting weeks of your life to get to a place where the gameplay is enjoyable to begin with. The fact you are fanboy cucks enough to go through it is fucking pathetic.
go play a MH game before World, then. everyone agrees that World was dumbed down for the casuals, you're a year+ late to the party on that one so of course you think 'no one will [...] tackle this clear mark of decline.' maybe you should go try MH4U or MHFU and then come back. whole different ballgame, but then you'll just be back here complaining that the game is even clunkier and that the graphics are bad.
If you want to balance cimbat around positioning, then make relevant high damage skills have a high casting time/windup. An example of this done well is in DD where some warrior and sorcerer skills takes long to cast but it makes sense because you are charging all your strenght/ magic power for the hit.It's definitely a deliberate choice, and a good one. It makes the combat less about twitchy responses to subtle tells and more about positioning and planning your attacks to ensure you'll be able to evade an attack if the need arises. If you want to hit one 5 frame timing window after another without thinking go play Osu or something.
i agree no animation instant heal is retarded, but let's not go to the other extreme, where it takes 3-4 seconds ( idk the exact number) to fully heal.You can redirect many of the attacks after starting them, you can also dodge cancel out of them. And you give an example of it being done well in DD but that's honestly a terrible example. It doesn't matter where you stand in DD to charge your boom spell or when you time it because it takes so long the enemy can walk over to you and interrupt it before you're even 20% finished. That's not planning ahead, it gambling. For timing and positioning to matter, it needs to be fast enough to be safe to use from some specific position during or after a particular attack, but slow enough that it can't be used from any random position nor at any random time. Most attacks in MH sit in that sweet spot.
Whining about items is especially telling. You want the DD version where you can chug 30 flasks of spring water instantly? You're just begging for all actual skill to be removed from the game. You shouldn't be able to use a healing item without reaching a safe distance first. And you can get the speed to be insanely fast with the right equipment.
You sound like a fanboy now. Only because i don't think the system is perfect you assume i'm a noob.You have control of your character, you're just being a dumbass and throwing him into attacks. Also, the time it takes for a full heal with the right gear and items is probably less than a second. But even 3-4 is honestly very quick considering the battle is going to last 15 minutes+.
You sound like someone complaining about a racing game because you never let off the accelerator and never use the break.
I'm asking that i can at least partially compensate a tactical mistake with my skill.What you're asking for is being able to avoid taking damage simply by reacting no matter how stupid you've been up to that point during the fight. If you start up a lengthy attack while your opponent is already preparing to attack you in turn, you deserve to get smeared all over the ground.
If you really want to maintain the balance (and I'm sure you don't given your failure to understand why you can't just dodge or heal whenever you want) you could even play the older games just cranking up the speed to x2. It'll be twice as 'responsive' and you'll die in all the same ways. Or hell, go play some Path of Exile. You can zoom zoom to your heart's content and die in a single frame because that's how you balance a game where players can avoid damage at will.
I have tried 6 weapons so far : Hammer and GL in mh4u and IG, SA, Bow and CB in world.I mean, if you're talking about the dual swords, realistically you cannot stop because you're in a maddening frenzy hacking away without being even slightly aware of your surroundings, much less concerned enough to dodge.
If you want more reflex based play, I'd actually suggest longsword or lance for their counter moves. They've got long windup moves as well but you can create a playstyle focused on waiting and reacting instead of predicting like most weapons rely upon.
In general though, I think the de-emphasis on reflexes and action in MH is what sets it apart from 95% of other action games, and I'd hate to lose that and have it be just another bland generic action game that appeals to nobody in particular.
Alright if i buy IB i'll give hammer a try.SA and CB are too clunky even for my tastes tbh. Pretty much any weapon with a meter or buff you need to fill and expend in a short timeframe to be effective turns me off, because then if the monster enrages or leaves or does some obnoxiously defensive shit, you're just sitting there watching your buff expire. I make an exception for longswords because the weeb jump is too fun to watch.
I'd definitely give the world hammer a try, it's my current favourite and feels very satisfying knocking something out and going into the retarded 7 hit pound combo knowing it'll finish properly unlike other weapons where you're just praying they don't move before your charge blade bullshit finishes.
Lance is pretty interesting in world with it's guard counter/perfect guard stuff, and the charge mobility makes up for it's slow sheathe and walking speeds in a way the other big twohanders do not. It also doesn't have any really long duration attacks. Even in the old days, lance was as much about pinpoint accuracy on a monster's glass jaw as it was about being able to block. First time I was ever in awe of another person playing a video game was seeing a dude online in the original chain stunning a rathalos singlehandedly just by perfectly timing headstabs while the 3 of us struggled to take out it's mate.
I like the dual swords as well but they're not really the dodge spam weapon they look like. Because their range is so shit you've really got a much more limited set of places you can attack a monster from. The jump attack is amazing on several monsters though and they're the best at unloading on a downed monster, so they're good for farming stuff you've outgeared and are using traps and such on.